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After recently being rated by the Taiwan Digital Game Rating Committee, Konami classics such as Metal Gear, Metal Gear Solid, Metal Gear Solid 2: Substance, and Konami Collector’s Series: Castlevania & Contra are now available on the PC.

The announcement comes from the GOG.com official website, as both Metal Gear Solid games will retail for $9.99 each while the original Metal Gear and Konami Collector’s Series will set you back $5.99 each, which you can purchase through THIS LINK.

All of these games are beloved Konami classics that have been favorites by many gamers, especially Metal Gear Solid and Solid 2, which released for the PlayStation and PlayStation 2 back in 1998 and 2002 respectively. Konami Collector’s Series: Castlevania and Contra includes Castlevania, Castlevania II Simon’s Quest, Castlevania III Dracula’s Curse, Contra, and Super C.

Capcom is looking into bringing Resident Evil Village to the PS4 and Xbox One but says that they will not make any promises.

These statements come from the recent Capcom Special Program presentation for Tokyo Game Show 2020, with producer Tsuyoshi Kanda saying that “were looking into delivering the experience on Xbox One and PS4 as well. We’re looking into it, but we can’t make any promises.

You can view the program below, but the tidbit about the current-gen port starts at around the 17:40 mark:

As we know, Resident Evil Village was set to release exclusively for next-generation consoles exclusively, and it still is, at least for now. The PlayStation 4 and Xbox One install base is huge, so it would make complete sense for Capcom to at least consider this, even with development implications.

Resident Evil Village is scheduled for a 2021 release for the PlayStation 5, Xbox Series X, and PC.

Porsche Asia Pacific and Porsche Cars Australia have teamed up with the critically acclaimed racer Forza Motorsport 7 to present the Porsche Asia Pacific Forza Cup.

Virtual racers can suit up as the tournament is currently open for registrations for Asia Pacific drivers who are ready to take on some of the most legendary tracks in the world like Bathurst, NĂĽrburgring, Le Mans, Silverstone and Hockenheimring.

Drivers will compete in three Rival Qualifying Races, each taking place over a week from September 29 to October 18. At the end of the third Race, the top 16 racers with the most points will qualify as finalists (3 per country), culminating in the Grand finals on October 31 to be crowned the first champion of the Porsche Asia Pacific Forza Cup.

You can check a detailed schedule and mechanic list below:

First Rivals Qualifier Week: 29th September (00:00 GMT+8) to 4th October (23:59 GMT+8) 

Races will begin in a Porsche 918 Spyder, the super sports car that holds the distinction of being the first series production car to beat the record of seven minutes set for a lap of the NĂĽrburgring Nordschleife in 2013. The race will take place on the Forza Motorsport 7 Bathurst track, a picturesque rollercoaster circuit, which offers an extraordinary mix of 23 fast and slow corners, and gradients of up to 16 percent.

Second Rivals Qualifier Week: 6th October (00:00 GMT+8) to 11th October (23:59 GMT+8)

Competitors will race at the world’s most demanding race track, the legendary Nürburgring Nordschleife, in the Porsche 911 GT3 RS, which is traditionally the highest street-legal performance stage of the 911 that pushes new limits with its four-litre, six-cylinder naturally aspirated engine.

Third Rivals Qualifier Week: 13th October (00:00 GMT+8) to 18th October (23:59 GMT+8)

The third Rivals Qualifier Week will take competitors to Le Mans in the very car that won the 24 Hours of Le Mans three times in a row – the Porsche 919 Hybrid, which also boasts the remarkable track record of clinching pole position twice at the race, and earning six titles in the World Endurance Championship from 2015 to 2017.

Porsche Asia Pacific Forza Cup – Grand Finals: 31st October (Starts at 18:00 GMT+8)
Finally, the top 16 players, limited to a maximum of three players from one country, will compete to bring home the first Porsche Asia Pacific Forza Cup over two races in a Porsche Cayman GT4 Clubsport, the sports car that represents pure motorsport and delivers a lightweight, well-balanced performance.

