Its been a long time coming but we’re finally getting a new Star Wars game that will focus on intense aerial dogfighting that the series has partly been known for. Entitled Star Wars: Squadrons, the game will allow players to live out their fantasies of taking to the skies in their favorite Star Wars ships.
In a recent “Pilot Briefing” update coming from the official website, EA has detailed out the many ways you can customize your Ship and pilot in the upcoming Squadrons game and what is more impressive is the fact that they did promise no microtransactions, since it is EA.
Ships will have multiple components slots that can be divided into passive and active components, as broken down below:
Primary weapons (Active) – These are your cannons and some components may provide higher rate of fire but lower damage, or long range fire in the form of burst shots. Some even concentrate on removing enemy shields but will do minimal hull damage.
2X Auxiliary (Active) – These are your secondary abilities and may consist of a repair mech, bombs, torpedoes, and mines among others. You have 2 slots, but you cannot repeat a component on both slots.
Countermeasures (Active) – These are disengage methods like seeker warheads or sensor jammers ensuring you stay in the fight a bit longer.
Hull (Passive) – These are basically stat increases or decreases depending on your style preference, like a heavier hull but sacrificing maneuverability.
Shields (Passive) – Some shields will allow for a longer lock on time while your shields are full but will delay shield regeneration when you are hit and some are more resistant to blaster fire but more vulnerable to missiles.
Engines (Passive) – These could have additional effects, like your engine exploding upon your starfighters destruction.
There is also a wealth of customization options which you can unlock by using up Glory points, a currency you can earn while playing the game. Your pilot can be customized with multiple options such as heads, full-body flight suits, torso apparel, legwear, helmets, and gloves. Apart from that, you can also customize your starfighter too! There are hull/paint job, decals (including familiar insignias like the Phoenix Squadron’s starbird), cockpit holograms, dashboard miniatures, and hanging flair.
Star Wars: Squadrons is looking to be every bit as exciting as a Star Wars game should be. With the inclusion of a single player campaign and cross-play, fans should get hyped as the game is scheduled to release on October 2 for the PS4, Xbox One, and PC.
Phil Spencer, is in every sense of the word, confident about their upcoming next generation offerings. Not only is the Series X the more powerful console, it is backed by one of the best services out there in Game Pass. With the recent announcement that Project xCloud was going to be bundled with Game Pass Ultimate for free, they’ve already started flexing their guns, a challenge to the competition in every way. Xbox is not directly competing with IP exclusivity, but they’re developing an ecosystem that has the potential to be more inclusive.
It sounds quite ambitious but with nothing to lose, I signed up for the Project xCloud (Preview) as my Microsoft account is still active. Within a couple of hours, I was selected to be a tester for the tech. I don’t know how, but they probably looked at my Gamerscore, shrugged, and gave me the keys. I immediately picked up an Xbox One Bluetooth Controller and I was ready.
I signed in with my approved Microsoft account on my LG Q70, synced my bluetooth controller, and picked a game. I first tried Bloodstained as I wanted to quickly get right into the game with a platformer to test the streaming network. Just like Nintendo’s online NES and SNES, loading the game is time consuming (about 5-10 minutes). After a while, the Bluetooth sync with the Xbox controller wore off and I waited longer for the character select screen to settle. Finally, the game was interrupted by an unstable network connection and I was thrown back to the game select screen.
It was a disappointing start to something promising. Yet, when I returned to the game select, I counted the different games I missed out for this generation that was exclusive to Microsoft: Gears of War, Halo, Ori, and Sea of Thieves. I also saw games I’ve passed on that’s also available for the PS4 such as Hellblade: Senua’s Sacrifice and A Plague Tale: Innocence. Both had good ratings, so it was a good opportunity to try out said games.
I loaded up Hellblade and again, the network kicked me out because of an unstable connection. I chose Mortal Kombat X to quickly go ahead and try the streaming quality of said service. Unlike Bloodstained and Hellblade, I was able to gain access right away even with an unstable connection. At two bars of wifi, I was able to watch choppy story cutscenes, slog through the quicktime events, and finally get a match in with Johnny Cage and Scorpion. The lag time was terrible and I wasn’t connecting with my fireballs and shadow kicks. Scorpion eventually won, so I quit and chose Tekken 7 instead. Again, the same experience bogged down my experience with the choppy cut scenes and control delays during the stream.
