Ahead of its Closed Network Test happening later this week, Bandai Namco has revealed a spec chart for Elden Ring, confirming that the PS5 and Xbox Series will have a performance mode that allows the game to run at 60fps, something definitely welcome for a game such as this.
According to the Bandai Namco Website, we can see how the game will run throughout all consoles that Elden Ring will release on. There will be a performance mode that will boost up the fps to 60 on the PS5 and Xbox Series but will have dynamic resolution.
Curiously, Raytracing will be added via patch, so you can expect better-looking visuals at the expense of frames if you want raytracing on.
Check out all the details below:
Elden Ring Specs and Compatibility
- Maximum resolution*: Up to 3840x2160P
- Framerate: Up to 60 FPS
- HDR*: Supported
- Raytracing (via patch): Supported
|Maximum resolution*||Up to 1920x1080P||Up to 3200x1800P1||Up to 3840x2160P|
|Framerate||Up to 30 FPS||Up to 30 FPS||Up to 60 FPS2|
|Raytracing (via patch)||–||–||Supported|
|Maximum resolution*||Up to 1600x900P||Up to 3840x2160P||Up to 2560x1440P||Up to 3840x2160P|
|Framerate||Up to 30 FPS||Up to 30 FPS||Up to 60 FPS2||Up to 60 FPS2|
|HDR*||X1 not supported||Supported|
|Raytracing (via patch)||–||–||–||Supported|
1 with Checkerboard
2 with Performance mode
It is important to note that save files from PS4 will be compatible with the PS5 but not the other way around, so if you start playing on PS5 then you’ll have to continue there. Xbox will not have this limitation and will be fully cross-generation compatible.
Elden Ring is scheduled for a February 25, 2022 release for the PS4, PS5, Xbox One, Xbox Series, and PC.