Back in the day, Final Fantasy 7’s Gold Saucer was the place to be if you wanted a fun diversion from the main storyline. The massive amusement park was filled with various activities that you can play over and over, all while earning a few prizes on the side.
Final Fantasy 7 Remake brings that back… well, sort of.
While the first game is set wholly in Midgar, there are quite a number of mini-games for you to accomplish that will not only pass the time, but also provide useful items on your journey.
In Chapter 3, you’ll get to enter Seventh Heaven, a bar that also serves as the hideout for Barret and the rest of the Avalanche members. You’ll also get to play some Darts here, which is quite easy and fun once you get the hang of it.
You’ll need a steady hand and will want to aim for a bullseye as much as possible. The object is to beat Wedge’s record of 8 darts which sounds tough, but really isn’t.
The reward? A Luck Up Materia if you take top spot in the leaderboards. Ez pz!
Show the kids how it’s done and beat them at their own game come chapter 8. After a few side quests, you’ll get to unlock Whack-a-Box and the point of the game is to destroy as many boxes as you can, with each box having point values assigned to them.
If that sounds easy enough, come back in chapter 14 to play a harder version of the mini game, which will net you juicy rewards such as Elixir, Crescent Moon Charm, Spectral Cogwheel, Moogle Medal, and the coveted Tranference Module (Hard), which is an accessory makes filling your limit gauge faster!
You wouldn’t want to waste any time or miss any hits here, so a good tip to help you out is to use the Deadly Dodge Materia and pair it with Punisher mode to dish out the hurt. You’ll have to position yourself carefully though and prioritizing the time extending boxes is a must.
Yep, you read right. Squats.
In chapter 9, you can visit the gym near Don Corneo’s Mansion to flex those muscles a little bit but also to take part in a friendly squat competition against Jules and his lackeys.
The classic mini-game returns and has a been tweaked significantly to be more slightly challenging as this time, you do it while following a set of button sequences that gets faster as you go.
Getting your groove right is the key to this mini-game. Jules almost never makes a mistake so you’ll need to watch Cloud’s movements closely. Try to work a rhythm to it and don’t be too pressured with the score and you’ll obtain 3 Mega Potions, a Luck Up Materia, and a Champion Belt for your troubles. The Champion Belt is a great accessory that gives 10% more HP and 5% more strength, allowing you to dish out and take more damage at the same time!
Returning to the Wall Market Gym in chapter 14 will let you do another gym workout in the form of Pull-Ups, which is fairly similar to Squats only this time, the sequences are random, with Jules proving to be a tougher task.
Nothing short of perfection is the only way to get you through this mini-game. You should be able to get through the first two with no problem, but Jules is just simply a workout beast. He will rarely make a mistake and when he’s on a roll, he’s like a hasted Pull-Up machine on steroids. Just calm down and get your groove going for you the same way you did for Squats. It also helps if you stop glancing at the score to take the pressure off!
You’ll get rewarded with a Way of the Fist Vol. III, Magic Up Materia, and Champion Belt at the end of it all.
Right beside the Gym is another place where you can put your skills to the test. The Corneo Colosseum will have you go through a number of fights that will surely test your might.
The colosseum is actually a great place to gain experience points so you can grind it out here a bit if you feel a tiny bit underpowered. More importantly, fantastic rewards await those who can conquer all challenges.
If anything, we recommend leveling up Healing Materia for access to Regen and Cura since Curaga uses up a lot of MP. Time Materia is also important as it gives you access to Haste and Slow, which can turn the tide of battle in your favor. It doesn’t have to be said but staggering the enemies will also be key.
There are various rewards as you climb up the ranks, but you’ll want to get to the top to acquire the Moogle’s Amulet, which increases the item drop rate of enemies in battle.
There are a LOT of rewards to be had, so try to challenge everything to rake in a huge haul. You’ll get all of these for your troubles – Legacy: Ascension, Legacy: Catastrophe, Legacy: Dolphin Flurry, Legacy: Planet’s Protection, Clarity Pendant, The Art of Swordplay Vol. II, Sharpshooter’s Companion Vol. II, Way of the Fist Vol. II, Telluric Scriptures Vol. II, Tarot Cards, Moogle’s Amulet
Shinra Combat Simulator
The Shinra Combat Simulator is similar to the Corneo Colosseum where you’ll be tested in various battle situations and run a gauntlet of fights, both solo and in groups. Beat these challenges and you’ll be rewarded with a huge haul of really useful items.
Just like the Colosseum, careful planning and Materia management will be key to winning these fights. Do prioritize high level healing and time spells as much as possible but also learning to switch up characters during battle is a must. It may be a bit more difficult, but the rewards are sweeter.
When we said a huge haul of items, we meant it! You’ll be rewarded with the Cog Bangle, Supreme Bracer, Rune Armlet, Geometric Bracelet, Gil Up Materia, Exp Up Materia, The Art of Swordplay Vol. XIII, Sharpshooter’s Companion Vol. XIII, The Way of the Fist Vol. XIII, Telluric Scriptures Vol. XIII, and the Refocus Materia.
You’ll also get rewarded with the Gotterdammerung, a highly valuable accessory that let’s you start a battle with a full limit gauge while filling the gauge gradually as well during battle, but there are quite a number of steps to do first like finishing all of the Battle Intel Reports, all Corneo Colosseum fights, and the “Three-Person Team vs. Top Secrets” fight which you can access in hard mode.