It’s not your phone, it’s the network
I remembered I still had a functioning LG G6. While LG Q70 had a larger screen, better Android software (Android 9 vs 8), and better Bluetooth sync (5.0 vs a 4.0) I wanted to test the system on a phone that’s a little older than my current device. I realized, if I’m already having a difficult time with my current phone, I have nothing to lose if I try the service out with an older phone. I went through the same games, and the performance was much better. In fact, they were leagues better. I progressed much further in both Mortal Kombat X and Tekken 7, and I eventually got through the opening credits of Hellblade without any lag or being kicked out of the stream.
Upon closer look, my LG G6 had a full wifi bar compared to my LG Q70, which had a poorer reception. In the end, it was not the power of the device, it was the strength of the network. It was great news because I was using my G6 as an audiobook and a vehicle for Netflix. When my phone clip arrives, my G6 has now become in a way my Xbox One. While I own a Switch Lite and PS4, once the xCloud goes live, I see the potential of playing quite a number of Xbox One games in its library.
However, if your reception is poor, the performance will be dreadful. While the xCloud is in the beta testing stages, I would hope that when the service goes live, they would improve on the lag and the delivery service of said games. I have not tried the new iteration of PS Now, but when I tried the service back in 2018, the performance was quite poor. Also take note that I’m testing on a 2.4 GHz wifi, with a fairly stable connection through a Canadian ISP. I may have the infrastructure required to sustain the stream, however once the activity through my wifi becomes unstable, it would be equivalent to the choppy experience I had with the LG Q70. At this point in this test environment, the stream isn’t sustainable. While it is obvious, a phone clip is recommended for better portability as when the current reception is poor, it would be easier to move to a spot for better reception.
Limitless Potential for Digital Gamers
I could see why Phil Spencer was confident in his approach for not having Xbox exclusives for Series X. I’m an exclusively digital player, so this service would be best for my lifestyle. At the height of streaming services (I currently subscribe to the Canadian equivalent of HBO Max and I piggyback on my housemates’ Netflix and Amazon Prime accounts), it’s a no-brainer to find a way to stream gaming next. Potentially, we could see Smart TVs in the future to come with an Xbox App hidden behind a subscription paywall with access to a limitless library.
It was the dream of Google Stadia to capitalize on this market, but unfortunately its business model of purchasing full prized games pales in comparison to a $15 monthly fee for Xbox Game Pass Ultimate, which bundles xCloud with said service when itlaunches in September.
The xCloud gives us digital gamers a worry-free environment as regards the space on our console hard drives. I really want to revisit Death Stranding again to gain insight to my Amazon Delivery guy’s psyche, however I’m not looking forward to downloading the 80-gigabyte monster into my PS4 hard drive that’s at capacity. With the xCloud, I can just take five to ten minutes to load up Gears of War 5 to get back into the action. (You also can earn achievements.) Hopefully we’ll reach a point in the ecosystem where we could switch the game off without saving and actually continue on the exact moment where we left off; the same way Netflix and Amazon Prime saves your position on Bojack Horseman or The Boys.
This also gives your Xbox the potential to become portable. With a decent wifi and a Bluetooth controller, you could play your games on the go at the mall, in between meetings, and even when waiting at the airport.
A Console Free Future
Speculating into the far future where the Xbox app could be installed on a Smart TV, Phil Spencer may be foreseeing a reality where consoles are a thing of the past. I don’t know about you, but you could literally own a gaming console at the price point of a game. Instead of purchasing Ghost of Tsushima this weekend, I bought a controller with a phone clip at the price point of the Digital Collector’s Edition. With the subscription costing about a Netflix or an HBO Max subscription, I could gain access to hundreds of games. I pay about the same amount for a Playstation Network account and all I really get are the monthly free games and extra discounts on PSN games. If Microsoft perfects this ecosystem the same way Netflix has, it’s definitely a gamechanger.
However, at this point, it is merely speculation on my current experience with xCloud. It could still flop or it could thrive. Hopefully when the network connection improvements are implemented with internet speeds below 10 Mbps and future controllers have better Bluetooth syncs with phones, tablets, and eventually Smart TVs– Microsoft has found a way to pave into the future of gaming without being held back by hardware constraints. It ultimately gives freedom to the gamers.
For now, the time xCloud will be offered gratis with the Game Pass Ultimate is unknown. It is a convenient bonus along with the benefits offered with the Game Pass. Until we see the actual performance of said service in the wild, its potential is at most speculative at this point. Early adopters like myself that fit into their demographic, however will continue to explore this brave landscape of game streaming.