The ultimate prize? A coveted opportunity to race on the Porsche Experience Centre Hockenheimring in 2021, which will take them on the Centre’s handling track, off-road course and dynamic surface, taking their racing experience to new heights.

The online tournament is open to players from the Asia Pacific region who hold a Xbox Game Pass and have either access to a PC, Xbox One, Xbox One S, or Xbox One X.

The OMG Review
Our review format is not your usual fare and we’ve broken it down into 3 very simple ratings!

“Buy it!” means that the game deserves a place in your collection. Be it day 1 or a slightly delayed purchase, it’s hard to go wrong with this title. In numbers, this is around an 8/10 and above.

“Wait for it…” means that the game probably isn’t worth it at its day 1 price point, we suggest you wait for a sale before jumping in. In numbers, this is around a 5 – 7/10.

“Ignore it!” means that the game is not something we’d recommend playing, whether it be now or in the near future, unless you want to intentionally hurt yourself. Let’s not even go to the numbers for this one.

Sneak Peek
  • Release Date: September 25, 2020
  • Platforms: PlayStation 4, Xbox One, PC
  • Genre: Action Adventure
  • Similar Games: Grand Theft Auto, Sleeping Dogs
  • Price: Estimated SRP PHP1,995

With the release of Mafia: Definitive Edition, the Mafia Trilogy is finally complete for current generation systems. Gamers wanting to relive the glory days of the franchise are in luck, and even those new to the series can fully experience all 3 games in the comfort of their current gen consoles.

While the definitive editions of Mafia II and III were not exactly exemplary releases, due in large part to a number of technical issues that plagued its launch, this latest game is more than just a remaster.

Touted as a remake and reworked from the ground up, expectations are sky high, especially coming from an early preview that looked rather promising.

Is the third time a charm? We’ll find out as we dive back into the world of organized crime during the 1930s in our review of Mafia: Definitive Edition.

Welcome to Lost Heaven

Mafia takes place in the fictional city of Lost Heaven and puts you in the shoes of Thomas “Tommy” Angelo, a taxi driver who became involved by just being at the wrong place at the wrong time.

After reluctantly helping a couple of mobsters escape a deadly pursuit, Tommy is targeted by the rival mob they escaped from and is forced to go back to the group he helped that fateful night. Despite not wanting to get involved with organized crime, Tommy joins said mob under the rule of one Don Ennio Salieri, and becomes friends with Sam and Paulie, the two mobsters he helped escape.

The game will take you through Tommy’s life from cab driver to a big shot in the Salieri Crime Family. And if the previous re-releases are already any indication, this is in no way a pleasant story and shows just how dangerous the world of organized crime is. It is however, an amazing one to follow, and is really the backbone of the game.

Just like Mafia II and III, Tommy’s rise and fall is a story that’s told beautifully in Mafia: Definitive Edition. The developers were not kidding when they said they would rework the game from the ground up in terms of graphics and cinematics, and the difference is certainly night and day but more than anything, the storytelling carries the brunt of the improvements, and what a treat it is.

Graphical fidelity is of course not up to par with titles like The Last of Us Part II or Ghost of Tsushima, but this remake is no slouch, even looking much better than the definitive editions of Mafia II and III by quite a margin. The character models during the cinematics are on point and details like the facial stubble on Tommy’s face are captured beautifully. Facial expressions are also very accurate – when characters talk and are happy or angry, it clearly shows.

Most games have a problem with “dead eye”, or eyes that seemingly feel lifeless and hollow. Mass Effect Andromeda was a big culprit of this and is admittedly something tough to pull off but 2K and Hangar 13 have done an excellent job at bringing Tommy and Sam and Paulie as well as the rest of the crew back to life.

This improvement in graphics also extends to the world around you. The city of Lost Heaven is recreated well and is an accurate representation of a city during the 1930’s – billboards, factories, and trains all accounted for. If your impression of a city during an era of organized crime include fancy fedoras and trenchcoats, the tommy guns, and bulky automobiles, Mafia has it all here and recreated in stunning fashion.

The storytelling in the game is complemented by beautiful cinematography, and really nails the feeling of watching an actual mafia movie, accented by sound design that really stands out.

