With the Overwatch 2 Closed Beta incoming, select members of the community will be able to soon see firsthand the changes that the dev team has made for the game. Apart from being able to test the new hero, Sojourn, players will also experience a rework of Doomfist and Orisa.
Lead Hero Designer Geoff Goodman led the charge on Doomfist’s transition from damage to tank hero, and Senior Hero Designer Brandon Brennan took point on the Orisa rework, both of which we’ll see in detail.
Overwatch 2 Rework – Doomfist
Even with his move to a tank role, Goodman says that “Doomfist is a combo hero, taking a page out of fighting games. We want to keep that feeling while moving him to the tank role.”
His HP will increase to 450 from 250, and other attacks like the Hand Cannon and Rocket Punch will retain similar properties.
Power Block is now the core of Doomfist’s kit, as he enters a defensive stance that reduces all damage taken from the front by 90%. As he blocks enough damage, his next Rocket Punch will see increased damage, knockback radius, travel speed, and distance. This will also stun opponents when they hit a wall.
Overwatch 2 Rework – Orisa
Orisa’s rework mostly focuses on giving her tools to engage in team fights that will aid her in 5v5 engagements.
Apart from an increase in health and armor, her primary fire is larger and deals more damage the closer she is to enemies. This does not use ammo but instead uses an overheating mechanism that will allow her to push and engage enemies more. Orisa’s secondary fire, Energy Javelin, is now a skill shot projectile javelin that impacts the first enemy in its path.
Javelin Spin is a new ability that enables Orisa to rapidly spin a javelin that destroys incoming projectiles, increases forward movement speed, and damages enemies while pushing them back. Fortify has received a few adjustments to fit her new playstyle, including generating less heat with Orisa’s primary weapon, allowing her to fire it for longer.
Her new ultimate, Terra Surge, gives her fortification and pulls in nearby enemies while charging up an area-of-effect attack.
What do you think of the new changes to these 2 characters for Overwatch 2?