Square Enix


Final Fantasy VII Remake was not only a fantastic game, but also one that was very well designed, even down to the cast of characters. One such character that turned a lot of heads was Tifa, for a lot of reasons but mostly of how aesthetically pleasing she is. With the impending release of the the Final Fantasy VII Ultimania book in Japan, which is meant to be an ultimate resource about the game, many details are being leaked over the internet and one of those details would be on the topic of Tifa’s proportions.

According to Twitter user Aitaikimochi, Tifa’s bra size is a G70, which, when converted, is 32″ DDD.

Triple D.

Coming from the Ultimania book itself, it is official. Hey, don’t ask me, that’s what the book says.

The image of the said page containing the detail can also be seen below:

Some cosplayers around the world not only strive to accurately convey the looks of their cosplayed character through the clothes but also through their physique, so this could be quite a “good” detail to know about Tifa.

I mean, just in case you were wondering, right?

Square Enix have unveiled the official website for Final Fantasy XVI, and with it, an introduction revealing the world and some of the characters you’ll be meeting.

In a post on the PlayStation Blog, Producer Naoki Yoshida takes us through some details, showing us the location that the game will take place in, called Valisthea. The land of Valisthea is surrounded by Mothercrystals, a resource that brings blessings to the land and allows the realms and its people to thrive. As such, the Mothercrystals have been the source of many battles, which led to the “rise of nations such as the Grand Duchy of Rosaria, the Holy Empire of Sanbreque, the Kingdom of Waloed, the Dhalmekian Republic, and the Iron Kingdom, each with their own culture and ideology.”

Yoshida also introduces us to 3 characters in Clive Rosfield, Joshua Rosfield, and Jill Warrick.

Clive Rosfield, as Yoshida confirms, is the young knight and the tattooed man as seen in the trailer, and is the main protagonist of the game. He is the son of the Archduke of Rosaria and is the older brother to Joshua. Clive has the ability to wield Eikon’s fire, as was given to him by Joshua.

Joshua Rosfield is introduced as the “Dominant of the Phoenix – Eikon of Fire”. Dominants are basically beings who have the power of an Eikon inside, which allows Joshua to transform into Phoenix.

Jill Warrick is a childhood friend and confidant of both Clive and Joshua. Early on, Jill became a ward of the duchy, someone who secures the peace between realms.

Lastly, Summons are now known as “Eikons”, and based on the trailer, we’ve already see Phoenix, Titan, Shiva, and Ifrit. No more information has been given as to how many more there are, but it sure seems like there’s going to be a lot!

The next information drop for Final Fantasy XVI will come in 2021, so for now, this is all we’ll have to go on. Hopefully that next piece of information is the release date, which is rumored to be in 2021!

Announced back in September, Final Fantasy XVI was a bit of a surprise to most who were tuning in to the PlayStation 5 showcase. While some may have expected it, it was quite shocking to see a 4 minute trailer, long enough to show more than just the game name. Apparently, we won’t be waiting too long for it to release as it may launch in 2021 if this recent development is to be believed.

In a post by the Nmia Gaming Facebook Page, a trusted source of news, the December 2020 issue of the Official PlayStation Magazine UK has revealed the 2021 release window, but with no month specifically. The post shows a few images, but nothing really highlighting the release window.

This lines up with previous reports that basic development is already complete, which is believable considering that the announcement trailer is more than just a simple logo reveal.

While that may be the case, a lot of viewers pointed out that the game could look “better” and the development team immediately responded to the feedback, saying that the game is not fully optimized yet, assuring the public that it will look much better when the finishing touches are applied.

Until we get official word, we’ll take this with a grain of salt, but it would indeed be great if Final Fantasy XVI was indeed released sooner rather than later.

Marvel’s Avengers hasn’t had the smoothest of starts. While a best-selling game when it launched, the population has quickly spiked downwards due to numerous bugs and the lack of endgame content needed to keep the players hooked. Now, it has been announced that the Marvel’s Avengers next-gen versions will be delayed to 2021.

The developers have officially announced this through the Avengers website, stating that “We’ve also made the decision to shift our PlayStation 5 and Xbox Series X|S launch to next year to ensure that we give our team the time to deliver a next-gen experience showcasing all that this game is meant to be.”

Apart from the delay of the next-gen versions, the supposed-to-be first DLC Kate Bishop has also been delayed, saying that we’ve decided to push Kate Bishop’s Operation launch back a bit, out of October. We’re sorry for this slight delay, but we are dedicated as a team to quality first.”