Music to my ears

Mafia’s music and voice work is simply top notch. Every voice actor portrayed their role very well and really did justice to their character. When you hear Tommy and his friends banter and have a laugh, you can really feel their bond, for example, and a lot of the dialogue is genuinely funny. In every scene, whether it’s something lighthearted, suspenseful, dramatic or intense, you can feel the effort of the voice actors delivering their lines.

Just by driving around the city, you can instantly hear the step up in sound design. Vehicles of old have that clang and bang of parts and there’s a lot of ambient noise just by walking around the streets. Mafia: Definitive Edition is a game that’s best played on a headset, as there are a lot of small audio details that go unnoticed on TV audio that definitely add to the immersion factor of the game.

The musical score is one of Mafia’s strongest points. With a fully re-recorded soundtrack full of licensed works, everything was a pleasure to listen to, taking you back to the 1930’s at the flip of a button. During the more intense action scenes, the orchestral music really compliments the action, and is reminiscent of the mafia movies of old, capturing that Scarface or Godfather feel to it that definitely accentuates the mood.

Like the story, we had very big expectations from the audio department and we were not disappointed. It was in this aspect that Mafia II and III stood out after all, so we’re glad that Mafia kept the hot streak of fantastic audio intact. Superb work from 2K and Hangar 13 on this one.

Just another day in the life

Gameplay, on the other hand, is kind of mixed bag. By no means is the gameplay bad. In fact, it’s actually quite decent, but as a game that was touted as a Remake for the current generation, there are certain expectations. A Remake is more than just a brand new coat of paint and some new features, with Resident Evil II and Final Fantasy VII being some significant benchmarks.

First things first, Mafia is but is also not an open-world sandbox game. The main campaign is actually very linear, as its strong point is in the amazing narrative after all. Going through the campaign, however, felt repetitive due to how the missions were structured.

The game is divided into chapters, and mostly playing these chapters has Tommy starting in Salieri’s bar, the game’s central hub, then picking up some guns and choosing his ride, then driving to the mission objective. After you’re done, chapter ends with the next having almost the same pattern. Start at the bar or some venue, get your gear, pick your ride, drive to mission objective, and finish said objective. It becomes noticeable almost halfway through the game. It’s not bad per se, but may give off the feeling of repetitiveness for some.

It is a remake after all, so it would have been great to kind of make the mission to mission flow a bit smoother, something like how Grand Theft Auto does it.

Tools of the trade

When dealing with the police or rival crime families, you can dispatch your enemies with your fists, melee weapons, or a semi-wide selection of guns. It’s also here, however, that another one of our expectations let us down.

Hand to hand combat here is a joke, and literally only involves 2 buttons being mashed repeatedly, offering almost no strategy or variation. The timing to dodge perfectly is quite tough to catch, but you can simply mash triangle and follow up with mashing X after. Every enemy will fall to this same tactic, which is rather disappointing.

The shooting and cover in Mafia does its job fairly well, but isn’t as snappy and as fluid as other similar titles out there. There’s a sort of stickiness and sluggishness to the controls which gets quite irritating during hectic shootouts where you want more accuracy. The cover system is helpful enough though, and you’re able to duck and hide at a moments notice. It’s serviceable, but could definitely be much better.

The handguns, rifles, and tommy guns function like you expect them to, but it felt very awkward that the shotgun doesn’t do spread damage and will just kill 1 enemy when you shoot more than one at the same time. That said, overall gunplay leaves something to be desired. Enemies hardly flinch when shot at, and the feedback from receiving damage is severely lacking, sometimes leading to you die just because you didn’t know that you were taking damage already. This was a major gripe for us, which is also connected to the UI and HUD elements in the game not being too intuitive.

The enemy AI in Mafia may also be a bit on the… well, we won’t really say dumb side, but the AI could have been improved. For one thing, while it may be understandable due to invincibility frames that you can’t be hurt when doing a finisher on an enemy, it just looks funny how they will just stand there and look at you beating up their buddies. During gunfights, enemies will break cover not to flank you, but just stand out in the open. Some were still smart enough to stay covered, but expect to see the AI hide behind cover only to later step right out and go into a stylish kneeling pose with guns blazing. It obviously made the game easier, but that’s really not the point.

