As was pre-empted by the trophies, it was confirmed by Naughty Dog that The Last of Us Part II will be getting a huge update on August 13 that will add Grounded Difficulty, Permadeath Mode, and a host of new features and modes.
In a post on the PlayStation Blog, Naughty Dog confirms the update, describing Grounded Difficulty as the ultimate test by “making enemies deadlier and ammo, upgrade, and crafting materials incredibly scarce, but also removing invaluable tools for survival, such as disabling Listen mode, deactivating elements of the HUD, and more,” and you won’t need to finish the game to unlock the difficulty setting.
Permadeath mode will be a custom mode with no second chances, meaning you’ll start from the beginning if you die. You can choose to enable the mode with checkpoints on a per chapter or act basis, which will make things a little more bearable.
Both Grounded and Permadeath will give players additional trophies.
There will also be about 30 graphical along with several audio modifiers that will allow you to experience the game in a new light. Check out some of the samples below!
There will also be some gameplay modifiers, which you can access via the extras menu, such as the following:
Mirror on Death
Bullet Speed mode
Infinite Melee Durability
Infinite Listen mode Range
Touch of Death
On top of all that, a number of frequently requested improvements will also be included in the update, such as:
Saves now display playtime up to the second
Film Grain Adjustment option
Disable Listen Mode option
Motion Sensor Function Aiming option
Arc Throw HUD Display option
Aiming Acceleration Scale option
Aiming Ramp Power Scale option
Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay
Will this update bring you back into the game? The Grounded update is scheduled for August 13 for The Last of Us Part II, exclusively for the PlayStation.
Fall Guys: Ultimate Knockout is loads of fun and in fact, it has become the top grossing game on Steam as of late! Who would have thought that a multitude of jelly bean-like competitors vying for crows would be so much fun?
Now, everyone wants a piece of the pi… bean, even KFC and Clash Royale, who have since tweeted out that they would love to see a Colonel Sanders and Pekka skin on the game.
Metal Gear and Ghost of Tsushima skins? Why surely!
IO Interactive wants some of that Bean47 action as well…
They’re also playing a cute little game with CD Projekt Red, checking as to whether Cyberpunk 2077 or The Witcher will make a better fit in Fall Guys land.
G Fuel and Chuck E. Cheese join in on the hype!
That’s not all, even the Washington Capitals, a National Hockey League team, wants in on the fun as well. Get Well Gamers, a charity that provides hospitals with video games, have also expressed their interest in the game.
It’ll be interesting to see how Mediatonic respond to these requests. As an Indie developer, the success the game is experiencing could be overwhelming and couple that with these requests from different brands, it may be all too much to take in. We’re enjoying the game and we hope that the developers find ways to make all of this work out!
The Last of Us 2 received 2 new trophies, “Dig Two Graves” and “You Can’t Stop This”, teasing an update that will test your survival skills in the game.
PowerPyx, the unofficial go-to guide for everything trophy related, confirms that the next update will include Grounded difficulty and Permadeath mode to an already difficult experience.
The harder trophy among the 2 would certainly look to be completing the game on Grounded mode, which will probably be similar to the first game and will remove listen mode, the HUD, and harder enemies, among other modifiers.
Permadeath may sound intimidating, implying that you’ll have to repeat your progress upon dying, but based on the description on the trophy, you can earn it on any setting which will probably allow an easy difficulty playthrough. Maybe.
In any case, we’ll keep an eye out for official updates from Sony and Naughty Dog. In the mean time, trophy hunters should get ready for a real challenge.
Two months after the first Night City Wire Pilot Episode and with four more months to go before the actual launch, the second episode paints a clearer picture of what to expect from the physical world of Night City. This episode takes a closer look at the actual in-game your main character, V, will experience through your distinct choices: both character-wise and through their arsenal.
At the start of the game, V will have to make a choice between three options: Charmander, Squirtle, and Bulbasaur. Kidding aside, there are three lifepaths to choose from: Nomad, Street Kid, and Corpo as shown on the Lifepaths trailer.
