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Metal Slug Tactics is a turn-based tactics game that looks crazy fun

Turn-based tactics with roguelite elements!
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Metal Slug has traditionally been a Contra-like action experience, but Metal Slug Tactics takes this to a new isometric strategy RPG like adventure. It has been announced during the Summer Game Fest kickoff live, and the anime intro is reminiscent of late 1990s era styles like Trigun and Outlaw Star, giving us more of the lore behind the franchise to a new level.

The overview of the game reads as follows:

Metal Slug Tactics reunites Marco, Eri, Fio, and Tarma as they lead the Peregrine Falcon Squad into a new battlefield through dynamic, strategic combat. Players wield classic Metal Slug weaponry, leveraging skill trees, perks, and a super attack-fueling adrenaline system to outwit and demolish flanks of the series’ signature villains.

Metal Slug Tactics’ challenging missions build levels from different combinations of hand-crafted terrain tiles, keeping battle layouts unpredictable and ensuring clashes are won through calculated strategy rather than memorization. Roguelite elements make missions highly replayable and victories feel truly earned, but should a cunning squad or fiendish boss persevere, rounds are quick to jump back into.

Whether or not you’re familiar with the original game, I personally feel that the genre change is a good step forward for the IP.

It will be launched on Steam in the future and hopefully it’ll follow suit for other platforms like the Nintendo Switch.

Author

Vincent Ternida moved Vancouver, Canada in 2006 and called it home ever since. He spends the lockdown catching up with his Japanese RPGs, writing his new manuscripts, and figuring out why he suddenly became the main character of the latest Haruki Murakami novel.

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