June was quite the exciting month in gaming as The Last of Us 2 finally hit retail along with other notable entries like The Isle of Armor for Pokemon Sword & Shield and Valrorant, among others.
July is shaping to be another month to look forward on account of a diverse lineup of games. It’s all here: VR, returning IPs, new IPs, remakes… You name it, July has got it!
Here are our picks for games to look out for this month!
Marvel’s Iron Man VR (Playstation VR) – July 3, 2020
It’s been a long time since the MCU’s Infinity Saga concluded but the memorable cast of Marvel’s heroes and villains are still fresh in the minds of everyone, especially MCU poster boy Iron Man. PS VR owners are in for a treat as they become the one and only Iron Man in this VR adventure that’s sure to give you the ride of your life.
CrossCode (Playstation 4, Switch, Xbox One) – July 9, 2020
Released back in 2018 for the PC, CrossCode will definitely get your attention for its 16-bit look, and there’s good reason it’ll be releasing for consoles this July on account of the praise it has been getting not only for the nostalgic retro look but also its action and puzzle elements. This blast from the past title is certainly something to look out for.
Story of Seasons: Friends of Mineral Town (Switch, PC) – July 10 (PAL) and 14, 2020 (NA)
If you can’t get enough of the farming life, then you’ll very likely want to get this entry in the game series that introduced us to the joys of farming, Harvest Moon aka Story of Seasons. It’s actually a remake of the Game Boy Advance title of the same name (just with the title change) and has already been released for the Switch in Japan back in October 17, 2019. This July 2020 though, the West will be able to now experience it with an English release for not only the Switch, but also on PC.
Paper Mario: The Origami King (Switch) – July 17, 2020
You can never count everyone’s favorite plumber out when it comes to a game release. Mario is back and is in a new Paper Mario title for the Nintendo Switch. Those who can’t get enough of Paper Mario’s action RPG type gameplay will have something to look forward to now with this newest entry in the series.
Ghost of Tsushima (Playstation 4) – July 17, 2020
It would be a crime to leave this out of the list. Another highly anticipated Playstation exclusive, Ghost of Tsushima, is looking to fulfill your samurai fantasy upon its release where you play as Jin Sakai, one of the last remaining samurai in Tsushima Island during the Mongol invasion of Japan. Bring out the Samurai in you using stealth or head-on sword fighting, and with the developers very hard at work to make the swordplay something worth your while, we just can’t wait.
Destroy All Humans! (Playstation 4, PC, Xbox One) – July 28, 2020
Last month, a classic Spongebob game was remastered. This month sees another well-known title get the remastered treatment. Destroy All Humans was an exciting sandbox title back when it was released back in June 21, 2005 where, as an alien named Cryto, your job is… well… to destroy all humans. It spawned a few more sequels due to its success and we’ll see if lightning strikes twice when the remake launches this July 2020
Grounded (PC, Xbox One) – July 30, 2020
Here’s something for all the Xbox owners. Developers Obsidian Entertainment, of Fallout and Outer Worlds fame, are crafting this interesting title that hits very close to home. That’s because the adventure takes place in your own backyard. Playing as a shrunken individual, you will need to survive against mundane creatures and hazards that became very dangerous at your current size. It’s definitely a quirky new idea and will be interesting to see how it fares when it is released.
Here is the full lineup and when they will be available for Xbox and PC:
The Bard’s Tale ARPG (Console & PC) – June 18
Battlefleet Gothic Armada 2 (PC) – June 11
Battletech (PC) – June 11
Dungeon of the Endless (Console & PC) – June 11
Kingdom Hearts HD 1.5 & 2.5 ReMix (Console) – June 11
Kingdom Hearts HD 2.8 Final Chapter Prologue (Console) – June 11
No Man’s Sky (Console & PC) – June 11
Thronebreaker (Console) – June 18
If you haven’t played the previous Kingdom Hearts titles, now is a good time to start on it! You’ll also be getting No Man’s Sky, which is also getting cross-play capability among a host of improvements over the past year.
All things considered, this is a good month for game pass and if you haven’t subscribed to one of the best services for games out there, maybe it’s about time you do!