The Street Kid grew up in the mean streets of Night City and has done everything they need to survive the harsh and bitter realities of a hyper-capitalist society. They’ve dodged cops, made deals with gangs, and they know the ins and outs of metropolis. They know the fixer to butter up and they know which gang they don’t want to piss off. Their lifestyle is feast and famine and it’s determined by their next job.
The Nomad hails from the Badlands outside of Night City and grew up with other nomadic tribes. They’ve survived the harsh desert wastes ravaged by global warming through the reliance on their tribal family. However, they value freedom most of all and their life has taken them to seek their fortunes in the new urban jungle of Night City.
The Corpo wage their high stakes cutthroat business deals behind Arasaka boardrooms through corporate espionage and day trading where they must perform and capitalize or die by the deals they’ve failed to secure. They’ve been double-crossed and left to hang and they must now traverse Night City to reverse their bad fortune.
Each backstory is different from each other and will lead you to different paths, dialog choices, and missions.
Your Class Determines Your Choices
As a complete RPG experience, your choice in the Lifepath will determine the pathway to your success in the game. V eventually progresses from being a lowly merc to a legend just like Johnny Silverhand and your origins definitely determine the way you play the game. Besides the obvious three playthroughs to see every choice made and missed in previous playthroughs, the experience will definitely differ with each disparate game experience. Once you’ve made a choice on your Lifepath, the bonuses and drawbacks carry over throughout the game and even beyond the post-game experience.
With the example being the quest of dealing with a gun running Maelstrom Gang, each experience will differ according to which Lifepath you would take. One way your Lifepath choice will matter are the dialogue options that unlock depending on your class.
It gives different classes a variety of options to succeed in different missions. A Corpo would know that the exec dealing with the Maelstrom Gang is Meredith Stout and you will know her interests, motives, and insider knowledge about this deal. A Nomad would know the intricacies of the Maelstrom Gang and with the tribal knowledge from the Badlands, you know what makes the gang tick. A Street Kid may be at a disadvantage with this deal not having the insider knowledge that a Corpo or Nomad would have. However, given their connections with Fixers like Padre, they can have an edge when dealing with nuanced situations like if the gang wanted some substances only a Street Kid can provide. Fixers are also revealed to be territorial with Padre taking on Haywood and other fixer Dexter introduced in the previous episode having his own territory. A Street Kid would have this knowledge and how they use this knowledge would give them an edge depending on the situation.
Lifepaths will matter and Cyberpunk 2077 will make sure that your choices matter as well.
The Music of SAMURAI
Johnny Silverhand makes an appearance with his anti-establishment band SAMURAI in this episode. With a cool blend of synthpop and punk rock, they create the general mood of the game. The general theme of the game is making a mark on Night City either as any Lifepath that you choose and with the aid of Johnny Silverhand and what he represents, the music will be integral for the overall gaming experience.
Swedish hardcore punk band “Refused” brings SAMURAI to life. While they were not gamers in the very sense of the word, they were able to relate to Johnny Silverhand and what they represent in the world of Cyberpunk. The interviews with the band members touch on how they as a band agree with Johnny’s philosophy and with that, their music synchronizes with it.
The episode ends with the Tools of Destruction trailer that highlights the arsenal V encounters and utilizes through the game to rise up the ranks in Night City. The arsenal ranges from different gun types to melee weapons featuring thermal katanas, and cybernetic mods, which highlighted arm blades and rockets launched from V’s forearm.
The designers at CD Projekt Red spent a lot of time merging the FPS gameplay with the heavy RPG elements from the tabletop adaptation. While equipment and cybernetic modifications play an important role to the character progression, what separates it from its FPS counterparts is how V progresses in the game with heightened accuracy, reload speed, and power. The increased skill structure readies V in taking on all the challenges in their environment to the highest challenge of the game.
