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Been playing Genshin Impact? No? Well you should! It’s a great game, it’s free, and has a supremely talented voice acting cast. Coming this November 11, the version 1.1 content update will go live across all platforms and with it, new quests, a new event, and new characters to waste your primogems on. Genshin Impact will also be playable on the PlayStation 5 via backwards compatibility with improved visuals and faster loading times.

Video from IGN

The new additions to version 1.1 are as follows:

  • 4 New Characters – Childe (5 star hydro archer), Zhongli (5 star geo polearm), Xinyan and Diona (4 star)
  • New Quests – will include the finale of the Liyue chapter and more character specific side quests
  • Seasonal Event ‘Unreconciled Stars’ – a two week event “which calls on all players to fight back against a sudden and terrible catastrophe facing Teyvat” that will offer various rewards including the 4 star character Fischl.
  • Reputation System – build reputation with the cities in the game and claim region-exclusive rewards
  • New Items – Portable waypoint, portable stove, treasure compass, oculus resonance stones which will mark nearby Anemoculi and Geoculi, and a Wind Catcher item which stores anemograna.
  • Monster Cameo – A new special character called the Forrest Hilichurl will be added “as an in-game cameo of our company president, Forrest Liu, in hilichurl form,”

Genshin Impact is now available for the PlayStation 4, PC, and mobile devices.

Riot Games has found to find ways to impress at its broadcast of its annual international tournament – League of Legends World Championship (Worlds) in the previous years. Some of these feats include a life-size dragon crashing the Bird’s Nest in 2017, Augmented Reality counterparts joining K/DA on-stage in 2018, and the Holonet technology used at AccorHotels Arena in Paris last year.

This year, Riot has stepped it up with an elaborate mixed-reality (XR) stage. This was done with the help of over 40 XR artists and technicians, co-produced by Possible, and a modified version of the Unreal Engine. Unreal Engine renders the XR environments at 32K resolution and 60 frames per second in real-time.

The hype for the upcoming Grand Finals on Saturday, October 31 at 6 PM, Philippine Time is definitely real so join us in seeing who takes home the championship tomorrow!

Virtual music group K/DA has just released the music video for their brand new track MORE. The song features Madison Beer, SOYEON and MIYEON of (G)I-DLE, Lexie Liu, Jaira Burns, and digital artist and producer Seraphine.

MORE is the title track of K/DA’s upcoming EP, ALL OUT which is coming out on November 6, 2020. The EP will have five tracks – THE BADDEST, MORE, I’LL SHOW YOU, DRUM GO DUM, and VILLIANS.

You can find out more about the group on Twitter and Instagram!

Watch Dogs: Legion (Check out our review!) is out and if you’ve been playing it, you’ll want to build your citizen army with every person you meet off the street. Will Bob the Butcher and Thomas the Train Engine That Could contribute to your dream team? Probably not, because while anyone can be recruited, not everyone will be a solid addition to your dream army. You gotta be selective and this Newbie Guide will help you with the groundwork.

Choose A Fighter Not A Lover For Your First Operative

It’s really great that you could choose anyone as your first operative, but I’d choose Sid over by the pub who can throw haymakers like no other and deals extra damage when drunk. Physicality over mentality is a good bet as your first operative. Because with a starter set, you still don’t have your tech infrastructure built and there is a big chance that you will be taking more damage than dealing it. 

For best results, choose an operative that can take more punishment. You never know if you will need to take on a survival mission right away when recruiting your dream team from the pub. Also when recruiting, check out their stats first. If you’re gonna choose a glass cannon, make sure they can knock a bloke out with one punch before they get you.

Recruitment missions are full-on radiant quests given at random. It can be as easy as blowing up a weapons cache remotely two blocks away or it can be fending off an army of Clan Kelleys while you protect Mandi from Camden who’s skimming ETOs from her Mini Cooper. Hopefully Mandi comes with Uniformed Access because that extra ETO signing bonus isn’t worth a mouthful of lead.

Complete The First Mission ‘Reporting For Duty’

If you’re thinking of going around recruiting every possible person to join your cause, I suggest you finish the First Mission right away. It is easy enough to complete given that your operative probably has one good skill, you’ll need a lot more than that to take on the system.

Completing the first mission nets you a Hacker and a Construction Worker in the end. Not only are they useful, they also come with a full set of skills and load outs. This is the exact reason why I deterred you from getting a hacker from the start because the game will give you a stacked Black Hat when you complete this quest. While your hacker may differ in each game, the hacker that I got had a shock special that could shock an Albion soldier a block away. They also came with unlimited key downloads even if the surveillance camera is in the other room. The Construction Worker gives you access to a Cargo Drone, which allows you to reach higher buildings. It’s great when you have no drones to summon at a mission, they bring their own.

All you have to do is complete several Borough Challenges and complete the Borough Mission. It requires you to survive an Albion ambush in the end. That’s why I recommended a beefed up musclehead to start off with. Chances are your hacker would not be able to withstand a swarm of special ops with assault rifles.

Complete the Westminster Borough Mission for the Spymaster

You can pat your starting op on the back for surviving their first mission, but right now, you have two specialists that clearly outclass them in ability and in functionality. You could scour London for another burly fighter, but I suggest you complete the Westminster’s Borough Mission. You only have to finish two challenges and the mission involves moving your spider-bot to the top of the Westminster Tower. It’s pretty much a platformer and you get a Spymaster as your reward.

Spies are great fighters and they come with their own spy watch and spy car that can cloak and a silenced P9. With your hacker, construction worker, and your spy, you pretty much have a starter set of soldiers to take on the evil army, until well someone gets hurt and you need a replacement. 

Optional: Join the Underground Fist Fighting Match

You still have your beefy first operative, right? Take the first mission across from the pub and you can have access to the Bare Knuckle Challenge street fighting match. You go through four rounds each time and once you complete it (if you chose an actual fist fighter as your first operative like I told you, the matches will be easy), you have access to some mean machines. Save their profiles for later use and you have a backup just in case your Spy or your first operative end up shot and left in a gutter somewhere.

Get A Shotgun and Drone Protection From Your Tech Points

As you move up the food chain, you notice that your Tech Points are starting to build up. I suggest getting some easy to use protection for your guys. A Shock Shotgun has better firepower than your shock pistol and could easily headshot your adversaries. Drone Protection is a must and if you could find a way to permanently deactivate them or hijack them, it would be even better because they can get quite annoying when they start to swarm. 