No specific dates have been given for both delays, except for the vague 2021 window for the next-gen versions. We’re guessing that, based on the feedback, the game will be undergoing a big overhaul to some systems along with major endgame content to make the new versions an enticing offer.

As a thank you from the developers, each player will be given a small token of appreciation, which will be available until November 5:

  • Credits: 1500 – Enough for a Legendary Skin and Nameplate from the Marketplace      
  • Units: 7000      
  • Upgrade Modules: 250      
  • DNA Keys: 20      
  • A Sarah Garza-Inspired Nameplate (Because seriously, you’re the best.)            

Marvel’s Avengers is currently available for the PlayStation 4, Xbox One, and PC. You can check out our review of the game HERE.

The latest game in the Kingdom Hearts franchise is not one you would expect, but one that fans of the series may want to check out. Entitled Kingdom Hearts: Melody of Memory, the game is tagged as a theater rhythm type game, where you play through over 140 Kingdom Hearts tracks, tapping to the beat while taking on the Heartless.

Rhythm games are certainly reserved for a niche group, but when you pair it along with a storied franchise like Kingdom Hearts and include well loved songs from the whole breadth of the KH universe, you’re bound to get some looks from a wider audience.

Ahead of the launch on November 13, we’ve been given a chance to play an early demo of the title (which should have launched in some areas by the time this is published) and see how Kingdom Hearts fares as a rhythm game.

In the demo, gameplay is limited to a short tutorial session that takes you through the paces of the game with limited tracks. Controls are fairly straightforward, where you have to time your button press to the beat or else you lose HP. Losing all your HP means you’ve got to repeat the whole track again.

The rules and mechanics are pretty standard for a rhythm game, but it gets quite complicated when you factor in your 2 other party members along with casting spells or abilities. It was mentioned in an interview with Producer Ichiro Hazama and Co-Director Masanobu Suzui that touch controls won’t be implemented for the Switch, and we can definitely see why.

Each song in the list can be played in one of three difficulty settings and on top of that, there are various modes of play available to the player. Rookie players who just want to enjoy the tunes should go for One Button mode, where all actions are simplified into one button, allowing you to concentrate on enjoying the song. The Basic mode is your default setting, which assigns actions to different buttons like Triangle to cast a spell and X to jump. Lastly, Performer mode utilizes all buttons in the controller, making for some pretty challenging tracks that will need intense concentration and dexterity.

As you start a song, you’ll be controlling all 3 characters at once. For purposes of the demo, you’re locked to Sora, Goofy, and Donald but more will be available in the final retail version of the game. Normal attacks can be activated by Circle, L1, or R1 and how many of these buttons to be pressed will depend on how many enemies there are. 1 enemy to defeat = 1 button. 3 enemies = all 3 buttons at the same time. There will be sequences where enemies are airborne, so you’ll have to jump and attack to beat them. You can also glide through certain sections of the stage where you’ll need to move around while following the tune, think of it as the “hold button” sequence in other rhythm games.

It all sounds pretty easy and simple (and clean), but it takes a bit of getting used to during the game itself. The most common mistakes we’ve encountered were forgetting to press multiple attack buttons for when your party members attack at the same time and attacking airborne enemies, wherein we simply jump instead of jump and then attack. It’ll take a few runs to get used to mechanics of the game, especially during the more hectic stages where your eye and hand coordination will be put to the test.

A nice addition is the Demo feature, where the AI will run through the stage for you and you can simply watch and observe how it is done. Whether you’re figuring out how to hit all the notes in the stage or just want to listen to good music, we figure you’ll be using this mode quite a lot.

The demo features 4 tracks that will be familiar to fans of the series. Even if you’re new to Kingdom Hearts, the tunes are pleasant enough and are actually quite good listening material. Kingdom Hearts, as a whole, has conceived many memorable tracks throughout the years and since it is deeply tied to Disney properties, you can expect songs like “Let it go”, “Under the sea”, “Arabian Nights”, and much more.

The final version of the game will also include a story mode called World Tour (locked for the demo) and numerous unlockables that can be uncovered by the player, so there’s actually a full game filled with a lot of content to go through.

I’m personally not a huge fan of rhythm games myself, although I do fancy some nice tunes and Melody of Memory does have enough to hold you in for a bit. Things tend to get too hectic too quickly for my own good, and I’m left to stay away from Performer mode due to its difficulty spike. I realize that others may find this inviting, so it would definitely appeal to fans of the genre who want a challenge.