The game also has stealth missions that felt very basic, with obvious paths to victory laid out for you. There’s hardly any alternate way to go about a mission or a level, meaning that one path is almost always the only way to finishing your mission.

There are particular missions that really stand out – the bank mission, the art gallery, even the prison. These missions had really great level design and sequences that really pushes the gameplay to a frantic pace which was just fantastic. We couldn’t say the same about the rest of the missions, and while they weren’t bad, they just weren’t as memorable as a select few.

Questionable AI also extends outside of the gunfights. The police are perfect examples, giving up chase too easily as long as you gain a small lead on them. The AI for the cops is wildly inconsistent. One time they’re giving up within the first 10 seconds of the chase but when they’re hot on your tail, it can be very VERY hard to shake them off.

Making my way down town

If a break from the campaign is what you’re looking for, Mafia offers the Free Ride option where you are… well, free to ride around the city of Lost Heaven at your own leisure. The guns and cars you’ve unlocked throughout the game will also be accessible here and you can just go crazy or ride around looking for the various hidden collectibles. Here’s the issue: What’s the point?

Free Ride and the Main Story could have just worked as one mode altogether. Why separate the leisure exploration from the main campaign when, like most sandbox games, story advancements can be triggered manually, which goes back to our point earlier about mission to mission flow being a lot smoother. While this would make Mafia just like any other open-world game, obviously Grand Theft Auto, feeling similar to the iconic franchise shouldn’t be a problem for Mafia since it’s already well-received for its setting, story, and characters.

Free Ride is there to let you just go crazy and forget about the main campaign. But aside from cars and different collectibles scattered around like comics and cards, there just wasn’t any other incentive. Lost Heaven looks great as a city with some notable places to visit, but it’s a shame there’s not a lot to interact with. You can’t even ride the trams or visit shops and buy things, or at least have more mafia-like stuff to do like collecting protection money or whatever else Mafia people do during the weekends.

To be fair, driving the cars was a really pleasant experience due to the much improved controls. Most cars, in general, do not feel sluggish to drive and are responsive enough to merit zigzagging through traffic with ease.

As a Remake, there was so much potential in making a more interactive Lost Heaven that it really feels like a huge missed opportunity to add depth to that part of the world. Riding around is fun for a bit, but the feeling gets old rather quickly with hardly anything to do.

Needs A Bit More Polish

Mafia, like II and III that released before it, isn’t free of any technical hiccups. There were a couple of instances where the mission refused to let us advance even though the objectives have been met, prompting us to restart from the last checkpoint.

There was also a massive frame spike during the parking lot mission where the game simply froze on us for about 5 seconds, probably unable to render the ongoing action, and just magically worked again after.

Speaking of frames, it was rather disappointing that the game was not able to hit 60fps, which would have been fantastic. There are certain missions with some noticeable frame dips, but nothing too bad to make you want to toss your controller. Often times, frame rate is steady, which is good.

Loading times are pretty lengthy too, and it is particularly frustrating to have the game load again because you died due to you not knowing you were taking damage, as we mentioned earlier. Loading only happens in between missions and in between deaths though, so the frequency of it isn’t too bad.

There were also some occasions where the audio completely cut off during a cinematic, with one instance of nothing coming out at all that we thought the game froze until subtitles came out. All in all, though bugs are sometimes expected, it was just a bit of a letdown when they happened in a Remake that was reworked from scratch, especially during a cinematic, which is one of Mafia’s strong points.

What We Liked:

  • Fantastic story that leaves you wanting more
  • Amazing voice acting and music
  • Great cinematics

What We Didn’t Like:

  • Weak gunplay
  • Massively underused open world
  • Long load times
  • Inconsistent AI

Verdict:

On the merit of story and characters alone, Mafia: Definitive Edition is a fantastic game. Memorable personalities, gripping and intense storyline with a superb soundtrack behind it, Mafia is indeed worth sitting through until the curtains close. This is the Mafia that you’ve come to remember and love.