I vowed to stop trophy hunting after receiving my 36th platinum with God of War exactly one year ago after purchasing and completing God of War after its first anniversary release. Granted, the AAA title was top-notch and definitely a groundbreaking title for the modern age. It balanced a well crafted story and dynamic gameplay to deliver an achievement in game design. While I enjoyed it for the most part, a part of me continued to compare my trophy stats with friends who have completed the game prior. I needed to get a platinum trophy as three of the eight friends who have completed the game secured their shiny medals. There was a burning desire to secure the coveted trophy even if personally, I had all the time necessary to complete the game and derive enjoyment from it. But somehow, I’ve convinced myself that I cannot fully enjoy the game without the platinum.
Death Stranding came out a good six months later and I picked up my pre-order and proceeded to experience Hideo Kojima’s post-Konami masterpiece. Yet again I started to compete silently with my common friends who play the game. At a certain point, I was ahead, I might even bag the platinum. However, fatigue set in around 40 hours into the game as I found myself building highways to complete missions in Chapter Three to get slightly ahead of friends. After a certain point, I dropped the trophy hunting and completed the game. While I still enjoyed Sam Porter Bridges’ journey, I felt that there was this need to platinum the game to broadcast to the world how much I loved it.
The latest misadventure into this masochistic convention is Final Fantasy VII: Remake. Granted, I enjoyed the experience, but I completed the game on Hard Difficulty just to nab the platinum. If I could repeat the game, I would do the first playthrough on Easy just to enjoy the story. However, I went through Normal because there might be a trophy I would miss out if I went through Easy. (Besides the “Hardened Veteran” trophy, you are able to get all the trophies on whichever playthrough) For the last week, I felt empty knowing that the next entry to this new saga won’t be for a while, but was the extra effort for the platinum really worth it?
My self-flagellating journey began as a friendly match between my core group of Xbox Live friends to get as close to 40,000 gamerscore in two weeks. After a while, we were playing games we wouldn’t normally play for the easy gamerscore. While I could be enjoying better games at the time, I was choosing to waste my time playing through another playthrough of Assassin’s Creed 2 on the 360 to get another easy 1k. When I moved back to my PS3 because of the future promise of a Persona exclusive on that console, I moved on to trophy hunting and my Xbox Live crew followed me to Playstation Network for a grudge match that never ended. We eventually grew out of that mania, but one thing remained, my addiction to hearing the achievement click or the trophy notification. It became a Pavlovian response to motivate me to enjoy said game. In terms of competition, I silently competed with friends’ trophy list.
There are benefits to being a self-professed trophy hunter (my numbers were not even that high as the pros, I stopped at around 36,000 gamerscore at the end of 2013 and my current trophy level is 20 with 37 platinum trophies), throughout the last dozen years of going for that achievement. The biggest one is that I got the most out of my games. If for example, I ended up with a mediocre game or title I didn’t particularly love, I would still try to complete the game and the metric in doing so was completing as much as I could in terms of gamerscore. Another benefit is faced with a time sink game like Skyrim or The Witcher, I know when to stop (when I get the platinum or achieve 1k gamerscore). Because what’s the point of continuing in playing when I’m not rewarded anymore for the game I’m playing? It also got me to finish games I would needlessly grind through because the main story didn’t exactly motivate me to continue (a toss up between not wanting the fun to end or just not motivated to complete it), the trophy system provided a roadmap of what to do next. It proves that you’ve actually played (and enjoyed!) the game.
There were times I would only play just for the trophies. My character build in Skyrim was purposefully created to churn out trophies. I didn’t enjoy my run of Persona 5 because my entire objective was to get the platinum. I went for the bad ending first and then systematically picked off one trophy at a time after that. Do I remember the outcome for the game’s story? No, but I can tell you how I did a third playthrough just to get Satanael and to defeat the Reaper and the Twins to secure the platinum. My Dragon Age Inquisition platinum was achieved through exploiting the glitched Kenchanter (Knight Enchanter) bug, I rushed through the game and the quests to beat the game before the first system update. It made nightmare mode insanely easy with the glitch for an easy platinum. In Final Fantasy XV, I remembered enjoying the journey but feeling extremely frustrated in its later narrative. Was my enjoyment purely because I earned my first Final Fantasy platinum or did I really like Noctis’ quest through Insomnia? In Horizon Zero Dawn, I remembered how I acquired all the collectible quests but not the actual story. I went through all these games and remembered exactly how I got the trophy, but I do not remember the actual game.