Melody of Memory should be a great entry point for newcomers to the Kingdom Hearts franchise, and we wish that a few missions of the World Tour mode was made available during the demo since the game acts as a story refresher from Kairi’s point of view. Nonetheless, the demo serves as a good look at what to expect for the game.

Overall, Melody of Memory has its moment and fans of the genre could find something special here. In between its vibrant stages and catchy tunes is a rhythm game with a semblance of depth that will challenge even seasoned veterans. While fans of more action oriented titles may look past this release, rhythm game fans will surely have a good time playing through the whole song list. While we’re here, can we also get Final Fantasy Theatrhythm on the big screened consoles, please?

Kingdom Hearts: Melody of Memory is scheduled for a November 13 release for the PlayStation 4, Xbox One, and Switch.

The highly anticipated upcoming RPG-Shooter Outriders finally has a release date confirmed for February 2, 2021 and is set to make a splash for the PS4, PS5, Xbox One, Xbox Series, and PC.

The announcement comes from Square Enix, who have actually delayed the release date from its original Holiday 2020 schedule. Alongside the release date confirmation, a brand new trailer was also introduced.

“We’re taking a little bit longer to ensure players have the best possible experience with OUTRIDERS, we’re also including new features like Cross-Play which will make our game much more accessible on all platforms.” added Lee Singleton, Co-Head of Studio at Square Enix External Studios.

When Outriders launches on February, the game will feature full cross-play compatibility across all platforms, ensuring that wherever you play, you’ll get right in the thick of things with your fellow Outriders.

Current generation copies (PS4 and Xbox One) will also be given next-gen upgrades at no extra cost.

Pre-orders for Outriders will give players the Hell’s Rangers Content Pack, which includes:

  • The Hell’s Rangers Male and Female Gear Sets.
  • The Hell’s Rangers Arsenal of 11 unique Guns.
  • The Hell’s Rangers Truck Mods and Decals.
outriders preorder bonus hell's rangers content pack

Outriders release date is scheduled on February 2, 2021 for the PlayStation 4 and 5, Xbox Series, Xbox One, and PC.

Speaking on the Triple Click podcast last month, Jason Schreier reports that Final Fantasy XVI has been in the works for at least four years. A recruitment page on the Japanese Square Enix site now lends credence to this report, stating that Final Fantasy XVI’s ‘basic development’ is already complete.

As spotted by Games Talk (via Gematsu), the recruitment page is shoring up on resources as they have already completed basic development and scenario production, and are continuing to create large-scale resources and build boss battles while expanding our various development tools.”

The trailer shown during the PlayStation 5 Showcase is proof of this work, showing more than just a logo but working up to various in-game battle scenes and even showing off impressive summons. Some people noticed the watered down visuals, but Square insists that a lot of optimization has yet to be done.

There is no release date yet, but it would not be surprising if the game launches in 2021 or 2022. We’ll know more about the game when the teaser website comes out sometime this month.

Final Fantasy XVI is touted as a timed console exclusive for the PlayStation 5.

Were you one of the many who noticed that the Final Fantasy XVI graphics didn’t look too… next-gen, when it was first revealed during the PlayStation 5 Showcase a couple of weeks ago? Well, you’re not alone, and in fact, Producer Naoki Yoshida has said that Final Fantasy XVI will look much better when optimized for the PS5.

Over at a Tokyo Game Show 2020 segment (as translated by Gematsu), Yoshida said that “I didn’t want the trailer to be just a rendered cutscene and bam! logo!… I wanted to use resources that were moving in-game, in real-time, but the timing wasn’t the best for it. We haven’t tuned it or optimized it yet, so it was a lot of work to be done.

Yoshida continued and said that he’s aware of the comments coming from the West and that they would make fun of the long development time of the game if only a simple announcement was shown so they are properly managing expectations and telling the audience that they have a proper product to show.

But if we released a pre-rendered trailer, they would say, ‘Alright, see you in 2035!’ or something. I’ve seen those kind of comments from America. So we really wanted to show something that was actually in-game. We haven’t shown the highlights of the game in this trailer, so that will come later when we make it properly.”

Remember what happened to Final Fantasy XV, when it took around 10 years before the initial announcement and the release date? Square does not want a repeat of that again, and seeing the Final Fantasy XVI trailer from the PS5 showcase shows us that it is as close to a real product as we’re going to get, which is reportedly coming sooner than people think.

A teaser website for FFXVI will be coming in October, Yoshida said.

Final Fantasy XVI is currently touted as a timed console exclusive for the PlayStation 5.

Fans of Final Fantasy XVI may not have to wait too long as it seems that the game has been in development for quite some time.