Spend On Deep Profile and Recruit an Albion Double Agent

If you have another extra 25 points, I suggest allocating them into Deep Profile as soon as you can. If you haven’t noticed yet, a lot of recruit-able operatives are regular chumps who can do one or two cool things, but most of them don’t really add any value to the team. Plus the favors they ask from you are too detrimental and time consuming. You wonder why Clan Kelley and Albion have better guys besides the fact that they pay too much. How do you get one on your team?

Deep Profile allows you to access their personal lives and schedules and find ways to get them more sympathetic to your cause. It involves doing an extra step before starting their recruitment mission. It’s worth it considering that a lot of them have Uniformed Access to restricted areas and they probably come with two extra perks and an additional unique weapon load out. They are worth your while. 

So the next time you trespass into a Clan Kelley stronghold, an Albion base, or a SIRS facility, shop around for good candidates. Save them into your Team archive and please, try to avoid knocking them out, or you gotta do them three favors instead of just two.

There you have it, a starter guide to getting your own army for Watch Dogs: Legion. Of course, we won’t spoil everything for you, but this will definitely get you the manpower you need to bring DedSec back on the map.

Let us know who your favorite operative is in the game!

2020 has no lack of fine games that everyone can consider to be possible Game of the Year winners. You’ve got the likes of Final Fantasy VII Remake, Ghost of Tsushima, Hades, and even the highly controversial The Last of Us Part II. Even with these fine titles, there is one game that is so anticipated and so hyped that a lot believe it to be the Game of the Year even though it hasn’t even released yet and that’s CD Projekt Red’s Cyberpunk 2077. Unfortunately, Keanu will have to settle for next year.

Earlier today, CDPR made the tough decision to delay the game again, with the new release date being December 10. Due to this, Cyberpunk 2077 has now forfeited its eligibility to participate in The Game Awards for 2020. The announcement was made by none other than Geoff Keighley himself.

Citing challenges to making the game compatible across 9 versions, CDPR have decided to delay the game by 3 weeks, taking on a new launch date of December 10. With 3 delays under its belt, who knows if there could be another delay, but then again, this would only mean good things for the quality of the game.

If schedules hold true, and they rarely do in the time of COVID, Cyberpunk 2077 will be facing stiff competition next year from the likes of Horizon Forbidden West, God of War Ragnarok, and maybe even Final Fantasy XVI.

The OMG Review
Our review format is not your usual fare and we’ve broken it down into 3 very simple ratings!

“Buy it!” means that the game deserves a place in your collection. Be it day 1 or a slightly delayed purchase, it’s hard to go wrong with this title. In numbers, this is around an 8/10 and above.

“Wait for it…” means that the game probably isn’t worth it at its day 1 price point, we suggest you wait for a sale before jumping in. In numbers, this is around a 5 – 7/10.

“Ignore it!” means that the game is not something we’d recommend playing, whether it be now or in the near future, unless you want to intentionally hurt yourself. Let’s not even go to the numbers for this one.

Sneak Peek
  • Release Date: October 29, 2020
  • Platforms: PlayStation 4, Xbox One ,PC
  • Genre: Open World Adventure
  • Similar Games: Watch Dogs 1 and 2, Grand Theft Auto V
  • Price: Starts at PHP2,495

I feel that most of Ubisoft worlds intersect with the same theme and subject matter, and the Watch Dogs franchise is no exception. However, in terms of standing out, the last two games have blended into the background having a lot similarities with other games in its genre like Grand Theft Auto and Saints Row.

From a non-player looking in, Watch Dogs seemingly lacks the core identity their flagship games have built over the years like Assassin’s Creed and The Division. Watch Dogs: Legion seeks to set itself apart from the other properties with its single minded proposition where you could be anyone and everyone, a direct reference to the hacktivist group Anonymous.

London is the stage where the story has been set and hacktivist group Dedsec intercepts a signal threatening an attack on the Parliament Building. Events go sideways and Dedsec has been branded a terrorist organization and the now fractured collective desperately seeks out the help of any of their available operatives. That is where you come along: to help rebuild this underground organization from the ashes of their former self while dodging local gangs and the new security corporation – Albion – who has turned London into a police state. All the while, the elusive hacker organization Zero Day who set all these events into motion, watches from the shadows, their next move a mystery…

The Hero is YOU… and Everyone Else.

At first I felt that Watch Dogs: Legion tries to pander to our kind of Millennial/Gen Z archetype who peruses the gig economy to make a living. When selecting your first operative, the selection of people are diverse and can range throughout a multicultural set of individuals with different disciplines and backgrounds. It was quite a nice touch to note that my choice of operatives here were different from my colleague.

I selected Dave Cooper, an IT specialist for better tech proficiency over an ex-military grunt or a novelist who has a background in cryptocurrency (because why do I want to play as myself, I already live it).

You eventually make it to your safe house where you get training on how to traverse this brave new world. I actually appreciated how they made this tutorial mission fresh as I usually get bored with this part of the game as we’ve come across this trope on this genre way too many times to count.

Rewards have been divided into the crypto ETO, which we use to purchase gear for each of our operative’s wardrobe. The other currency are Tech Points, in which we could purchase new gadgets or upgrade our existing ones to help us take on surveillance drones and recruit better operatives, even the ones who have a low opinion of Dedsec. We start off with an infiltrator spider-bot that helps with remote hacking and AP Cloak that makes you invisible for 20 seconds. Each up-gradable tech is divided into three levels, each one with their unique component to boost you up for the long haul. Finally Masks are another cool cosmetic collectible to add your endless collection. They protect your identity while keeping you either stylish or comedic.

While it feels like our chap Dave Cooper will be our sole eyes and ears for the rest of our Watch Dogs: Legion journey, as soon as you get out of the safe house, you’re able to recruit potential Dedsec operatives at Connie’s Pub. I recruited a former car thief who wanted me to steal a car they’ve been arrested boosting and drive it into the River Thames. It became a two for one deal as once I completed his mission, I ended up recruiting his best friend as well.

Each operative has their unique skill, perks, and also drawbacks. My initial operative is great with hacking, but merely average with fighting. One of my new recruits has a gambling problem, so while he sometimes wins some ETO for me, I lose out just as much. The good news is that you have the ability to retire every operative including your very first recruit. (Sorry, Dave) I eventually dismissed the gambler to stop the uncertain gain and loss of ETO. Other operatives come with their unique load outs, with one of my starter recruits owned a silenced P9 while another packed their own shock rifle. Other drawbacks include quirks that call attention to them losing out on stealth, increased jail times if caught, permadeath for some of our unlucky operatives, and our personal favorite… some of them just randomly die on the spot. Nobody shot them, nobody ran them over, Light Yagami just wrote their name on the Death Note and then gone.

Recruitment Missions begin as soon as you hear a potential operative’s story. They can range from escort missions, to hacking missions, to survival missions. After a dozen or so missions, the novelty wears off and they become for a lack of a better term, radiant quests. For some operatives, the missions are worth it as I’ve recruited better fighters with more combat training thus I can survive an ambush far more efficiently. For most recruits, it is best to check on their status and see if they’re worth pursuing. You can lose recruits by failing a mission as well. Lost recruits could not be reclaimed again, so if you have a recruit you’ve set your eyes on, don’t fail that mission. However, if you do, accept their fate and move on as you have the whole of London to rally to your cause. As you progress through the game, you get higher tier operatives with more unique weapons, abilities, and personal drones & vehicles to change up your play style and try out new strategies.

As virtually almost every single citizen in London is up for grabs, the ecosystem is set up that these same NPCs that you randomly attack or run over with your bad driving can leave a lasting consequence on their perception of Dedsec. I have a potential recruit who I knocked out to download information on some medical files for another mission. It turns out that they have access to medical facilities that Dedsec could use. I eventually utilized Deep Profile so I could recruit said operative by doing them an extra favor / mission through the use of information from their stolen data. That tactic also works for potential recruits who already have a low opinion of Dedsec to begin with.

watch dogs: legion deep profile

This has become my favorite part of the game because of how every bystander in the game could potentially become part of the main story. For the longest time, bystanders in open world games were merely walking liabilities who slow down your progress when they become collateral damage. Now every citizen is a potential recruit or a future enemy. It’s a fun dynamic that actually sets it apart from the typical open world game using the same tired system of completing quests and finishing side missions with the same generic protagonist auto-generated by the same game devs. I don’t know about you, but I often wonder about the faceless majority that populate any given open world game. Why does the chosen one douchebag get to have all the fun?

Hacking Is Your Weapon

Just like the previous games, the main draw of the combat system has been the hacking capability. You still are able to use physical combat in the game with melee fighting if you’re caught trying to infiltrate and every character is equipped with a shock pistol to fend off enemies. Some operatives as mentioned above are packing better heat than the conventional Dedsec load out, but your main weapon is using the tech in your fingertips to produce the best results.

The environment around you can be manipulated to trap enemies such as control panels could be rigged to detonate or send out an electric shock to neutralize enemies. Security cameras and even their own phones can be used to distract targets while you quickly do a take down or lead them away from your position. Even parked cars can be hacked to become a weapon, crushing clueless guards not knowing that their security has been breached. Your play style is up to you whether you wish to be lethal or a pacifist, it’s not Dishonored where there are permanent drawbacks for killing enemies. Take note that your operative can also be arrested and taken out of the board if you don’t play your cards right. 

I prefer the stealth missions versus the actual combat because of what you can accomplish with hacking. You could plan your entry and escape by hijacking CCTVs around the enemy compound, learn enemy position, remotely download security keys for access, and have a cargo drone waiting at a convenient place for your quick getaway. It’s quite fun to figure out the safe zones on the fly and avoid combat altogether because they can get time consuming and not all your operatives are trained serial killers like in most games. Sometimes you can even do entire missions without being in the same room as the objective by using every hijack-able tool in your vicinity. There was a mission where I had to destroy a vehicle serving as a weapons cache at a Clan Kelley base, which was conveniently located underneath a mall. All I had to do was hack into a surveillance camera and trigger a remote explosion next to said vehicle. Nobody even knew I was technically in the same location.

While the hacking component as well potentially recruiting everyone in London gives you unbridled power, don’t underestimate what Albion, SIRS or Clan Kelley could throw at you. Combat Drones are especially annoying as they attract enemies on your path while and pack firepower that can easily neutralize your operatives where they stand. Turrets are also just as deadly as while they lack the mobility of a drone, their sheer firepower can turn your ambitious hacktivist into ground beef. Human enemies also present their own challenges as by themselves they can easily be neutralized but as a swarm, they can quickly overwhelm you with melee damage and could further escalate into using their firearm.

Combat and hacking controls are ubiquitous, they’re built into your regular exploration controls. While a skilled Black Hat could cause major damage a block away, manipulating the enemy’s tech against them; a skilled Spy or Hitman could infiltrate an enemy space and wipe enemies out with brawn alone. The real challenge is when your enemy comes at your operative’s weakness. In the case of our starter chap, Dave Cooper, he doesn’t have much combat skills so it’s easy for him to get taken out by an Albion grunt or one of Clan Kelley. While my fighters can hold themselves during survival missions, since hacking isn’t their forte, they could get taken out by an unplanned drone ambush or a hidden turret. Since you can’t change operatives in restricted areas, plan your missions accordingly.

Jolly Old London

Riding a vehicle around London is seamless between each borough, which makes it easy to access missions that seem to be far off from each other. As I’ve noticed, everything in London is separated by at least a kilometer away and some recruitment missions really ask you to go across town to save a friend or to hijack an AI replacement. I’ve played a plethora of open world games that utilized horse mechanics, so returning to automobiles was quite a bit of a challenge. Even more so that we have to drive on the left hand side of the road. The good news is that you can use your tech to forcibly move the self-driving cars to the side with your hack ability while you get the whole of the road to yourself.

There’s plethora of vehicles to choose from and some of your operatives own their personal carriage. However if there’s one lesson that Grand Theft Auto taught us, why own when you can steal? Out of the myriad of sports cars, utility vehicles, and heavy duty rigs that you can “borrow”, service machines like the Albion cruiser or an ambulance give you the ability to switch on your sirens and cars will make room for you. Motorbikes are the closest you could get to a horse but unlike in Red Dead Redemption, Assassin’s Creed, or Ghost of Tsushima, when you crash the bike only you get hurt. Motorboats are a great way to traverse River Thames and access hidden Albion bases. Spies own their personal spy car that can cloak and be in the same spot as you when you activate said operative. It’s probably the only personal vehicle that’s convenient to have because of the cool toys built into it.

What I hated was the fact that character movement depends on the physicality of your operative and there are times where your character can run for hours on end or you could have a grandma with mobility issues. There are times where I was hoping for a horse to negotiate through the crowded alleyways as ramming a Prius into the boardwalk is more trouble than it’s worth. To move faster, a vehicle is almost a necessity even within 100-200 meters away from your destination. While realistically, it makes the travel time more believable, the novelty wears off almost immediately when you just want to get to your next mission without spending five minutes actually getting there, like in real life. Exploration missions force the characters to walk and the sluggish pace really slows down the game’s momentum that sometimes I’d rather use a drone or a spider-bot to get it over and done with.

Unlike other open worlds of the same genre, there is no level requirement to explore much of London. What I hated about The Division was that certain areas have level requirements before even pursuing unless you welcome the absolute certainty of instant death and lost loot. Operatives are differentiated depending on their unique skill set. No grinding is required and if you need a specific skill, all you need to do is find an asset, do them a favor, and then activate them. It is in a way a different type of grind, but it’s not a run-of-the-mill numerical one. Also you can always save a potential recruit into your team archive and reach out to them when in need of their specific skill.

The mini-map is akin to searching for a specific store in a mall with Google Maps. They’re accurate enough but guesswork is still required on what exact floor they’re in. I appreciate that we have so few collectibles in this game that it’s almost not a necessity to grab them. The spider-bot is your friend for collecting items in hard to reach areas. I like that the fast travel points (outlined by The Tube stations)  are revealed gradually when you peruse the map instead of actually physically traveling there to access. It solves quite a lot of the movement speed issues I have with the game and it also deters me from my bad driving.

watch dogs: legion map

Completing challenges is a great way of unlocking more experienced recruits as well as extra missions to expand on the game’s story. They range from disrupting propaganda, digital deface, neutralizing VIPs, photographing evidence, just to name a few. While completionists would get onto these activities, I appreciate that you are rewarded with extra content for allowing a borough to become defiant.

Speaking of missions, unless you’re dealing with a time sensitive event, you can complete any challenge near an ongoing mission before tackling your mission event. This way, it allows you to stack multiple activities at once without consequence. It’s a great component with a large map and varying character movement speeds, mission planning is almost a must at many points to save on game time stolen by load screens.

While you have your main & side missions, borough challenges, and recruitment missions; there’s a gamut of activity to be done for extra ETO while inciting dissent such as Paste-Ups, Kickball mini-games as well as doing timed deliveries for Parcel Fox. If Sam Porter Bridges thinks he has a monopoly on being a courier, you can become London’s own legendary porter delivering parcels and overpriced chicken tikka to your oppressed neighbors.

Fight The Power

The game starts off strong even for players such as myself who didn’t delve into the first two games. Unlike the Assassin’s Creed franchise where you could get lost with the entire Abstergo backstory, you don’t need any background on what Dedsec’s recent journey has been. The prologue felt like an episode of James Bond or Mission Impossible and sets the stage of the rest of the game. As I commented on the tutorial, there’s not a lot of boring down times. The walking time and some recruitment missions may slow down your progress a bit, but if you follow the flow of the game, the pacing is consistently quick and its missions brief.

While the game doesn’t just throw you into the world like in The Division 2‘s campaign, central characters like the intrepid Sabine Brandt and the wise-cracking AI program Bagley serve as anchors for its narrative. They are your early guides easing you into the world’s lore and don’t throw you into the deep end without proper training. That being said, it also gives you enough freedom to explore said world with minimal hand holding that doesn’t seem like it’s leaving you to sink or swim like in The Division 2. You could definitely start fresh without any reference to previous protagonist Marcus Holloway and his exploits.

Also, every operative does not feel like a generic grunt like in The Division, they have their own backstory and while their personalities and even voice tonality may intersect, there’s enough variety for every operative that they can each stand on their own. It gives a human voice when completing the main story allowing myself to build empathy to the cause unlike in open world games with silent protagonists where I only care about how much XP I’ll earn and the loot I’ll receive.

The individual missions are well designed and add to the construction of the world as a whole. The open world storytelling has desensitized me quite a bit and I’ve skipped many side quest cutscenes in recent memory because it always involves some form of fetch quest, escort mission, or delivery of some kind. While Watch Dogs: Legion did not attempt to reinvent the wheel, the game has come up with creative ways of integrating these missions with the lore of the world and your relationship with contemporary technology.

I underestimated Borough missions as a whole because it requires busy work to unlock and then I assumed I’ll undergo another generic fetch mission. However, I was genuinely surprised with the slick level design incorporated in these quests. One quest called for a spider-bot to climb the Westminster Tower in order to generate a widespread disruption of Albion propaganda being projected from its apex. While in what is reminiscent of a “temple exploration quest”, you explore a decommissioned power plant with only a news drone to help you negotiate the pitch black landscape in order to free kidnapped activists.

The early main story missions got me quite intrigued because I expected an exposition dump as the mission calls for an investigation of the mystery of Dedsec’s downfall. I commend the scenario designers of hiding heavy exposition within a uniquely designed investigation quest where you infiltrate said compound while reconstructing past events with AR tech. Games of late have been abusing the flashback narrative tool to tell the story, but instead of making it interesting, they become a twenty minute info-dump with terrible dialogue. Using the tech to tell a story as well as looping in other operatives into the adventure is a great way to integrate all the moving parts into one coherent narrative flow. If only early missions in open world games could be more engaging like this, it would prevent me from leaving them for last as I exhaust the open world for all the extras leaving me with no motivation to continue the main narrative.

As I progressed through the game, I’ve and built up a diverse roster of recruits, ranging from the main hacker operative to the muscle that can withstand an ambush from either Albion or Clan Kelley. Just like in Suikoden, I have operatives that are there for passive functions like reducing arrest time and injury duration for downed operatives. I even have operatives that provide clothes discounts. For fun, I recruited a hypnotist grandma, because everybody should have a hypnotist grandma in their task force. I’m currently sending a septuagenarian MMA enthusiast granny to all the underground fist fighting tournaments, because we can’t let Heihachi Mishima be the only septuagenarian (or at this stage octogenarian) to be the King of the Iron Fist Tournament.

With a diverse cast like the motley crew I’ve assembled, there are many dynamic ways you could go about completing missions utilizing the skill sets of your team. Though there could’ve been more variety of operatives from the skill combinations that I’ve run across because securing a crew of two to three operatives is enough to get you through most missions. Hackers are quite imbalanced and will mostly run the show, you would only need to round your crew off with operatives with specific uniformed access such as an undercover Clan Kelley enforcer or an Albion contractor. I feel that there should be a patch or a difficulty option that puts a limit on operative usage, such as an operative should not be available during some parts of the day because of the responsibilities of their alter-ego. That would encourage the player to establish a healthy rotation within their roster. Combined with a repetitive recruitment mechanic, there will come a point in your thirty to forty hour mark that the novelty will completely wear off and the process will become a chore. I’m not gonna lie though, it’s quite fun just being an all-powerful hacker. You can assert your dominance as a modern day sorcerer by abusing all the tech in the vicinity to make everyone bend to your will.

I’ll end this review with a comment on the load times. In my total run of this campaign which will vary depending on how you play but we can safely say that it’ll take around 25 hours give and take, 20% of that time involved a loading screen of some kind. The worst is when a load screen pops up when you’re switching between your operatives and fast traveling, which you will do A LOT given that London is a huge place, people drive on the wrong side of the road, and your bench has the potential to get deep as the eventual missions call for specific skill sets. This hopefully might change for the next gen, because these load screens add up and they get annoying real fast.

What We Liked:

  • Fresh take on the open world genre with creative mission designs subverting expectations.
  • Recruitment missions and maximizing the existence of every NPC in the game.
  • Hacking components seamlessly blend with combat and environment.
  • Open world allows full exploration of London without a level requirement.
  • No need to play previous Watch Dogs games to enjoy.

What We Didn’t Like:

  • Load Times, but could be different on a Next Gen Platform
  • Moving 100 meters in-game by foot feels like 100 meters in real life.
  • Recruitment missions after the first dozen become glorified radiant quests.
  • Late game mechanics eventually default to repetitive usage of the same three main operatives; creating a feeling of tedium and under utilization of other members of the team.

Verdict: Buy It!

Watch Dogs has come a long way in establishing their brand and I feel that the open world of the game seems fresh for this type of genre. The main fact that every NPC gets to be part of the main party feels original. In a market saturated with the same open world game, it was nice to get a taste of something new.

Raise your hand if you’re tired of the chosen one story. While at first it seemed pandering, it’s a breath of fresh air that every average schmoe has the agency to fight for their home and that they don’t have to rely on some privileged self-important hero to save the day. As they say in game, Am so soddin’ sick o’ that tried an’ tested smeg it makes me go aggy; makes ye wish fo’ somethin’ new, innit?

I expected to hate this game from the get go because it ticked off almost everything that annoys me in an open world game by definition. However, upon playing the game, I pretty much realized I’ve judged the game by its franchise. Since I got an enjoyable experience out of it, this is one of those rare times where I’m happy to be proven wrong.

*Watch Dogs: Legion was reviewed on a PS4 Pro via a review code provided by the publishers.

Yep, that’s it, that’s the headline right there. After being delayed twice already and despite going gold, Cyberpunk 2077 will be delayed once again by 21 days, pushing the release date back to December 10.

CD Projekt Red made the announcement just moments ago, and for sure it was a very tough decision for the whole team.

The cause of the delay is the challenge of “shipping the game on current-gen, next-gen, and PC at the same time”, as reads the statement from CDPR executives Adam Badowski and Marcin Iwinski. While normally this wouldn’t be a concern, the work from home setup around the world have really made it tough for everyone to function at 100%.

We’ll be waiting a bit longer for this masterpiece.

Watch Dogs: Legion is launching just a few days from now, October 29 to be exact, and with it, a Platinum trophy that’s just begging to be acquired.

Game tracker site Exophase has listed all the trophies for the upcoming game and it seems to be an easy, but somewhat time consuming path to the platinum. Based on the conditions, you may need to do some traveling around London, but none are tied to ridiculously tough requests.

Warning – mild spoiler alert, you have been warned

Check out the full list of trophies for Watch Dogs: Legion below:

  • Completionist – Get all other Trophies
  • Brave New World – Complete “Operation Westminster”
  • The Future Is Bright – Complete the 404 Storyline
  • Long Live The Queen – Complete the Kelley Storyline
  • Hacker, Tailor, Soldier, Spy – Complete the SIRS Storyline
  • When Good Men Do Nothing – Complete the Albion Storyline
  • Divided We Fall – Complete the DedSec Storyline
  • The One That Got Away – Complete “Finding Bagley”
  • In The Nick of Time – Complete “Change of Heart”
  • A Roof Over Your Head – Complete “Royal Treatment”
  • England For Everyone – Complete “Parks and Reclamation”
  • A Dish Best Served Cold – Complete a Revenge Mission
  • Making Friends – Recruit an Operative after completing “Reporting For Duty”
  • Rise Up – Turn one borough into Defiant state
  • Take Back London – Turn all the boroughs into Defiant state
  • And Stay Down – Defeat a DedSec Adversary
  • Every Walk of Life – Have a team of 20 Operatives with different occupations
  • Meta-Gaming – Recruit a Video Game Designer
  • Down To The Wire – Perform 5 stealth takedowns with a Professional Hitman
  • Death From Above – Kill 5 Albion guards using Dive Bomb
  • NO NOT THE BEES – Neutralize 10 Albion guards using Bee Swarms
  • Hack The Planet – Propagate a hack across 8 targets at once
  • Shaken Not Stirred – Disable weapons of 5 Albion guards at once using the Spy Watch Gadget
  • Power To The People – Have your followers neutralize a total of 3 Albion guards
  • Paint Me Like One of Your… – Stun Clan Kelley members 5 times with paintball gun headshots
  • Throw The Book At Them – Perform 5 arrest takedowns
  • The Royal Tour – Enter Buckingham Palace’s restricted area disguised as a Royal Guard
  • You Don’t See Me! – Escape a Pursuit Level 5 doing a Statue Emote
  • Could’ve Made National – Complete Kick up challenge intermediate
  • Bullseye – Complete a Darts game in every Darts location
  • Piece de Resistance – Complete a Paste Up in every Paste Up location
  • Bottom’s Up – Drink at least once in every Drink location
  • DedSec Delivery – Complete 20 Parcel Fox Delivery Missions
  • All About Aesthetic – Buy a Weapon Skin
  • Re-Wrap My Whip – Buy a Vehicle Paint
  • Fresh Threads – Spend 100 000 ETO on Clothes in shops
  • Fully Kitted – Unlock all Upgrades
  • Locked And Loaded – Purchase all the upgrades for every weapon
  • Oral History – Collect 50 Audio Logs
  • Magpie – Collect 15 Relics

We’re currently playing the game and we can’t wait for you to read up on our review to see if the game is a “Buy it”, “Wait for it”, or “Ignore it”.

Hyped for Watch Dogs: Legion? Let us know!

Gearbox Software has just revealed new skill trees in Borderlands 3 for four Vault Hunters namely Amara, FL4K, Moze, and Zane in the upcoming Designer’s Cut add-on.

Amara’s new Phaseflare Action Skill summons a giant controllable orb of elemental destruction which helps her plow through those that oppose her. Her Enlightened Force Skill Tree, on the other hand, lets her freeze enemies using Cryo elemental effects which rounds out her toolkit of natural elements. The passive abilities in this tree help her maximize elemental damage and slow enemies down to help Phaseflare chase them down.

FL4K gets new a crowd control Action Skill with the new Gravity Snare. The long-lasting skill periodically tosses nearby in the air which interrupts their attacks then slams them back into the ground. Meanwhile, the passive abilities in the Trapper Skill Tree give FL4K and their pet shield bonuses and increased hit effects.

Moze swaps her pilotable mech Iron Bear for a smaller but autonomous mini-mech called Iron Cub which fights alongside you in the Bear Mother Skill Tree. The majority of the bonuses that apply to Iron Bear also work on Iron Cub including the Hard Point weapon attachments. The Skill Tree also rewards you for setting enemies ablaze which is a good fit for fans of Hard Point weapons.

Lastly, Zane can now equip the MNTIS Shoulder Cannon, thanks to his new Skill Tree. The MNTIS Shoulder Canon is a high-tech railgun with multiple charges that can snipe enemies. This can be paired with the No Way Out augment which is found further down the Skill Tree. The augment makes the MNTIS shoot a grappling hook that yanks directly to you for a bit of close quarter combat.

For more on the new skill trees of Amara and FL4K, click here, while if you want to know more about Moze and Zane, click here.

Borderlands 3 Designer Cut add-on will be available starting November 10 as part of Season Pass 2.

Riot Games Southeast Asia has formally appointed Mineski Philippines as the esports and gaming agency to roll out the esports for Valorant in the Philippines. In addition, Mineski Philippines was also appointed as the organizer of local Valorant collegiate tournaments.

This means we will see Valorant esports tournament through the Philippine Pro Gaming League (PPGL). These tournaments will also serve as the stepping stone to qualify for regional tournaments and represent the country. Mineski Philippines will also be enabling other tournament organizers to be involved in the nationwide Valorant roadmap through sub-licensing of other Valorant tournaments.

Mineski VxV community cup has also begun registration and will close on October 28, 2020. The nationwide open tournament will look to find the eight best Valorant teams who will advance to the Valorant First Strike: Philippines. Here, the eight teams will battle it out for the PHP 500,000 prize pool. Valorant First Strike: Philippines will take place on December 3.

While at the collegiate level, Mineski’s Youth Esports Program will be running official Valorant tournaments next school year. A national student Valorant tournament is being held currently in YEP’s National Interschool Cyber League with a prize pool of over PHP 150,000 and weekly broadcasts on the Youth Esports Program Facebook page.

”Players have asked and we’re excited to answer. In Southeast Asia, the appetite for VALORANT esports has been tremendous and we are pleased to partner with the region’s leading esports organizations, one of them being Mineski Philippines, to introduce new heights of competitive play to the region,” said Chris Tran, Head of Esports at Riot Games Southeast Asia, Taiwan and Hong Kong in a statement.

Just in time for Halloween, the latest content drop for Call of Duty will be the first-ever Halloween experience for Warzone and Modern Warfare, featuring the SAW and The Texas Chainsaw Massacre universes in an event called The Haunting of Verdansk.

Starting today until November 4, Call of Duty will feature the “Trick or Treat” reward system, where special Supply Boxes may either contain frights or frighteningly good blueprints and personalization items. There’s also Zombie Royale, an undead twist on Battle Royale where dead Operators use unnatural powers
to feast on the living in order to rejoin their ranks!

During the event, players can purchase bundles based on SAW and The Texas Chainsaw Massacre and along with the “Billy” skin for Morte, the SAW Bundle features The Phlebotomozier Lethal Equipment piece, a special throwing knife will drill into your enemies upon impact.

For more information about the event, be sure to check out the official Call of Duty website.

If there’s anything about the previous Assassin’s Creed games, it’s that there is a TON of content to burn through, whether it be in the base game of through DLC’s. Assassin’s Creed Valhalla will be no different, as Ubisoft has revealed its post-launch and season pass plans for the game, which include 2 expansions via the Season Pass and 4 free DLC’s.

In Spring 2021, the first expansion called “Wrath of the Druids” will take players on a journey to Ireland and unravel the mysteries of an ancient and mysterious druidic cult, tracking and discovering their members.

Scheduled in Summer 2021 will be “The Siege of Paris”, which will give players the chance to relive the most ambitious battle in Viking History with key historical figures of war-torn Frankia. During this key moment in history, players will infiltrate the fortified city of Paris and the River Seine under a prolonged siege, uncover enemy secrets, and form strategic alliances to safeguard their clan’s future..

Of course, if you’ve purchased either the Gold, Ultimate, or Collector’s edition of the game, then you’ll gain access to the Season Pass automatically as it will be included in the package that also includes “The Legend of Beowulf” quest, where players will uncover the monstrous truth behind the legend of Beowulf.

Don’t really care about the Season pass at all? Got you covered, as seasonal content updates spanning three months each will be accessible to all players, with the first event being available in late 2020.

Season 1 will launch in December 2020 with the following content planned:

  • A new settlement area, allowing players to continue to grow and evolve their settlement.
  • A traditional Viking Festival: the Yule Festival, for players to experience in their settlement.
  • A new game mode: the River Raids. Building on Valhalla’s core raiding mechanic the mode will deliver a dynamic, challenging and highly replayable raid experience.
  • The addition of the Ranks for Jomsviking: in Assassin’s Creed Valhalla players can not only create their lieutenant to be part of their raiding crew, but also recruit some from their friends and the community. In Season 1, players will see an update to the Jomsviking feature which will allow their Jomsviking to earn XP and rank up – the higher will be the rank of the lieutenant, the more silver players will earn when recruited by other players.
  • Finally, as for each season, Season 1 will also come with new player skills and abilities, weapons and gear, and cosmetic items for the settlement, longship, horse and raven.

Season 2 will launch in March 2021 with a new game mode that builds on Valhalla’s core combat experiences, a new Jomsviking update, festivals in the Settlement, new gear and cosmetic items, and more. More information about Season 3 and 4 will be come at a later time.

Assassin’s Creed Valhalla is scheduled to release on November 10 across current and next-gen consoles.

Following backlash from the community over the addition of unskippable ads during the loading screen of NBA 2K21, 2K games took to social media to announce that action will be taken towards this fiasco.

Citing that the ad placement “impacted our players’ experience in a way we didn’t intend”, 2K has promised to rectify the situation as the ad was not supposed to run during the pre-game introduction.

Parts of the community expressed indifference towards the ad, saying that it was during loading time anyways, while others expressed anger, saying that it was a crummy move since 2K21 is a fully priced game similar to UFC4. Whatever the case may be, the team over at 2K Games have promised to fix this and that feedback is always welcome.

Ever since I picked up the game at the end of September, I’ve been hooked. At first, I jumped into the game thinking I’d try it out and then quit it after a couple of hours. The first few runs, I had that feeling. Go through the dungeon and as a roguelike, I would die. It was daunting, I wondered how I could actually beat the game if I’m gonna restart every time I keep dying? Eventually, I unlocked weapons and I enjoyed some of the gameplay. After a dozen or so attempts on this save file, I realized that I’ve wasted my rare drops for instant gratification and wasn’t feeling God Mode at all. I started a new file and progressed quite quickly after that. 

It’s ironic that when I run into a problem, I go through a cycle of saying this game is impossible, I’ll probably quit followed by uncovering something else that reignites my passion to conquer the game. Playing it on Nintendo Switch, the game has no achievements making my desire to beat the game its sole motivator. The last time I played without the motivation of achievements would be Persona 3 Portable.

At the time of writing, I completed one hundred escape attempts throughout three separate adventures. Considering the fact that I average about 45 minutes per run, because some runs require more precision and some require a lot of speed. That’s 75 hours alone excluding the time I spent in the House of Hades and the twelve hours I spent on my primary run and my exploration of Hell Mode, so I’ve spent about a good hundred hours on this game at this point. I’ve only escaped the prescribed ten times to see the credits roll, and mostly because I was grinding sub-quests and keepsakes. I also attempted the Heat Gauges as the rewards at this point not only made my skill better as a player, but the rare bounties made me unlock different aspects of the story or make my existing weapons strong.

The First Fifteen Runs – Temptation of God Mode

I didn’t exactly enjoy my starting few runs of the game. Mostly because of that daunting experience where you accidentally die on Asphodel on your sixth run, only to start from the very beginning to face the same difficult mini-boss and boss fight at the end of Tartarus. God Mode is an option you can switch on from the menu and on my tenth run, I flipped the switch. Sure I made it to Elysium after that, but I felt I didn’t earn the rewards from that run. Combined with the fact that I messed up my Nectar allocation and traded my Titan’s Blood for cheap gemstones, after my fifteenth run, I started a new game. This time I’m doing it right.

Runs Sixteen to Forty – Tasting Freedom

When I started a new game, I knew what to do in my first few runs and what to set up. Gift the Nectar to the right confidant, grind some beginner Keepsakes, make sure I have the right build on the Mirror of Night, and make it as far as I can. On my 38th run, I was able to finally make it out. It was my second fight with Hades and I had a shield. It also took me a full hour to complete said run. With a beginner build and playing as safe and precise as possible, I was able to edge out the big man with a few lucky breaks in between. Patroclus is a lifesaver granting extra Death Defiance when you’ve used them up thwarting the Furies and Lernie, The Bone Hydra. I thought I was done, but my journey was just beginning…

Runs Forty-One to Fifty-Five – Fail, Fail, and Fail Some More

This is when it started to get frustrating. With the exception of my ultra cheese run that involved carpet bombing the place with my Adamant Rail, every fight with Hades ended in defeat. I tried every trick in the book to stop the guy, but without hiding behind the shield and skipping the fully upgraded Broken Spearhead to grind all my other keepsakes. The damage output of Hades and his cohorts whittled me down to a mangled rag doll. Sometimes it’s not even Hades, but Theseus and the Minotaur always seemed to have their way. By run fifty, I was consistently making it to Hades with little life left in me, all he had to do was hit me with one spin attack to send me flying back to The House of Hades.

Runs Fifty-Six to Seventy – Small Victories and Continued Defeats

My favorite part of this Sisyphean quest are the times when I pulled through and secured the rest of my wins with the other weapons in my arsenal. After that, it was a few great runs with the Twin Fists of Malphon and learning how to time my dash-strikes and combos. I went from two successful escapes to eight in a few small streaks. It also helped that many of my skills are maxed out and my response to game was in my muscle memory. While the game is mostly about trying to escape, I did mention about the Relationship Sub-quests that litter this game that give you insight with the Olympian Gods and also the Chthonic Gods. Coupled with the Pacts of Punishment and grinding keepsakes, my frustration is balanced out with curiosity.

Runs Seventy-One to Eighty-Five – The Painful Stretch To The End Credits

I continued to increase my Heat Gauge to reset my bounties and at the same time, grind my keepsakes and improve my relationships. Plus tried to complete every sub-quest. It resulted in uneven and unfocused load-outs that made Hades do easy work on me after being weakened on the stretch to reach him. This resulted in short runs due to playing around with new skill sets and new weapon aspects. This eventually concluded when I finished my keepsake grind after the eighty-third run leading to a back-to-back escape that got me to the End Credits. I still have ways to go for a completionist ending, but I’ve seen an ending and at this point, I was getting exhausted playing with a small screen with a Switch Mini. Next time, I’ll play using a larger screen.

Runs Eight-Six to One Hundred – Exploring Erebus and A Brush With Hell Mode

I started to mess around with the game a bit more, cranking up the Heat Gauge to as high as I could in order to enter Erebus where you wager your current run for a double or triple helping of a reward. You either engage in a no damage encounter or a timed encounter, where you have to defeat all the enemies while fulfilling the parameters. Also, you can challenge The Boatman, Charon, to a fight after you try to steal his stash. It’s a tougher fight during the early stages of the game, and it is best to challenge him around Asphodel where you’re powered up enough. I recommend using the final keepsake you receive as it powers up your Boons after six encounters. If you manage to beat him, you get a discount card. Woohoo.

As I grew tired of playing around, I tried Hell Mode that was offered when starting a new game. You start out with a mandatory Pact of Punishment on Heat Gauge Five. With nothing to start with, you are thrown into Tartarus with only your blade and your wits. After nearly a dozen tries, I put the game down and realized that I’ve had my fill of Hades. With a hundred runs, they said it takes 10,000 hours to be proficient in a skill, and barely scraping a hundred hours of game time, I could say I learned a thing or two that I would probably forget once I start diving into Cyberpunk 2077 later next month.

Lessons In Futility – Speed With Precision

“Do it well and then do it fast,” is something I’ve heard from work supervisors  a lot more times than “insanity is doing the same thing over and over and expecting a different result”. It is tempting to go for a speed run every time because the more you take your time, the more the hours add up. I would make a revision on that adage by saying, learn to be precise and when you’ve mastered that, go fast. 

A great way to train this skill is to stop using Greater Reflex on your Mirror of Night and switch to Ruthless Reflex. That way, you will learn how to dodge properly because it requires precise timing. Plus dashing all over the place does not teach you anything besides being reckless. Although that strategy works really well with the Stygian Blade and the Twin Fists

There are massive benefits to learning to be precise, however. You can memorize enemy movements until they become muscle memory. You can weave into highly populated areas with enemies and projectiles while aggressively getting close for a power combo. This way you can take advantage of the near miss bonuses. When you switch back to Greater Reflex, you can make the most of your two dashes, and now you can really make a dent with your damage output.

Lessons In Futility – Long Range versus Close Quarters Battle

Out of my successful escapes, I’ve used the Twin Fists the most. Now you ask, why do you want to get close? The truth is, the game is designed to make you comfortable with long range battle. Four out of the six weapons are designed with long range in mind. Then you get comfortable with the range and you end up looking for ways to push back. This is what will hamper your future success. You want to escape? Don’t be afraid to get close

The magic of getting close with the fists is how much of the damage builds up at close range. Aspect of Talos is my aspect of choice because the vacuum component is great for board clearing. You can easily defeat weaker enemies and you can dance with the bigger and armored creeps for last. Ensured that you’ve learned controlled dashing from my statement above, if you combine the vacuum punch aspect and add Poseidon’s Flood Shot as your cast, you can control the board with the push and pull aspect. The enemy starts getting aggressive, Cast to push back and stun, then Special to pull back in. Then you lay on the Pacman punches. If you’re feeling really fancy, then you add a dash behind the enemy for backstab damage and then keep them guessing.

Lessons In Futility – Edging Out Hades

You don’t rush Hades. Out of the forty or so times that I’ve lost to Hades, it’s because I came unprepared or I came too prepared and rushed him. As a boss, he’s straightforward enough, it’s frustrating to lose to him especially if you came prepared for a fight. His real strength is heightened damage, heightened vitality, and his goddamned spin attack. When he fills up the screen with enough of his Skull Cast and Wretches, it’s easy to lose sight of him and he will hit you with everything he’s got. So when the screen fills up with enemies, focus on a single target while watching out for Hades.

As I said in the past guides, Broken Spearpoint is your friend. This way if you miss a dash or if you forget to hide, it gives you a second to catch your breath without taking too much punishment. After a while the damage adds up and if you get caught in a bad way with Hades, he will put on the hurt. Also make sure your Cast and Call are skills you can setup and leave alone. Crystal Beam, Flood Shot, or Artemis Cast work well in that regard and Zeus, Ares, Poseidon and Artemis Aid are your friends. That way, you can concentrate on building your DPS with your attack and special. You do not need to overwhelm your micro with Cast and Call. Concentrate on three buttons (Attack, Special, and Dash), the target in front of you, and dodging Hades, anything more will overwhelm and that’s when you’ve already lost.

Lessons In Futility – Temporary Godliness

Concentrate on Three Gods, a single Daedlus Hammer, probably two Chaos deals and a Hermes for good measure. Everything else either invest in your health or to improve your skills. For your Mirror of Night setup, use Family Favorite, Dark Foresight, Gods’ Pride, and Fated Persuasion

All of your later runs are dependent on the RNG you receive. While Privileged Status allows you much damage when you have two status effects set up. However, Ares, Zeus, Poseidon and Artemis aren’t known for the status effects, splashing a bit of Aphrodite, Demeter, Dionysus, and Athena takes away from your total damage output. Family Favorite gives bonuses on your Boons regardless of its type. So whether you’re spamming lightning, doom blades, or critical arrows, it gives you the extra edge. Dark Foresight increases your chances for Daedalus Hammers, Centaur Hearts, and Pomegranates to strengthen what you currently have rather than relying on Boon RNG. While Duos and Legendaries are amazing to have, I’d rather go for an Epic skill with Gods’ Pride and to use your Fated Persuasion to cycle through the skill choices.

This way, matched with your already skillful dodge, high damage CQB, powerful cast and call setup, once you have enough support boons to supplement your DPS, maybe you don’t need that much Death Defiance to make it through the game. The main key now is to make sure you only die once with Hades.

Just as an aside, a maxed out relationship with Dusa gives you a kitted out Companion Fidi. I usually use this to deal a good amount of damage to Theseus and Asterius at the end of Elysium. Out of the three bosses that’s not Hades, they still can catch you off-guard. By chipping away a good chunk of the champions’ health then you can divide and conquer between the two and get rid of them according to your setup strength and weakness.

Thank you for joining me in this prolonged love affair with Hades, a game that I thought I would shelve for a good year before picking it up some time in 2021. As with all things cool, I keep my obsession for it intermittently brief. It’s been a blast and I hope you enjoyed reading these articles and best of luck making your own 100 escapes!

It seems that with the launch of NBA 2K21 MyTEAM season 2, a new feature has dropped along with it but not exactly one that will please the fans of this full priced game.

According to a video from YouTube channel Stevivor, ads now play during the loading times in between matches. One more thing about these ads? They’re unskippable.

On one hand, this is during the loading sequence, so it can be argued that you’ll have to wait anyways for the game to load. On the other hand, this is a full priced game, so these kinds of things are not common practice.

With the coming of the next-gen consoles next month, the hardware will allow for very little loading time, so this could be meaningless unless it were truly unskippable. EA recently pulled this stunt with UFC 4 but removed it soon after due to the massive backlash they received from the fans and we’re expecting the same here.

Our review of NBA 2K21 pointed to it being an incremental upgrade, with the game not introducing enough to merit a full priced purchase. Next-gen versions of NBA 2K21 looks like a more suitable purchase based on what we’ve seen so far, but no verdict on that just yet until the game releases next month.