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Two months after the first Night City Wire Pilot Episode and with four more months to go before the actual launch, the second episode paints a clearer picture of what to expect from the physical world of Night City. This episode takes a closer look at the actual in-game your main character, V, will experience through your distinct choices: both character-wise and through their arsenal.

Lifepaths

At the start of the game, V will have to make a choice between three options: Charmander, Squirtle, and Bulbasaur. Kidding aside, there are three lifepaths to choose from: Nomad, Street Kid, and Corpo as shown on the Lifepaths trailer.

The Street Kid grew up in the mean streets of Night City and has done everything they need to survive the harsh and bitter realities of a hyper-capitalist society. They’ve dodged cops, made deals with gangs, and they know the ins and outs of metropolis. They know the fixer to butter up and they know which gang they don’t want to piss off. Their lifestyle is feast and famine and it’s determined by their next job.

The Nomad hails from the Badlands outside of Night City and grew up with other nomadic tribes. They’ve survived the harsh desert wastes ravaged by global warming through the reliance on their tribal family. However, they value freedom most of all and their life has taken them to seek their fortunes in the new urban jungle of Night City.

The Corpo wage their high stakes cutthroat business deals behind Arasaka boardrooms through corporate espionage and day trading where they must perform and capitalize or die by the deals they’ve failed to secure. They’ve been double-crossed and left to hang and they must now traverse Night City to reverse their bad fortune.

Each backstory is different from each other and will lead you to different paths, dialog choices, and missions.

Your Class Determines Your Choices

As a complete RPG experience, your choice in the Lifepath will determine the pathway to your success in the game. V eventually progresses from being a lowly merc to a legend just like Johnny Silverhand and your origins definitely determine the way you play the game. Besides the obvious three playthroughs to see every choice made and missed in previous playthroughs, the experience will definitely differ with each disparate game experience. Once you’ve made a choice on your Lifepath, the bonuses and drawbacks carry over throughout the game and even beyond the post-game experience.

With the example being the quest of dealing with a gun running Maelstrom Gang, each experience will differ according to which Lifepath you would take. One way your Lifepath choice will matter are the dialogue options that unlock depending on your class.

It gives different classes a variety of options to succeed in different missions. A Corpo would know that the exec dealing with the Maelstrom Gang is Meredith Stout and you will know her interests, motives, and insider knowledge about this deal. A Nomad would know the intricacies of the Maelstrom Gang and with the tribal knowledge from the Badlands, you know what makes the gang tick. A Street Kid may be at a disadvantage with this deal not having the insider knowledge that a Corpo or Nomad would have. However, given their connections with Fixers like Padre, they can have an edge when dealing with nuanced situations like if the gang wanted some substances only a Street Kid can provide. Fixers are also revealed to be territorial with Padre taking on Haywood and other fixer Dexter introduced in the previous episode having his own territory. A Street Kid would have this knowledge and how they use this knowledge would give them an edge depending on the situation.

Lifepaths will matter and Cyberpunk 2077 will make sure that your choices matter as well.

The Music of SAMURAI

Johnny Silverhand makes an appearance with his anti-establishment band SAMURAI in this episode. With a cool blend of synthpop and punk rock, they create the general mood of the game. The general theme of the game is making a mark on Night City either as any Lifepath that you choose and with the aid of Johnny Silverhand and what he represents, the music will be integral for the overall gaming experience.

Swedish hardcore punk band “Refused” brings SAMURAI to life. While they were not gamers in the very sense of the word, they were able to relate to Johnny Silverhand and what they represent in the world of Cyberpunk. The interviews with the band members touch on how they as a band agree with Johnny’s philosophy and with that, their music synchronizes with it.

Three tracks of SAMURAI are now available for streaming with the fourth track out today.

Tools of Destruction

The episode ends with the Tools of Destruction trailer that highlights the arsenal V encounters and utilizes through the game to rise up the ranks in Night City. The arsenal ranges from different gun types to melee weapons featuring thermal katanas, and cybernetic mods, which highlighted arm blades and rockets launched from V’s forearm.

The designers at CD Projekt Red spent a lot of time merging the FPS gameplay with the heavy RPG elements from the tabletop adaptation. While equipment and cybernetic modifications play an important role to the character progression, what separates it from its FPS counterparts is how V progresses in the game with heightened accuracy, reload speed, and power. The increased skill structure readies V in taking on all the challenges in their environment to the highest challenge of the game.

Weapon types are separated by rarity ranging from common, uncommon, rare, and legendary. They are acquired via purchase or through looting through loot caches or from enemies. The more powerful legendary weapons are hinted to be only possessed by certain individuals that must be killed to acquire. As an RPG, I presume they can also give you said legendary weapon if you do them a favor that comes once in a lifetime. Not everything has to be resolved through violence.

Guns, Lots of Guns

As Night City Wire only has thirty minutes in every episode, a lot of focus fell on the guns. There are three gun types that have been specified through the segment:

Power types are more akin to contemporary guns but have an advantage using their firepower to ricochet bullets to catch enemies behind cover. Tech types rely on electromagnetic attributes to shoot through walls, doors, and are great for infiltrator types. Smart guns are strengthened by their guided projectile technology able to take on multiple enemies in hard to reach areas. I’m intrigued by smart weapons as they’ve revealed an eight-barreled shotgun that can target eight separate enemies at once. However, whatever firepower you do possess, your enemies do as well. As much as you’ve rendered cover obsolete for them, they can do the same to you.

Weapon mods such as attachments in the form of a scope and silencers give your guns an edge given a situation but also software mods increase the attribute of the gun as well giving it better accuracy, power, reload time, and firing rate. Ammo types can also be changed from non-lethal types to chemical rounds as well. 

Each gun also differs depending on the manufacturer of said weapon. Tsunami Defense Systems, manufacturer of the Tsunami Nekomata sniper rifle focuses on the tech aspect of the said rifle giving it an edge against enemies hiding in opposite rooms waiting for an ambush. Budget Arms’ Carnage, a powerful shotgun provides a more down and dirty feel when taking on enemies head on.

I’m curious what else the next (and probably final) episode of Night City Wire will offer. They’ve already shown the physical aspects of combat as well as other stylized modes of storytelling from the previous episode. For the next episode, I hope they show netrunning and how that factors into an already huge game with crazy amounts of content.

Are you ready to unload your life when Cyberpunk 2077 releases on November 19? We are.

The second episode of Night City Wire has come and gone and boy, a LOT of new information to build up the hype for the upcoming title from CD Projekt Red, Cyberpunk 2077.

If you failed to catch the whole episode, you can check it out in the video below:

As shown during the first Night City Wire Episode, you’ll be able to choose how your character will start out as – Nomad, Street Kid, or Corporate. This is your “Lifepath” and each path will provide a distinct introduction to the world of Night City, with different events and choices that will shape your gameplay experience throughout the game.

Each Lifepath choice will offer you a vastly different intro depending on your choice – a different mission, a different set of characters to interact with, different dialog choices, etc. As such, what Lifepath you choose will ultimately shape your journey throughout Night City.

You can check out a detailed run through of Lifepaths below:

The next part of Night City Wire discussed the various weapons V can choose to equip himself with in the game. There are guns, cyberware weaponry, and even instances where you will be forced to duke it out melee style and it is up to you as to which weapon you will use throughout your foray into the most dangerous city of the dark future.

View the various tools of destruction walk through below:

Cyberpunk 2077 immerses you in the world of Night City Wire and with it, you’ll have to become a true SAMURAI yourself. Swedish hardcore punk band “Refused” did just that, as they talk about the creative process behind becoming SAMURAI, the in-game chrome rock legends of Cyberpunk 2077.

Check out the full transformation as well as interviews with the band members below:

Cyberpunk 2077 is a vast and rich world of lore and players who wish to dive deeper into the world and you can do just that as “The World of Cyberpunk 2077” is now available through the Dark Horse Books site.

Fan of collectibles? Make the first Gear’s first Cyberpunk 2077 themed figure, Trauma Team Elite Response Unit, as part of your collection. This 15-inch, hand-painted figure will set you back $350 and is available for pre-orders now.

Cyberpunk 2077 is scheduled to release on November 19 for the PlayStation 4, Xbox One, and PC. Fans taking on the next generation consoles will be glad to know that there will be a free next-gen upgrade for owners of the current-gen versions.

Crash Bandicoot is finally getting a new game as Crash Bandicoot 4: It’s About Time is set to make a splash on October 2 for the PlayStation 4 and Xbox One. While it could be argued that the Switch is a great place to experience the game, there has not been any indication of the latest title making its way to Nintendo’s portable until the Internet decided to do its work.

Twitter user SunwerPrower found a small hint of this possible port by checking out the script of the Crash Bandicoot 4 Website, indicating that there could be a Switch port somewhere down the line if the website code is accurate.

What was stopping Toys for Bob and Activision from announcing this in the first place, we’re not quite sure, but if anything, Nintendo Switch users would definitely love to see the game get ported over, just like it did with the recent N. Sane Trilogy and Crash Team Racing. Maybe saving it for a Nintendo direct?

As always, some salt is to be taken with this, but we’re hoping for the best and more platforms can only mean more Crash goodness for everyone!

Crash Bandicoot 4: It’s About Time is currently scheduled to launch on October 2 for the PlayStation 4 and Xbox One.

The past few months saw what could have been the best stretch of quality games in recent memory. With games like the highly anticipated Final Fantasy VII Remake and Last of Us Part II, to brand new IPs like Ghost of Tsushima, one can only look forward to more as we head into the next generation.

August looks to slow down the pace a bit in terms of high profile releases but there are a number of gems spread throughout the month, like Horizon Zero Dawn for the PC, Battletoads for the Xbox One and PC, Fall Guys for the PlayStation 4 (which is free for PS Plus Subscribers), and No Straight Roads.

Here is your game release calendar for August 2020:

August 4

  • Fall Guys: Ultimate Knockout (PS4)
  • Skully (PS4, Switch, Xone)

August 7

  • Fast & Furious Crossroads (PS4, Switch, Xone, PC)
  • Horizon: Zero Dawn (PC)

August 11

  • Is It Wrong to Try to Pick Up Girls in a Dungeon: Infinite Combat (PS4, Switch)

August 13

  • A Total War Saga: Troy (PC)

August 14

  • UFC 4 (PS4, Xone)

August 18

  • Pathfinder: Kingmaker (PS4, Xone)
  • Microsoft Flight Simulator (PC)
  • Rogue Legacy 2 (PC)

August 20

  • Battletoads (Xone)

August 21

  • PGA Tour 2K21 (PS4, Switch, Xone)
  • Samurai Jack: Battle Through Time (PS4, Switch, Xone)

August 25

  • No Straight Roads (PS4, Xone, PC)
  • Monstrum (Xone)

August 27

  • Final Fantasy Crystal Chronicles: Remastered (PS4, Switch)
  • Tell Me Why: Chapter 1 (Xone, PC)
  • Surgeon Simulator 2 (PC)

August 28

  • Captain Tsubasa: Rise of New Champions (PS4, Switch)
  • Madden NFL 21 (PS4, Xone)
  • Project Cars 3 (PS4, Xone, PC)
  • Wasteland 3 (PS4, Xone, PC)
  • Windbound (PC)

August 31

  • Descenders (PS4, Switch)

Nearly a year since its release, Borderlands 3 remains to be a game that fans of the franchise can enjoy, especially with the plethora of updates it has received over the past few months. On the fence about this latest installment? You’re in luck as you can try it out for free on select platforms this weekend!

2K Games has announced that starting today until August 9, PlayStation and Xbox players will be able to enjoy Borderlands 3 for free as you shoot and loot your way across the galaxy. Enjoy the game enough to continue your adventure? All your progress will carry over should you choose to purchase the game, which is also on sale right now for up to 50% off on the respective storefronts. Meanwhile, Stadia users can enjoy the free play until August 10, while Steam players get to try it out until August 12.

Simply search for the Standard edition of Borderlands 3 on your platform’s online store and choose the free demo option, which won’t be available from the Deluxe and Super Deluxe editions of the game.

Check out the links below:

PlayStation 4 users will need an active PlayStation Plus subscription to participate.

Kicking off the recently concluded State of Play presentation was a strong showing from our furry friend in Crash Bandicoot, showing off new gameplay, an “N. Verted” game mode, as well as the return of a familiar face as a new playable character.

That was quite a lot to take in, so let’s break it down for you!

While we know that Crash and Coco will be playable, but they’ll also be joined by Neo Cortex, and returning fan-favorite Dingodile – half dingo, half crocodile – as a playable character for the first time in the platform adventure games.

As the first new game in quite a while, it was about time (heh) to introduce a new style of play and Toys for Bob teamed up with Beenox to bring N. Verted mode, a bizarre take on levels takes the concept of mirror mode and phase-shifts it into entirely new dimensions, giving players alternate perspectives, sound effects, music and in some dimensions, extra additional transformations to the gameplay experience.

Lastly, it was revealed that there will be unlockable skins for Crash and Coco by earning gems and completing challenges throughout the game. From pirate garb to space suits and unicorn onesies, all skins will be purely cosmetic, reiterating the fact that the game will have no microtransactions when it launches.

PlayStation players will get to enjoy a couple of cosmetic skin sets early and will be awarded automatically after players complete the second level of the game and access the Dimensional Map. These skins, dubbed “Marsupus Erectus” and “Serious Upgrade,” will be available on other platforms no earlier than December 31, 2021.

Crash Bandicoot 4: It’s About Time will be available for the PlayStation 4, Xbox One on Oct. 2, 2020.

Basketball season is here and it’s time to see your favorite superstars in action as 2K Games unveiled a first look at gameplay footage for NBA 2K21 running on current-gen consoles, featuring clips of many of the league’s brightest stars executing buzzer beaters, high-flying dunks, blocks and more.

Check out the brand new trailer below:

The game will feature extensive improvements across the board and deep, varied game modes, offering players a one-of-a-kind immersion into the culture of NBA basketball and culture.

Leading up to its release on September 4, fans can expect tons of news and updates about MyTEAM, MyCAREER, and so much more.

For more information on NBA 2K21, you can visit the official website or follow them through various social media channels like Facebook, TwitterInstagramTiktok, and YouTube

The first Night City Wire has come and gone, treating fans to a sneak peek into the next CD Projekt Red masterpiece that is Cyberpunk 2077. We’ve been wanting more since then, but it seems that we won’t have to wait much longer as CDPR has confirmed that the next episode will air on August 10 at 6PM CEST, around 12AM Philippine time of the following day.

In it, we can expect to take a deeper look at the different weapons your player can use, a new point of discussion in what the game calls “lifepaths”, and how Swedish group ‘Refused’ has undergone the transformation to SAMURAI.

You can catch all of the action over at CDPR’s Twitch Channel.

Cyberpunk 2077 is scheduled to release on November 19 for the PlayStation 4, Xbox One, and PC, with next generation versions to follow.

Game Pass is one heck of a deal and for August, its only going to get even better as a bunch of games are making its way to the service, including the likes of Darksiders Genesis and Final Fantasy VII.

As announced by Microsoft, the following lineup will be available starting August 6 and will be free to play as long as you are subscribed to the service:

  • Darksiders: Genesis (Console) – August 6
  • It Lurks Below (Console & PC) ID@Xbox – August 6
  • The Dark Pictures Anthology: Man of Medan (Console) – August 6
  • Trailmakers (Console & PC) ID@Xbox – August 6
  • UnderMine (Console & PC) ID@Xbox – August 6
  • Xeno Crisis (Console & PC) ID@Xbox – August 6
  • Final Fantasy VII HD (Console & PC) – August 13

Not to be mistaken with Final Fantasy VII Remake, it will be the HD version that Xbox owners will be able to enjoy while waiting for the remake to arrive in April of next year.

Game Pass is $9.99 per month but Game Pass Ultimate, which gives both benefits from Game Pass and Xbox Live Gold is a steal at $14.99, especially with the inclusion of Project xCloud, which is set to debut as part of the service in September as a free add on.

Capcom dropped a huge update for fighting game fans as Dan, Rose, Oro, and Akira from Rival Schools make their way to Street Fighter V.

In a presentation that featured SFV Director Takayuki Nakayama and SFV Producer Shuhei Matsumoto, along with special guests Tasty Steve, Justice, and a special appearance by all around awesome dude Kenny Omega, the latest Summer Update will be bringing 5 new characters along with a host of new content.

Dan Hibiki, the Master of Saikyo Style returns with his unique fighting style along with some new tricks up his sleeves. Rose is a fan favorite and was introduced by fellow fan favorite Kenny Omega himself. Oro, returning from SFIII, will be bringing his unorthodox style to wreak havoc and last but certainly not the least, Akira Kazama from Rival Schools will be making her Street Fighter debut.

These new characters will be receiving a staggered release date starting Winter this year and will run through 2021, bringing with them new costumes, new stages, and much more.

“But you only mentioned 4? Where’s the 5th?!”

The 5th and surprise character is still unknown at the moment, and Capcom will reveal the identity of the mystery fighter closer to its launch date in Fall 2021.

With all of the new content incoming, now could be the best time to try out SFV as there is a free trial on the PlayStation 4 that will run from August 5 until August 19. At the same time, both Street Fighter V and Street Fighter V: Champion Edition are also on sale, as announced by the PlayStation Blog.

Street Fighter V is now available across all platforms.