Who said it and why should we believe it? Oh, just Jason Schreier, and we know that his track record for these kinds of info is more or less accurate.

As a guest on the Triple Click podcast, Schrier points out that “he’s heard from people who know the game, who have worked on the game or are familiar with the game’s development, that it’s actually been in development for at least four years in some capacity so it’s coming sooner than people think.

Seeing the trailer again, it does lend some credence to the claim, as the trailer looks chock full of story references and scenes already that show an actual game rather than simply an announcement trailer.

Fans should probably not expect this game to be out this year though, or maybe even next year. Personally, this sounds and looks like a 2022 release if anything but hey, the sooner the better, right? There are a lot of games to tide us over until then, like Spider-Man: Miles Morales, Horizon Forbidden West, and even the new God of War.

Final Fantasy XVI is currently touted as a timed console exclusive for the PlayStation 5.

Coming from an official announcement earlier this year, NieR Replicant is now scheduled to release on April 22, 2021 in Japan and April 23 worldwide for the PlayStation 4, Xbox One, and PC via Steam.

This was announced during the Tokyo Game Show stream and was accompanied by a new trailer, which you can see below:

Interestingly, different cover art will grace the boxes of the game upon release, with the North American / European version getting the short end of the stick. That Japanese / Asian cover looks all sorts of lovely.

A White Snow Edition was also announced, which will include the base game, a Pin set, soundtrack, script books, and a collectible outer box.

nier replicant white snow edition box

NieR Replicant is touted as more than a remaster, which will include an enhanced soundtrack as well as gameplay updates.

NieR Replicant will release on April 22, 2021 for the PlayStation 4, Xbox One, and PC via Steam. No word on a PlayStation 5 and Xbox Series X release but it wouldn’t be wrong to expect an official announcement about next-gen versions soon.

Coming from the initial announcement, Balan Wonderworld is now scheduled to release on March 26, 2021 and will be playable on PlayStation 4 and 5, Xbox One and Series, Nintendo Switch, and PC.

Balan Wonderworld is the all-new action-platformer from the creators of Sonic the Hedgehog Yuji Naka and Naoto Ohshima and is their first collaboration in 20 years.

Check out the announcement trailer below, which highlights the coop multiplayer feature of the game:

In Balan Wonderworld, players will get to explore the fantastical land of Wonderworld, where they’ll be guided by an enigmatic maestro named Balan, who will help players restore balance to the world by clearing Wonderworld of Negati, physical manifestations of worry and other negative emotions.

Players can jump, climb, fly, smash, and more, as they explore a multitude of unique areas, collecting over 80 unique costumes to assist on the journey. Each costume bestows its own special power, from the Pumpkin Puncher outfit that lets players smash through enemies or obstacles blocking pathways to the Air Cat costume that allows players to walk in mid-air for a certain amount of time.

Balan Wonderworld is scheduled to release on March 26, 2021 across all major platforms.

The PlayStation 5 showcase starts off strong with the reveal of Final Fantasy XVI announced as a PlayStation console exclusive.

Hiroshi Takai and Naoki Yoshida will take the helm as director and producer respectively.

According to some sites like Gematsu, who have reached out to Square Enix, they were replied to with the following statement – “We have no further information on if Final Fantasy XVI will be released on platforms other than the PS5.”

No other details have been announced at the moment.

The OMG Review
Our review format is not your usual fare and we’ve broken it down into 3 very simple ratings!

“Buy it!” means that the game deserves a place in your collection. Be it day 1 or a slightly delayed purchase, it’s hard to go wrong with this title. In numbers, this is around an 8/10 and above.

“Wait for it…” means that the game probably isn’t worth it at its day 1 price point, we suggest you wait for a sale before jumping in. In numbers, this is around a 5 – 7/10.

“Ignore it!” means that the game is not something we’d recommend playing, whether it be now or in the near future, unless you want to intentionally hurt yourself. Let’s not even go to the numbers for this one.

Sneak Peek
  • Release Date: September 4, 2020
  • Platforms: PlayStation 4, Xbox One, PC
  • Genre: Action RPG
  • Similar Games: Destiny, The Division
  • Price: Estimated SRP PHP2,795

For a highly anticipated title, the Marvel’s Avengers Beta didn’t exactly receive the warmest of welcomes. It was by no means a terrible game that should be snapped out of existence, but it also wasn’t “Endgame” levels of epic as many people were hoping it would be.

The Beta felt like a tedious grind due to the uninspired level designs and combat objectives, and the graphical fidelity of the game suffered from low quality textures from the most unlikely of places. Let’s not even talk about the amount of camera shake that was enough to make one nauseous.