Weapon types are separated by rarity ranging from common, uncommon, rare, and legendary. They are acquired via purchase or through looting through loot caches or from enemies. The more powerful legendary weapons are hinted to be only possessed by certain individuals that must be killed to acquire. As an RPG, I presume they can also give you said legendary weapon if you do them a favor that comes once in a lifetime. Not everything has to be resolved through violence.
Guns, Lots of Guns
As Night City Wire only has thirty minutes in every episode, a lot of focus fell on the guns. There are three gun types that have been specified through the segment:
Power types are more akin to contemporary guns but have an advantage using their firepower to ricochet bullets to catch enemies behind cover. Tech types rely on electromagnetic attributes to shoot through walls, doors, and are great for infiltrator types. Smart guns are strengthened by their guided projectile technology able to take on multiple enemies in hard to reach areas. I’m intrigued by smart weapons as they’ve revealed an eight-barreled shotgun that can target eight separate enemies at once. However, whatever firepower you do possess, your enemies do as well. As much as you’ve rendered cover obsolete for them, they can do the same to you.
Weapon mods such as attachments in the form of a scope and silencers give your guns an edge given a situation but also software mods increase the attribute of the gun as well giving it better accuracy, power, reload time, and firing rate. Ammo types can also be changed from non-lethal types to chemical rounds as well.
Each gun also differs depending on the manufacturer of said weapon. Tsunami Defense Systems, manufacturer of the Tsunami Nekomata sniper rifle focuses on the tech aspect of the said rifle giving it an edge against enemies hiding in opposite rooms waiting for an ambush. Budget Arms’ Carnage, a powerful shotgun provides a more down and dirty feel when taking on enemies head on.
I’m curious what else the next (and probably final) episode of Night City Wire will offer. They’ve already shown the physical aspects of combat as well as other stylized modes of storytelling from the previous episode. For the next episode, I hope they show netrunning and how that factors into an already huge game with crazy amounts of content.
Are you ready to unload your life when Cyberpunk 2077 releases on November 19? We are.
The second episode of Night City Wire has come and gone and boy, a LOT of new information to build up the hype for the upcoming title from CD Projekt Red, Cyberpunk 2077.
If you failed to catch the whole episode, you can check it out in the video below:
As shown during the first Night City Wire Episode, you’ll be able to choose how your character will start out as – Nomad, Street Kid, or Corporate. This is your “Lifepath” and each path will provide a distinct introduction to the world of Night City, with different events and choices that will shape your gameplay experience throughout the game.
Each Lifepath choice will offer you a vastly different intro depending on your choice – a different mission, a different set of characters to interact with, different dialog choices, etc. As such, what Lifepath you choose will ultimately shape your journey throughout Night City.
You can check out a detailed run through of Lifepaths below:
The next part of Night City Wire discussed the various weapons V can choose to equip himself with in the game. There are guns, cyberware weaponry, and even instances where you will be forced to duke it out melee style and it is up to you as to which weapon you will use throughout your foray into the most dangerous city of the dark future.
View the various tools of destruction walk through below:
Cyberpunk 2077 immerses you in the world of Night City Wire and with it, you’ll have to become a true SAMURAI yourself. Swedish hardcore punk band “Refused” did just that, as they talk about the creative process behind becoming SAMURAI, the in-game chrome rock legends of Cyberpunk 2077.
Check out the full transformation as well as interviews with the band members below:
Cyberpunk 2077 is a vast and rich world of lore and players who wish to dive deeper into the world and you can do just that as “The World of Cyberpunk 2077” is now available through the Dark Horse Books site.
Fan of collectibles? Make the first Gear’s first Cyberpunk 2077 themed figure, Trauma Team Elite Response Unit, as part of your collection. This 15-inch, hand-painted figure will set you back $350 and is available for pre-orders now.
Cyberpunk 2077 is scheduled to release on November 19 for the PlayStation 4, Xbox One, and PC. Fans taking on the next generation consoles will be glad to know that there will be afree next-gen upgrade for owners of the current-gen versions.