Knowing that Nintendo doesn’t have a scoring system made me skip through generations of content. Discovering Bravely Default 2 demo on the Switch was a sad event because I opted for a PS Vita versus the 3DS because I could get double the trophies through PS Vita and my main PS3 or PS4 console at the time. I cannot count how many times I went through a Telltale game just for the easy platinum. I think my lowest moment was when I won a double platinum for I Am Mayo for both the PS4 and PS Vita and completely skipped out on Bravely Default and Xenoblade Chronicles because they had no rewards system. I knew by then I had to stop. When I can remember my gear better than the actual story, I knew for a fact it’s an unhealthy addiction.
Road to Recovery
The first step to recovery was switching off the trophy notification late 2018. I would still secretly check the trophies I earned, but I discovered that I started to play games I actually wanted to play. I still go into phases where I would go for the occasional platinum, but the trophy score was not the priority anymore. I also noticed that I don’t play nearly as much as before nor was I binging through the game just to earn the bling. I spent less on day one releases and was able to discover the joy of sales. I started playing for the game again, rather than for the eventual “achievement”.
Was trophy hunting enjoyable? There were moments where I really feel the catharsis of achieving something. Yet the ugly head of trophy hunting comes back once in a while and I’m launched into that fervent drive to acquiring a platinum. All said and done, it was an addiction, possibly a way of overcompensating for a lack of gaming skill or that insecure badge to prove that I earned the privilege of being a fan of that title. Whatever my reasoning or my justification, it was an unhealthy addiction. Like all things, it’s about moderation. Some gamers really like trophy hunting, it gives them pleasure. For me, besides the moments of vainglory, generally I didn’t really like the achievement. The moment I get it, the buzz lasts for a good minute, at the most five. And just like with every dopamine rush, the long emptiness follows. I fill that hole with other pursuits… outside of gaming. You’d be surprised at how much life is out there, away from video games.
Xbox 20/20 was announced by Jerret West, CVP of Gaming Marketing, as a means to “engage, connect and celebrate with you about what’s in store for the next generation of gaming, including what’s next for Xbox Series X, Xbox Game Studios, Xbox Game Pass and Project xCloud. Every month will bring something different.”
The first of many broadcasts will happen on May 7, where Inside Xbox will be focused on featuring third party games, including the much anticipated Assassin’s Creed Valhalla.
Our goal remains to launch Xbox Series X and ‘Halo Infinite’ this holiday
All 15 Xbox Game Studios teams are hard at work on next-generation games for Xbox Series X and Xbox Game Pass
The best development teams around the world are working hard to have their games ready to play on Xbox Series X this holiday
For PC players, we plan to support the community by making all of our major releases at launch available with Xbox Game Pass for PC, including ‘Halo Infinite,’ ‘Wastelands 3’ and of course, Microsoft Flight Simulator.
We have new updates and titles lined up for Xbox Game Pass for console and PC
We’re expanding Project xCloud into new countries and on new devices—and later this year Project xCloud and Xbox Game Pass will come together, enabling you and your friends to play together in more ways.”
Xbox Series X is scheduled to be realeased in the Holiday of 2020.
Logo battles is where it’s at and with the PS5 logo reveal from a while back, Microsoft have now filed a trademark for a new logo that will make its way along with the Series X when it launches later this year.
Say hello to the Xbox Series X logo:
While it still features the “X” that the console has been known for, its quite a change from it’s iconic spherical logo from way back. Compared to the PS5 logo, which literally just changed the 4 to 5, Microsoft is going for a much more simple and modern design, which fits quite well with the look of their new Xbox.
Microsoft have almost bared all of the pieces to their next generation offering and frankly, all the pieces are looking really good, from hardware to the controller and even to features such as quick resume. Apart from launch titles, pricing is probably the last bit of info that Microsoft will want to reveal as they have probably learned from their Xbox One fiasco from years back.
The Xbox Series X is still scheduled to launch in the Holiday of 2020.
The next generation of consoles is nearly upon us. Towards the end of the year, we will finally get to see the PS5 and the Xbox Series X, with both packing monstrous power that will surely put the current generation to shame. We keep mentioning the PS5 and the Xbox Series X side by side since they have been in direct competition with each other ever since a few generations back.
Phil Spencer thinks this may not be the case anymore.
In a recent interview with Protocol, Spencer shared his views on the upcoming generation and how the Xbox is positioned in such a way that the PS5 is no longer it’s main competitor in the space:
“When you talk about Nintendo and Sony, we have a ton of respect for them, but we see Amazon and Google as the main competitors going forward,” Spencer said. “That’s not to disrespect Nintendo and Sony, but the traditional gaming companies are somewhat out of position. I guess they could try to re-create Azure, but we’ve invested tens of billions of dollars in cloud over the years.”
Microsoft had, for a lack of a better term, given up on the current generation to focus on the next. The launch of the Xbox One was rocky to say the least and even the succeeding iteration, the One X, was not enough to save the day even though it was by far the most capable system in terms of specs and services.
Over the years, Microsoft went back to the basics, focusing efforts on backwards compatibility across all Xbox generations, ensuring a smooth transition for all users. Xbox Gold and Game Pass have been fantastic services and arguably better than its PlayStation counterpart in terms of value. Microsoft has laid down the foundation for the next generation, one that sees them in direct competition with Goodle and Amazon, with the coming of xCloud.
“I don’t want to be in a fight over format wars with those guys while Amazon and Google are focusing on how to get gaming to seven billion people around the world,” “Ultimately, that’s the goal.”
xCloud is their goal moving forward, getting everyone to play Xbox games on any device imaginable that’s capable of streaming media. The Nintendo Switch has shown us that gaming on the go is definitely something that people want, so you can only imagine the potential of being able to play a whole library of Xbox games on the go. It’s definitely a very enticing proposition.
If Microsoft is able to pull this off, and they indeed have the resources to do so, they will be carving a huge chunk out of the next generation for themselves and with Stadia off to a shaky start, the Xbox Series X may have already won the battle as early as now because of Spencer’s vision and leadership.
The PS5 is still looking to be THE game console everyone turns to but it’ll admittedly take a lot of catching up to do, something they are clearly capable of. As we eagerly await the official PS5 announcement, we can only predict what Sony has in store for us but one thing is for certain, the next generation will clearly blow us away with how we experience gaming as a whole.
PlayStation isn’t the only one with free monthly games! If you’re an Xbox fan and subscribed to either Xbox Live Gold or Xbox Game Pass Ultimate, then you’re in for a treat because the free games for February have been revealed.
Check out the trailer below:
For February, you’ll be getting a mix of nearly all genres with the following lineup:
TT Isle of Man (February 1-29, Xbox One)
Call of Cthulhu (February 16-March 15, Xbox One)
Fable Heroes (February 1-15, Xbox 360 compatible with Xbox One)
Star Wars Battlefront (February 16-29, Xbox 360 compatible with Xbox One)
Looking forward to playing any of these games? Let us know in the comments below!
Our team is hard at work on E3, we look forward to sharing with all who love to play what's ahead for us. Our artform has consistently been propelled by the cross-section of creativity and technical progress. 2020 is a milestone year in that journey for Team Xbox. #XboxE3#E32020
For the second year in a row, the spotlight will be front and center for Xbox and there would be no better time and place to pull out all the stops and convince consumers that the Xbox Series X is indeed the way to go for the next generation. They’ve built a strong foundation with moves such as acquiring a lot of studios to beef up their exclusive titles as well as bank on backwards compatibilityto make the transition seamless for the existing fanbase.
E3 2020 will take place on June 9-11 at the Los Angeles Convention Center.
The next gen “war” is heating up and with Microsoft pretty much conceding this generation in order to focus on Project Scarlett, or Xbox Series X as it’s now called, they have made quite a number of strong moves that not only pushes them back in contention, it also makes them look like the stronger candidate heading into the 2020 Holidays.
One such move is Backwards Compatibility, something Phil Spencer and Xbox have been preaching for quite a while now. If you’ve been playing on the Xbox ecosystem, you’ll be glad to know that the latest Series X will support backwards compatibility starting on day one for Xbox One games.
“We wanted to make sure we had that, day one, we could deliver on the compatibility promise, and so I’ve been playing quite a few [Xbox 360] games on my [Xbox Series X] and Xbox One games on the [Xbox Series X] and that’s just to ensure that we can be there day one” – Phil Spencer.
“We have thousands of games that run on Xbox One today… We want those games to be able to come forward with you but we also want your services to come with you. We want your gaming legacy to come with you, whether that’s your Gamerscore, whether that’s your friends list, all your Achievements, your game saves, all of that should come forward so there are no barriers for you as you think about moving forward.” – Jason Ronald
Microsoft have been working on backwards compatibility for years and it seems that they are slowly reaping the benefits already, with gamers taking notice to the pro-consumer approach as they move into the next gen full steam ahead.