Nonetheless, the game was able to showcase some pretty good dialogue and voice acting like Kamala Khan’s enthusiasm as a hardcore Avengers fan, and Bruce Banner’s calm but depressed demeanor due to the events of A-Day. The writing and storytelling proved to be a strong point, even with a few cringey lines here and there.

After a somewhat average Beta experience, you’ll be glad to know that the final launch version of the game caught us by surprise in a good way, but the overall experience has quite a number of things that need more assembly.

In our last episode…

So just for a refresher, Marvel’s Avengers is a completely new story and universe separate from the iconic Marvel Cinematic Universe we are all familiar with, hence the cast here looking slightly different.

The Avengers are celebrating the launch of their new helicarrier, the Chimera, running on a new power source called Terrigen. And like any comic book story, things don’t go smoothly due to a sudden terrorist attack led by Taskmaster.

In the aftermath of the battle, the Golden Gate Bridge is destroyed, normal humans turned into power infused beings due to exposure to Terrigen, Captain America is gone, and A-Day has become the day super heroes were outlawed, resulting in the break up of the Avengers and the rise of Advanced Idea Mechanics (A.I.M.) as the new protectors of humanity.

Five years later, A.I.M. presence has spread significantly across the United States, rounding up all these Terrigen exposed beings, now called Inhumans, to cure them of their disease. Enter Kamala Khan aka Ms. Marvel, an enthusiastic Avengers fan that was present during the events of A-Day and herself one of these Inhumans. And it’s her escape from A.I.M. that kickstarts this adventure of bringing back together Earth’s Mightiest Heroes and discovering the truth of what happened on A-Day.

A story with heart

Now right off the bat, story and dialogue is one of the better points of Marvel’s Avengers. Obviously, the plot didn’t make a lot of sense in the Beta since the campaign was jumping from one scene to the next. In this final release, we uncover a complete single-player campaign, and it really makes us wonder why this part of the game wasn’t marketed as much, because the campaign was fantastic.

The Avengers have fallen on hard times and it’s because of a fan’s faith in them that they’re able to pick themselves up and once again band together to save the day.

It was actually very engaging to play through the main story campaign despite some predictability because of the dialogue and the interactions between the characters. From the prologue showing Kamala attending A-Day and meeting each of her favorite Avengers in person, to listening to the Avengers not hiding exactly how much they find Tony Stark annoying, the exchange between characters was well portrayed and easily a highlight of the game.

The voice cast may not be exactly the iconic actors we know and love from the Marvel Cinematic Universe, but you cannot discount the talent of the cast which includes Troy Baker, Nolan North, and Laura Bailey among others. If anything, Tony Stark’s character in the game was portrayed to be too much of a joker and one-liner machine that seemed a little off-putting, but nothing to totally derail from the overall experience.

Thor is his usual godly self, Banner is the soft spoken scientist, Natasha is all business… Of course, Captain America is the ever noble boy scout always keeping the team together and the voice of reason, particularly when Tony goes too far with his jokes. Of course, leave it to Tony Stark to always come up with a comeback.

Kamala Khan in particular was an interesting character to follow in the story, considering that she can be representative of any Avengers fan in general. Kamala’s enthusiasm is infectious and her sometimes rebellious streak is what actually made her and Iron Man get along pretty well after their initial meeting. You can definitely see her inner fan always seeping out in her spoken lines, sometimes a bit to the annoyance of Black Widow. She is a well-written heroine and while not as well known as the others, is a very relatable personality that many will learn to love and appreciate throughout the game.

If there’s anything that is a little disappointing, it’s that the main campaign wraps up itself anywhere from 10-15 hours. For a “Game as a service” title, it is quite impressive that the single player campaign can still take the spotlight. Each Avenger was given enough time to shine in terms of gameplay and story, and by the end of the main campaign, you will likely be familiar with the role of each character, finding a favorite.

Groundhog Day

Coming from the beta, its good to know that the devs have been listening to the feedback from the players. We’ve had our share of complaints that have been addressed – the addition of a camera shake toggle and the addition of a wide camera angle among others.

If you’re playing alone, the companion AI is more than capable of taking care of themselves in an encounter. They will be definitely fighting and defeating enemies like they supposed to and should you get knocked down, they will do their best to go and revive you. During our playthrough, it was rare that we got knocked out because our companion AI didn’t revive us on time.

Each Avenger has the same set of general attacks but the team at Crystal Dynamics have done quite well to differentiate their playstyles from each other, giving them defining traits like flight for Thor and Iron Man, wall grapples and long jumps by the Hulk, wall running by Captain America, and “swinging” traversal options for both Black Widow and Ms. Marvel.

In terms of offense, each Avenger has melee and long range attacks. They each also have their Support, Assault, and Ultimate abilities that can be used after a cooldown period.  And all of these are diversified among the Avengers, making sure at least that no two fighting styles are the same. Thor’s Mjolnir, for example, can be thrown at enemies and it can pin a certain number of them down leaving enemies defenseless until Thor recalls it. On the other hand, Captain America’s Ultimate Ability, Brooklyn Brawler, is not a damaging super move in itself but it temporarily grants Cap a boost in damage and gives access to new Light Attacks, fitting, considering his exceptional combat prowess.

The Skills Trees for each Avenger, while similar in structure, is also diverse and fitting of each character’s fighting style. Skills Points will expand the moves you can do, like adding a strong finisher to your Light Attacks or, in Iron Man’s case, a burst of repulsor that blows away nearby surrounding enemies. There is also the matter of changeable moves like Iron Man being able to switch from lasers to missiles, and Black Widow being able to use either automatic or semi-automatic pistols.

It is this diversity in moves and fighting styles that helped make the game less monotonous in terms of combat. You’ll also be able to mix up these moves, allowing you to form your own combos to use against A.I.M. and the different villains in the game.

Enemies in the game will mainly be A.I.M. and their army of soldiers, synthoids, and robots that range from the basic grunts to more formidable foes. Compared to the Beta, there’s a bit more variety in the final game but at the end of the day, save for a few handful of bosses and some familiar villains, the selection is not as wide as we’d like it to be, leading to some monotony towards the later parts of the game.

The parry and dodge system helped make combat a bit more strategic, elevating it to more than just a button mash fest. Enemy attacks will often be accompanied by a colored glow, with blue and yellow meaning the attack can be parried, or red which means they’re unblockable and can only be dodged. If anything, it actually feels like the Freeflow system that you may have seen in other superhero games like the Batman Arkham series. It is not, however, as rhythmic compared to that with how chaotic it can be on the battlefield.


If there’s anything that Marvel’s Avengers can be compared to, it’s very much like a traditional Role-Playing Game minus a vast open world to explore. The RPG DNA is noticeable because of the presence of a level-up system, status ailments, and wide variety of gears to equip. Just don’t expect to freely go around as missions are tackled mainly from the game’s War Tables.

The endgame loop of Marvel’s Avengers revolves around repeating missions that reward you with gear, ever increasing in power level, which is the criteria that measures your overall capability to take on tougher assignments.

Gear, along with other stuff in the game, is divided into rarity tiers, with better gear having more attributes and powerful effects. The amount of gear you’ll be able to collect can be overwhelming and you may probably spend more time optimizing and just dismantling every other gear in your inventory instead of actually playing, which says a lot about how gear attributes really work, as they’re not as effective or noticeable to actually take notice of, except for the Pym Particle effect which was our favorite.

A missed opportunity for personalization is that the gear you pick up doesn’t really affect your Avenger’s appearance. Cosmetics, on the other hand, do, but it would have been nice to have that option to see your character wear different sets of armor, similar to titles like Destiny.

An alternative way of obtaining gear is from Factions, which provide you with some assignments in exchange for rewards and reputation, allowing you access to powerful gear. It’s a nice touch that the assignments, while lacking in variety, can be accomplished simply by going through missions and not by going out of the way. Sometimes, you’ll just accept all assignments at once without even looking at the conditions for success, and after a couple of missions, they’ll be ticked off from your list.

As far as mission structures go, what we experienced during the Beta is pretty much the same here. Mission objectives have you going from point A to B, beating up heaps of enemies along the way. As to what you do in the end, it’s not as diverse either. You will be either defending objective points from A.I.M. troops or destroying certain objects or defeating all enemies in a room to complete your missions. Transitions also felt repetitive as it was a matter of your Strike team gathering in a room, you accessing a terminal, and waiting to get to the next area of your mission.

Luckily, a few icebreakers in between missions are optional objectives that JARVIS will inform you of. These can range from unlocking safehouses with better gear, or saving captured Inhumans from Quarantine Cells. It’s good to know that some safe houses will require a bit of work to open, like finding certain buttons to step on or hitting switches from long range. They’re not the most well thought out “side missions”, but at least they provided a little bit of variety to the otherwise straightforward missions.

There are also Iconic Missions, which serve as optional quests in the game. Iconic Mission will each have a side story focusing on a certain Avenger, whether it be Bruce Banner looking into A.I.M. research on his Gamma technology or Thor investigating an emerging cult of fanatical Asgard worshipers.

The Iconic Missions were a decent distraction from the main campaign, though there were some factors that made them more tedious than usual. First, some of the missions in these side quests have relatively high power levels so if you haven’t been grinding, expect to restart a lot, unless you’re very confident in your dodge and parry skills.

Also, unlocking the next mission in the chain may require you to fulfill certain conditions first. In Thor’s case, to get to the second mission, one of two requirements has you dealing 50,000 worth of damage using his Ultimate Ability, Bifrost, which takes quite a bit to do.

Having to lock missions behind certain conditions before advancing was a little frustrating. If it wasn’t for the curiosity of finding out what happened in the end, these sidequests wouldn’t actually be worth doing, and even then, some of the story bits felt ho hum.

Didn’t we destroy this place last time?

One thing about games like Marvel’s Avengers is the amount of repetition you’ll have to go through. Whether to farm resources or grind for equipment, you’ll be doing stuff a lot of times over to get yourself ready for the endgame. Sadly, it doesn’t make it pleasing enough to make the grind worthwhile.

While there are a quite a number of missions and dungeons you’ll have to go through, there isn’t enough variety to ease the tedium. Facilities and labs looked just slightly different from each other and at the end of it all, feels just a little too similar to our liking. There was also quite a bit of frame drops even when using the performance mode over resolution, which is not a good sign.

It was also a little frustrating as to how, on certain cutscenes, the game actually skipped, both the dialogue and audio. There was one instance where the game completely froze and we had to restart. For a launch title, the amount of times our game crashed was absurd, and although issues like this may be patched out soon after, it left a bit of a bad taste in our mouth.

There was also a noticeable lack of memorable music from the game’s soundtrack. There’s quite a number of orchestral music here and there, though none really stuck. If anything what you may enjoy are the sound effects because they were satisfying to listen to, like when Thor’s Mjolnir hits and the build-up of Iron Man’s repulsors. There is a saving grace, however, in the form of some licensed music, but we’ll keep that to your discovery.

For the long time Marvel Fans, there are some Easter Eggs and appearances in the game that will get your attention. It was already revealed from way back, so despite his absence in main campaign, Clint Barton aka Hawkeye will be in the game as he has a dedicated door in the Avengers’ quarters in the Chimera. There are also collectibles in the form of comics. Not to mention audio recordings of the Avengers hearings where they defend themselves from what happened on A-Day. It’s a decent form of world building in this case. And there will be more stories to be told, which of course brings us to the reminder that this is a game as a service, and can only get better in time.

What we liked:

  • Engaging campaign
  • Diverse fighting styles
  • Witty and funny dialogue
  • Easter Eggs for fans
  • Fun Multiplayer that really encourages teamwork

What we didn’t like:

  • Tedious and monotonous grinding
  • Really bad case of low quality textures in some scenes
  • Absurd amount of bugs
  • Loading times


We wanted to like and love the game. Marvel’s Avengers was a highly anticipated title that was supposed to be the premiere Avengers game that should have done the source material proud. While the game was able to improve some of its aspects in terms of gameplay and combat, unfortunately, it’s still far from being considered polished and final on account of lingering issues. A lot of issues.

The thing about Marvel’s Avengers is that it will be a great game, eventually. Crystal Dynamics have shown that they listen to feedback and have acted upon making the game better from beta to launch. Down the line, maybe 4, 5, 6 months from now, the game could be spectacular. The only issue is that will there still be a community that long down the road?

Don’t get us wrong, the game is fun when it all comes together but between the bugs, crashes, and the tedium, it’s hard to find the fun.

Coming from our beta impressions, Marvel’s Avengers shifts the bar a bit towards being the game people may want to play but doesn’t completely fall into the level of a must have title on Day 1. Hopefully, future content will be satisfying enough for players to find it worth coming back to this universe featuring Earth’s Mightiest Heroes.

Marvel’s Avengers was reviewed on a PlayStation 4 Pro through a review code provided by the publishers.

An initial song list for the upcoming rhythm title Kingdom Hearts: Melody of Memory was revealed, showing classic franchise tracks as well as beloved Disney songs.

Melody of Memory is said to have a catalog of over 140 songs from the Kingdom Hearts series as well as Disney music, with an initial list shown below:

Kingdom Hearts

  • “A Day in Agrabah”
  • “Arabian Dream”
  • “Destiny Islands”
  • “Go for It!”
  • “Hand in Hand”
  • “Hikari”
  • “Olympus Coliseum”
  • “To Our Surprise”
  • “Traverse Town”
  • “Under the Sea”

Kingdom Hearts Re:Chain of Memories

  • “Castle Oblivion”
  • “The Force in You”

Kingdom Hearts II

  • “Darkness of the Unknown”
  • “Roxas”
  • “Savannah Pride”
  • “Schezo Di Notte”
  • “Sinister Shadows”
  • “The 13th Struggle”
  • “Vim and Vigor”
  • “Working Together”

Kingdom Hearts II Final Mix

  • “The Other Promise”

Kingdom Hearts 358/2 Days

  • “Another Side -Battle Ver.-“
  • “Secret of Neverland”
  • “Vector to the Heavens”

Kingdom Hearts Re:coded

  • “Wonder of Electron”

Kingdom Hearts: Birth by Sleep

  • “Dismiss”
  • “Enter the Darkness”
  • “Hau’oli, Hau’oli”
  • “Rage Awakened -The OriginThe Encounter -Birth by Sleep Version”

Kingdom Hearts 3D: Dream Drop Distance

  • “All for One”
  • “L’Impeto Oscuro”
  • “The Eye of Darkness”

Kingdom Hearts 0.2 Birth by Sleep: A Fragmentary Passage

  • “Wave of Darkness I”

Kingdom Hearts III

  • “Let It Go ~Ari no Mama De~”

Kingdom Hearts Orchestra -World Tour- Album

  • “Destati”

Kingdom Hearts: Melody of Memory will be a great entry point for new fans wanting to learn more about the franchise but will also serve as a way to recap past events for players familiar with the lore.

Kingdom Hearts: Melody of Memory is scheduled for a November 13 release for the PlayStation 4, Xbox One, and Switch.

A-Day is nearly upon us and… No, no, not THAT A-Day, where the attack on the Golden Gate Bridge happens, but the day that Marvel’s Avengers will finally hit retail! Some lucky heroes are already playing the game, especially those who are enjoying their 72 hour early access thanks to purchasing the Deluxe edition or the Earth’s Mightiest edition, which we will be unboxing today.

For die-hard Marvel fans and even for collectors, the Earth’s Mightiest edition boasts of exclusive freebies that you won’t be able to get anywhere else, so this will definitely be worth your while if you’ve got some extra cash lying around.

For a local retail price of PHP11,495, you’ll be getting the following items, all packaged in a wonderful collectors box (not shown in image):

  • Deluxe Edition of Marvel’s Avengers, which includes 72 hours early access, Marvel Legacy Outfit Pack, Marvel Legacy Nameplate, Marvel Obsidian Nameplate, and a 1 month subscription to Marvel Unlimited.
  • Exclusive Steelbook
  • Black Widow Belt Buckle
  • Iron Man’s Prototype Armor Blueprints
  • Mjolnir Keychain
  • 6” Hulk Bobble Head
  • Honorary Avenger Pin
  • 5×7 Avengers Day Group Photo
  • 12″ Captain America Figure

There’s a lot to go through, so let’s start (dis)assembling this!

The collectible Steelbook looks oh so good, with the inner design looking all sorts of fantastic too.

Fun fact about this bobblehead, you’ll actually see this in-game when you play through the story campaign, keep an eye out for it!

Complete your Black Widow cosplay setup with this Marvel approved belt buckle.

Wield the power of Thor in your pocket with this Mjolnir Keychain. Just don’t go throwing it in public and expect it to return, even if you are worthy.

Be an honorary Avenger with this shiny pin.

A pin. Get it? A for Avengers…

The blueprints would make for a great framed piece.

Iron Man’s Prototype Armor Blueprints, just in case you need to build one yourself…

You can just pretend to be Kamala Khan in this photo…

A 5×7 Avengers Day group photo, with none of those silly hats from the photobooths.

And the highlight of the package, a detailed 12″ Captain America figure, complete with Shield and pedestal complete with Cap’s trademark quote. He gives really good speeches, if you haven’t noticed by now.

Looking all heroic and stuff.

Aaaand a full sized view.

You’ll be getting a LOT of stuff to go along with the Earth’s Mightiest edition and while it is a bit pricey at PHP11,495 ($199 retail), Marvel and Avengers fans just like Kamala Khan will surely appreciate all of the collectibles included in the package.

You can also view the full unboxing video below:

Marvel’s Avengers is scheduled to release on September 4 for the PlayStation 4, Xbox One, PC, and Stadia.

Special thanks to Bandai Namco Entertainment Asia!