That’s only half of the game though, with the other half being a bit of a let down. Touted as a remake, it was quite disappointing to see such great improvements to the recreation of Lost Heaven but not be able to interact with it enough. Add the rather outdated melee combat paired with gunplay that could be snappier and you’ve got a game you’d love and hate at the same time.

Mafia: Definitive Edition is actually an above average game, and it’s very likely fans of the original game will enjoy this to experience Tommy Angelo’s story once again. For everyone else, however, waiting for it could be the better choice. Out of the trilogy, this ‘first’ game is hands down the best release by a mile but is bogged down by some issues that felt like it was stuck in the past, even after the remake.

Mafia: Definitive Edition was reviewed on a PS4 Pro via a review code provided by the publisher.

Coming from an official announcement earlier this year, NieR Replicant is now scheduled to release on April 22, 2021 in Japan and April 23 worldwide for the PlayStation 4, Xbox One, and PC via Steam.

This was announced during the Tokyo Game Show stream and was accompanied by a new trailer, which you can see below:

Interestingly, different cover art will grace the boxes of the game upon release, with the North American / European version getting the short end of the stick. That Japanese / Asian cover looks all sorts of lovely.

A White Snow Edition was also announced, which will include the base game, a Pin set, soundtrack, script books, and a collectible outer box.

nier replicant white snow edition box

NieR Replicant is touted as more than a remaster, which will include an enhanced soundtrack as well as gameplay updates.

NieR Replicant will release on April 22, 2021 for the PlayStation 4, Xbox One, and PC via Steam. No word on a PlayStation 5 and Xbox Series X release but it wouldn’t be wrong to expect an official announcement about next-gen versions soon.

With the recent announcement of Among Us 2, the devs have confirmed just as easily that Part 2 has indeed been cancelled and will instead focus on adding all the content and improvements planned into the current game.

The announcement was made on a blog post by Developers Innersloth, saying that “All of the content we had planned for Among Us 2 will instead go into Among Us 1. This is probably the more difficult choice because it means going deep into the core code of the game and reworking several parts of it. We have lots of things planned and we’re excited to bring new content to everyone as you continue to enjoy playing!”

The planned improvements down the line will include Colorblind support, a friends / account system, a new stage (yay!), and continuous server improvements.

No schedule has been revealed for these improvements but we can expect it to take a while because of all the code support that the game will need to get it up to spec. We’re sure the fans won’t mind!

Similar to Fall Guys, Among Us was a surprise hit this year, not only for the fact that it isn’t a triple A game or that it wasn’t marketed heavily, but simply because it was a 2018 game that saw a huge resurgence due to a Twitch following.

Haven’t heard of Among Us and are interested about all the hype? Check out some gameplay videos below from PewDiePie and MrBeast.

In case the PlayStation 5 launch lineup has not convinced you to secure a unit for yourself, this rumor might be the one you are waiting for.

As per Push Square, Youtube channel RedGamingTech has some interesting details that point to a Metal Gear Solid remake being developed for both the PS5 and PC, even going far enough to say that it would be a PS5 console exclusive.

You can view the video below, with the Metal Gear discussion happening at the 15:32 mark.

RedGamingTech has supposedly provided some accurate leaks before, so this could be another one to add to his record if indeed true. He goes on to say that his sources are “pretty damn positive it exists” and while there are a lot of other details that he cannot say, one thing that he can say is that “it is not a port, it is a full remake.”

RedGamingTech continues with the claim that Metal Gear Solid 2, 3, and 4 are also being re-released, but as remasters and not a remake.

While we have no reason to fully believe this rumor yet, the speculation about Metal Gear Solid 2 getting a re-release aligns with a recent Taiwan Game Ratings listing that indeed shows both Metal Gear Solid and Metal Gear Solid 2: Substance along with Metal Gear and Konami Collector’s Series: Castlevania and Contra getting PC ports.

This is to be taken with a massive grain of salt, but really big if proven to be true.

If recent game ratings are to be believed, a bunch of Konami titles look to be coming to the PC, including Metal Gear Solid and Metal Gear Solid 2: Substance.

The Taiwan Digital Game Rating Committee was found to have entries of the following games on the site, leading users to believe that these games will be coming to the PC. No release date was specified but you can view the individual ratings pages for these games below:

All of these games are beloved Konami classics that have been favorites by many gamers, especially Metal Gear Solid and Solid 2, which released for the PlayStation and PlayStation 2 back in 1998 and 2002 respectively.

Ubisoft announces a new massive multiplayer outdoors playground entitled Riders Republic which will release on February 25, 2021 for the PlayStation 4 and 5, Xbox One and Xbox Series, and PC.

Riders Republic was developed by Ubisoft Annecy and is a social playground where players can experience the thrill of extreme sports in open and densely populated world. Among these sports include biking, skiing, snowboarding, wing suiting, and rocket wing suiting.

riders-republic-2

Players can do these variety of extreme sports in a variety of destinations like American National Parks like Bryce Canyon, Yosemite Valley, Sequoia Park, Zion, Canyonlands, Mammoth Mountain, and Grand Teton.

There’s also a variety of multiplayer modes that can be played with a squad. These include:

  • Competitive Races and Trick Challenges with PvP and solo modes
  • Mass Starts – Frantic 50-player races
  • Multiplayer Arenas – a mode with 6v6 PvP matchups
  • Online cups – a mode to show off and show out to make it to the top of the leaderboard

The game also has a career mode wherein players can make a pave their way in the different sports, rise to the top of the leaderboard, and sign with sponsors. Riders can be customized through progression-based gear.

riders-republic-3

A Gold Edition and Ultimate Edition will be available for pre-order. Gold Edition will include the base game, Year 1 Pass, exotic kits, the BMX Sport add-on, and exclusive content. Ultimate Edition, on the other hand, includes the Year 1 Pass and four exclusive cosmetic packs: Cosmic, Rainbow, Neon and Skull’n Style. In addition to this, It includes 20 Helicopter tickets to reach summits faster.

Riders Republic will release on February 25, 2021 for the PlayStation 4 and 5, Xbox One and Xbox Series, and PC, with free upgrades given to those who purchase the current generation version of the game.

The Cyberpunk 2077 main story will be shorter than The Witcher 3, CD Projekt Red has confirmed via a Night City Wire post show discussion last September 18.

Senior quest designer Patrick Mills was talking with host Alanah Pearce and mentioned that it will indeed be shorter because of complaints from players that The Witcher 3 was too long.

You can view this particular snippet from CohhCarnage’s Twitch stream, as pointed out by ResetEra user Saucycarpdog.

“The difference between a completionist run and a main story run… we do know that the main story run in Cyberpunk 2077 is slightly shorter than The Witcher 3 because we got a lot of complaints about Witcher 3’s main story just being too long. Looking at the metrics, you see tremendous numbers of people played through that game really far, but never made it to the end. We want you to see the full story, so we did shorten the main story, but we have lots to do, and in terms of a completionist campaign, I just don’t have that number.”

In comparison, The Witcher 3 main story on average takes 51.5 hours based on “How Long To Beat”. If you plan to complete everything however, be prepared to shell out a couple of hundred hours to do so, as can be attested to by gamers out there who have beat the game many times over.

Cyberpunk 2077 will feature 3 branching storylines called Lifepaths, and each will have different events and sequences, giving the players a unique experience each time. Safe to say that even though the main story is shorter, Cyberpunk might give more replay value, especially with incoming DLC.

Cyberpunk 2077 is scheduled to launch on November 19 with no more delays, and you can look forward to playing it on current generation consoles like the PlayStation 4 and Xbox One, but also choose to hop right into the next-gen versions for the PlayStation 5 and Xbox Series, as well as the PC. Players can also look forward to a next-gen upgrade for current gen owners of the game next year.

In the latest episode of Cyberpunk 2077’s Night City Wire, we’re given a closer look at Night City and the Gangs that run the streets.

With two months away from the release of Cyberpunk 2077, most of the gameplay elements have been laid out in the last two episodes of Night City Wire. At this point in the game, it’s mostly looking at the background lore and elements that set the game apart from other open world games.

Postcards From Night City

The episode started strong with the new trailer, Postcards From Night City, that establishes Night City as a vibrant, living, breathing city. As compared to The Witcher and its disparate city states, Cyberpunk 2077 focuses on one general area akin to Grand Theft Auto’s Liberty City and its outskirts. This focus concentrates on a dynamic ecosystem that showcases six distinct districts. Each one would have their own personality, but would form a part of the whole of Night City. As Miles Tost points out, “Night City is a sum of its parts.”

Judging from the trailer, CD Projekt Red has put so much work on giving Night City a real sense of place. The world is realistic and believable. It feels like a grand metropolis akin to Tokyo, Manila, or New York where each borough has enough variety to call its own. This opens up endless possibilities of exploration in what Miles Tost calls “mini-stories”. Different from the side quests, these mini-stories are a culmination of small encounters and random events that the player will encounter during their journeys. As if the main quest isn’t enough, some districts could be full of minigames and some districts can lead you to some unsavory encounters with some gangs.

If this is executed from what the trailer is promising, it could be a game changer for sci-fi/post apocalyptic open world adventures. While we do have a variety seen in Midgar in Final Fantasy VII Remake, other post apocalyptic worlds look copy-pasted from each other as seen in Fallout, Rage, and Fist of the North Star: Lost Paradise. Besides some small encampments, the overall look has remained generic. It doesn’t feel like a living breathing landscape as seen in larger games like Grand Theft Auto V and Assassin’s Creed Odyssey

Gangs of Night City

The next trailer featurette is a quick dossier on the gangs that rule the streets of Night City. Each other represents a different element to the game as well as their own unique look. The Maelstrom gang is a group of transhumanists who are breaching the line between human and machine through excessive and creative mod usage. Valentinos are the dominant hispanic gang that follow their own traditions the same way as the Wraiths are following the nomadic code. Voodoo Boys are an urban myth of legendary netrunners that’s an open secret in Night City contrasted to the Animals who are the hired muscle by the Corpos. Rounding them off are the Tiger Boys consisting of the local Triad and The Moxes, a sorority of badass dames. 

While V is primarily a merc, and mercs work alone, V would encounter these gangs either as antagonists, allies, or a place they can receive quests from. There’s a solitary beauty being a freelancer in Night City and while some players may feel the urge to join these gangs, gangs don’t really trust mercs completely. If V wants to become a legend, they can join an elite Merc group to get the best possible weapons, mods, and jobs.

This late in the game, what can they possibly feature in the next Night City Wire in October or early November? We get the hype, we love the world, now give us a demo at the very least!

You can choose to watch the full episode below:

Cyberpunk 2077 is scheduled for a November 19 release date on the PlayStation 4 and 5, Xbox One and Xbox Series, as well as for the PC.

The Cyberpunk 2077 PC requirements have been revealed and they’re looking pretty reasonable, considering how massive and gorgeous the game looks.

You’ll be glad to know that minimum PC requirements for Cyberpunk 2077 won’t be too hard on your system, and you’ll most likely be able to dive into the world with a decent setup. The recommended specs don’t look so bad too that its pretty unbelievable. The only thing of note from the requirements is the 70GB drive space needed, but as a side note, an SSD would be ideal.

Check out the requirements below as shared by CD Projekt Red through their social media channels:

cyberpunk 2077 pc requirements

Cyberpunk 2077 is scheduled to launch on November 19 with no more delays, as confirmed by CDPR themselves. You can look forward to playing it on current generation consoles like the PlayStation 4 and Xbox One, but also choose to hop right into the next-gen versions for the PlayStation 5 and Xbox Series, as well as the PC.

2K Games and Hangar 13 have released the full song list for Mafia: Definitive Edition, which includes 35 songs from jazz greats like Duke Ellington, Cab Calloway, Django Reinhardt, Lionel Hampton, and more. If you’re in the mood for some head boppin’ beats while taking on the streets, this jazzy set is for you.

The game’s classic tracks will transport players to the unique time and place of Lost Heaven, a prohibition-era Midwestern city riddled with crime and corruption.

You can view the full track list below:

  • “St. James Infirmary” – Cab Calloway
  • “Minnie the Moocher” – Cab Calloway
  • “Manhattan Jam” – Cab Calloway and His Orchestra
  • “Evenin'” – Cab Calloway and His Orchestra
  • “The Darktown Strutters’ Ball” – Django Reinhardt
  • “A-Tisket A-Tasket” – Django Reinhardt
  • “Blue Drag” – Django Reinhardt
  • “Sophisticated Lady” – Django Reinhardt
  • “Tiger Rag (instrumental)” – Django Reinhardt
  • “Black and Tan Fantasy” – Duke Ellington
  • “Crescendo in Blue” – Duke Ellington
  • “Echoes of Harlem” – Duke Ellington
  • “Hot and Bothered” – Duke Ellington
  • “I’m Satisfied” – Duke Ellington
  • “In A Sentimental Mood (instrumental)” – Duke Ellington
  • “It Don’t Mean A Thing (If It Ain’t Got That Swing)” – Duke Ellington
  • “It’s Glory” – Duke Ellington
  • “Prelude to A Kiss” – Duke Ellington
  • “The Mooche” – Duke Ellington
  • “Azure” – Duke Ellington
  • “Creole Love Call (instrumental)” – Duke Ellington
  • “Drop Me Off in Harlem” – Duke Ellington
  • “I Let A Song Go Out of My Heart” – Duke Ellington
  • “Mood to Be Wooed” – Duke Ellington
  • “Diminuendo in Blue” – Duke Ellington
  • “Heart and Soul” – Eddy Duchin and His Orchestra
  • “My Old Flame” – Guy Lombardo
  • “Little White Gardenia” – Hal Kemp & his Orchestra
  • “Back Beat Boogie” – Harry James
  • “Beyond the Blue Horizon” – Jeanette MacDonald and the Rounders
  • “True Confession” – Larry Clinton and His Orchestra
  • “When Lights Are Low” – Lionel Hampton
  • “(I’ll be Glad When You’re Dead) You Rascal You”  – Louis Armstrong
  • “Thanks for the Memory” – Mildred Bailey
  • “Sing You Sinners” – The High Hatters

Our early impressions of Mafia: Definitive Edition point to it being a well done remaster, built-from-the-ground-up with an updated script filled with rich new dialogue, expanded backstories, and additional cutscenes. Watch out for our full review of the game soon.

Mafia: Definitive Edition is scheduled to release on September 25 for the PlayStation 4, Xbox One, and PC.

Coming from the initial announcement, Balan Wonderworld is now scheduled to release on March 26, 2021 and will be playable on PlayStation 4 and 5, Xbox One and Series, Nintendo Switch, and PC.

Balan Wonderworld is the all-new action-platformer from the creators of Sonic the Hedgehog Yuji Naka and Naoto Ohshima and is their first collaboration in 20 years.

Check out the announcement trailer below, which highlights the coop multiplayer feature of the game:

In Balan Wonderworld, players will get to explore the fantastical land of Wonderworld, where they’ll be guided by an enigmatic maestro named Balan, who will help players restore balance to the world by clearing Wonderworld of Negati, physical manifestations of worry and other negative emotions.

Players can jump, climb, fly, smash, and more, as they explore a multitude of unique areas, collecting over 80 unique costumes to assist on the journey. Each costume bestows its own special power, from the Pumpkin Puncher outfit that lets players smash through enemies or obstacles blocking pathways to the Air Cat costume that allows players to walk in mid-air for a certain amount of time.

Balan Wonderworld is scheduled to release on March 26, 2021 across all major platforms.

If somehow you’ve missed out on multiple chances to get Watch Dogs 2 before, you’ve got one whole week and no one else to blame as the game is free on the Epic Games Store along with Football Manager 2020 and Stick it to the Man!

It’s quite simple really, and you don’t have to jump through hoops to get it. Just simple head on over to the Epic Games Store, create an account or log in if you already have one, and claim them to own forever.

That’s it. That’s the news.

Get on over to the Epic Games Store before September 24 before the offer expires!