Starfield’s May 15 Update Bringing 60 FPS to Xbox Series X and More
In a nutshell
- A huge Starfield update is coming on May 15 with multiple quality of life additions
- Starfield is finally getting new display settings on the Xbox Series X
- Starfield is getting 30, 40, 60, or an Uncapped frame rate on VRR displays.
- Players can now prioritize between visuals and performance while trying to maintain the frame rate target.
Bethesda has announced that Starfield‘s latest update, which is scheduled to arrive on May 15, is finally adding various display settings on the Xbox Series X.
A 5-minute video released today outlined the various updates to the game, which include improved surface maps, new gameplay options like difficulty toggles, Ship Decoration mode, and much more.
Here’s an overview of the many additions of the update:
- Improved surface maps – We’ve heard your feedback, and we’ve made some big improvements to surface maps, so you’ll always know just where to go and no longer “get lost” on the way to your parents’ place (and they weren’t buying that excuse anyway, you should really go visit them).
- New gameplay options – For those of you who like a bit of an extra challenge or want to make some aspects of the game easier, you can customize your experience with brand new options in the Settings menu. Want to make ground combat harder but ship combat easier? You can do just that!
- Added Ship Decoration mode to the interior of Ships – now you can decorate your ships just like you can with Outposts!
- Added Tabs to Container menus to make managing your inventory easier.
- Added the ability to change Traits and appearance after entering the Unity.
- Added Dialogue camera toggle in the Settings.
- Added Display settings for Xbox Series X to prioritize Visuals or Performance (Series X).
Starfield players on Xbox Series X will also enjoy various display settings, the details of which you can see below:
- Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
- Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.
A full list of bug fixes can also be found on the Bethesda website.