Crash Bandicoot is finally getting a new game as Crash Bandicoot 4: It’s About Time is set to make a splash on October 2 for the PlayStation 4 and Xbox One. While it could be argued that the Switch is a great place to experience the game, there has not been any indication of the latest title making its way to Nintendo’s portable until the Internet decided to do its work.
Twitter user SunwerPrower found a small hint of this possible port by checking out the script of the Crash Bandicoot 4 Website, indicating that there could be a Switch port somewhere down the line if the website code is accurate.
What was stopping Toys for Bob and Activision from announcing this in the first place, we’re not quite sure, but if anything, Nintendo Switch users would definitely love to see the game get ported over, just like it did with the recent N. Sane Trilogy and Crash Team Racing. Maybe saving it for a Nintendo direct?
As always, some salt is to be taken with this, but we’re hoping for the best and more platforms can only mean more Crash goodness for everyone!
Crash Bandicoot 4: It’s About Time is currently scheduled to launch on October 2 for the PlayStation 4 and Xbox One.
If you haven’t jumped on the Fall Guys: Ultimate Knockout hype train yet, you’re missing out. Just ask the 1.5 million (and counting) new players that played the game within the first 24 hours since it launched, quickly climbing up the Steam and Twitch rankings over the weekend.
Developers Mediatonic and publisher Devolver Digital have got a certified hit on their hands, and despite the server hiccups during launch, the game has gone on to be the perfect game for those short “stress-free” sessions.
In fact, over the weekend, it became the number 1 top grossing and top selling game on Steam!
Fall Guys: Ultimate Knockout is a Takeshi’s Castle inspired game where players battle it out across multiple rounds to claim the crown. Each round, a number of players get eliminated and you’ll have to keep your wits about you to get the W. Sounds simple? Not quite!
The past few months saw what could have been the best stretch of quality games in recent memory. With games like the highly anticipated Final Fantasy VII Remake and Last of Us Part II, to brand new IPs like Ghost of Tsushima, one can only look forward to more as we head into the next generation.
August looks to slow down the pace a bit in terms of high profile releases but there are a number of gems spread throughout the month, like Horizon Zero Dawn for the PC, Battletoads for the Xbox One and PC, Fall Guys for the PlayStation 4 (which is free for PS Plus Subscribers), and No Straight Roads.
Here is your game release calendar for August 2020:
Fall Guys: Ultimate Knockout (PS4)
Skully (PS4, Switch, Xone)
Fast & Furious Crossroads (PS4, Switch, Xone, PC)
Horizon: Zero Dawn (PC)
Is It Wrong to Try to Pick Up Girls in a Dungeon: Infinite Combat (PS4, Switch)
A Total War Saga: Troy (PC)
UFC 4 (PS4, Xone)
Pathfinder: Kingmaker (PS4, Xone)
Microsoft Flight Simulator (PC)
Rogue Legacy 2 (PC)
PGA Tour 2K21 (PS4, Switch, Xone)
Samurai Jack: Battle Through Time (PS4, Switch, Xone)
No Straight Roads (PS4, Xone, PC)
Final Fantasy Crystal Chronicles: Remastered (PS4, Switch)
Tell Me Why: Chapter 1 (Xone, PC)
Surgeon Simulator 2 (PC)
Captain Tsubasa: Rise of New Champions (PS4, Switch)
The Final Fantasy VII Remake has been well received around the world and just recently, Square Enix has announced that the game has sold more than 5 million physical and digital units combined, which makes it the highest selling digital release by Square Enix for the PlayStation. Considering a PS only release due to timed exclusivity, this number is quite impressive to say the least.
In fact, it might even sell much more in the days to come because if you’ve ever wanted to try it out, now would be the perfect time as the game is now discounted by 34% until August 19 on the PlayStation Store.
Check out the links below depending on your account region: