Street Fighter 6 and Kunitsu-Gami for the Switch 2 are Excellent Ports Suited for Portable Play
The Switch 2 may have been unusually bare in terms of first-party exclusives for Nintendo, but the third-party support has been strong courtesy of titles from various publishers. Of course, Capcom is right there with them, providing a one-two punch of titles that are not only fantastic ports but also well-suited for portable play.
Street Fighter 6 – Fight here, Fight now
Street Fighter 6 marks a triumphant return for Capcom, packing an impressive range of features that cater to both newcomers and veterans, which is already a vast improvement over the previous game. Donning a sleek and vibrant art style with watercolor-like effects, the game was already a winner in terms of graphics.
Standout additions like the Drive System offer tactical options that lead to more dynamic gameplay, despite the addition of a modern control scheme that’s become a hot topic due to moves being streamlined to single button presses. Game modes such as World Tour, Battle Hub, and Fighting Ground offer an experience for single and multiplayer players that leads to hours of enjoyment.



Unfortunately, World Tour runs at a reduced frame rate, given its open nature of exploring a huge area. Visuals take a hit here, but considering both frames and image quality hold steady during the actual fights (arguably the most crucial part of the game!), we could give this a pass. It’s commendable that Capcom has made smart decisions on where to make compromises with Street Fighter 6, and it certainly prioritized
Capcom’s latest has already been a massive success for the company after the poor showing of its predecessor. With Street Fighter 6 now available on the Switch 2, more players will finally be able to experience competitive gaming in portable fashion. Even better is the fact that Street Fighter 6 on the Switch 2 is a port that does not disappoint.
Read our Street Fighter 6 Review
In fact, in handheld mode, Street Fighter 6 mostly sticks to a smooth 60fps as far as we could tell, but this certainly means cutting back on its image quality and resolution. There are noticeable differences compared to docked mode, like lower quality lighting and shadows, but given the small screen of the Switch 2, it is far less pronounced and generally forgivable.
Of course, docked mode provides a welcome visual uplift, something you may not have thought possible on Nintendo’s latest handheld. Thanks to DLSS upscaling, the game looks fantastic, and given that it also runs at 60fps, it is an equally viable option. There are noticeable dips in frame rates during cinematics, but gameplay is generally stable.



Fighting games were a problem for the original Switch due to its underpowered nature, making it so that significant sacrifices had to be made for the sake of portability. This time around, for the Switch 2, Street Fighter 6 can comfortably perform at an above-average level, whether handheld or docked. This means a lot for portable play, and it’s not far-fetched to imagine that the Switch 2 could be an easy favorite for competitive gamers on the go.
Of course, the default Joy-Cons for the Switch 2 are hardly the ideal set for playing fighting games. They are serviceable, but you’ll want to use them as a last option if you’ve got nothing else around. Thankfully, if you have a Pro Controller, that works wonders, but it’s a pretty penny to play the game properly because the Joy-Cons are atrocious for Street Fighter 6.
Kunitsu-Gami: Path of the Goddess
Capcom has not shied away from experimenting with titles outside of its core IPs, and one such experiment that should not be overlooked is Kunitsu-Gami: Path of the Goddess.
It’s an intriguing mix of action, strategy, and tower defense, set in a mystical version of feudal Japan. Players take on the role of Soh, guiding the divine maiden Yoshiro through corrupted villages to cleanse them of demonic forces in a gameplay style that’s reminiscent of a tower defense game. Players will have to choose from a variety of troops to counter the invading forces, with each troop having varying levels of effectiveness depending on the opponent.
Read our Kunitsu-Gami: Path of the Goddess Review



Throughout the game, players will support their limited number of troops with Soh, and switching up strategies on the fly, along with strategic unit placement through the game’s dynamic day-night cycle, is key to defending Yoshiro. Players can also utilize various base-building elements that will further aid them, such as perching archers on watchtowers for added range.
While this mechanic could get repetitive and tedious after a while, Kunitsu-Gami’s mechanics and gameplay loop offer themselves to be a perfect portable title for the Switch 2.



Kunitsu-Gami on the Switch 2 doesn’t quite hit the 60fps mark, but it holds a steady 30fps even through busy sections of the game where enemies are the most abundant. 60fps for this title is definitely ideal, but not necessary, and while it would have been nice, having it run at a solid and stable frame rate is very much welcome.
One particular quirk that the Switch 2 has is its use of the Joy-Cons as a mouse, and Kunitsu-Gami utilizes this control scheme quite well. It’s intuitive and certainly a unique way to play the game, but those who choose to play traditionally with controllers won’t miss out on anything.
Street Fighter 6 Years 1-2 Fighters Edition and Kunitsu-Gami: Path of the Goddess are now available for Switch 2.
