The Final Fantasy VII Remake has been well received around the world and just recently, Square Enix has announced that the game has sold more than 5 million physical and digital units combined, which makes it the highest selling digital release by Square Enix for the PlayStation. Considering a PS only release due to timed exclusivity, this number is quite impressive to say the least.
In fact, it might even sell much more in the days to come because if you’ve ever wanted to try it out, now would be the perfect time as the game is now discounted by 34% until August 19 on the PlayStation Store.
Check out the links below depending on your account region:
Remember that promo where you had to buy a certain chocolate bar to get a once exclusive Tifa Theme (which is FREE now, by the way!) along with some in-game DLC accessories? Well you can forget about that because all of the DLC is now free to download for everybody!
The announcement was made by Square Enix themselves and you can enjoy these free DLC items just by downloading them from the PlayStation Store:
Check out the links below depending on your account region:
It seems that fans of the Final Fantasy 7 Remake have good reason to rejoice as the next installment is reportedly in full development, coming from an interview with Famitsu.
Aitaikimochi from Twitter translates (from Ryokutya Blog) and spills the beans on a 15 page Famitsu interview that is scheduled to be released tomorrow, saying that the next game in the remake is in full development, among other interesting details.
In the interview, we get to hear Director Tetsuya Nomura’s thoughts on when players can expect the next part and says that “We know that everyone wants the next installment quickly. We would also like to deliver it as soon as possible.”
As part of the interview, Producer Yoshinori Kitase also has an intriguing quote that says “The new story of Final Fantasy 7 has only just begun,” which could really mean a lot of different things but has fans worried that the story may drastically change from what we know of Final Fantasy 7. Does this mean that the ending will be different? Will *that* scene still happen or will they change it, referring to the ‘new story’ that Kitase is referring to?
The first part of the Final Fantasy 7 Remake released earlier this year to rave reviews, praising the effort from Square Enix. At the moment, even Yoshinori Kitase still doesn’t know how many parts the whole game will take but for now, we can rest easy knowing that the second part is in full development and we hopefully won’t have to wait for too long.
The Final Fantasy VII Remake has come and gone, carrying with it the hopes of a second game that can be at equal or surpass the first game that released a few months back.
In a recent interview with The Guardian, Producer Yoshinori Kitase and Co-Director Naoki Hamaguchi discuss quite a few things, with some particularly interesting tidbits regarding Sephiroth and the development of the game.
One thing that the Remake achieved to great success was how Midgar was reimagined.“When we began working on the Remake project, I went back to the original game and played it again, and the sections of Midgar were far shorter than I remembered from memory,” says Kitase. “Our vision was to dive much deeper into the world and its characters than ever before. In doing this we have expanded upon the eclectic city of Midgar, building upon the structure of the city, and showing the lives of the residents in greater detail.”
Of course this all wouldn’t have been possible with the existing technology back then, but when you consider how much of a classic the original Final Fantasy 7 was even with the limitations of the PlayStation 1, the game was truly something special for the company and its fans.
Another thing that was “new” to the Remake was the appearance of Sephiroth as early as Midgar. Kitase explains that “Sephiroth did not make an appearance in the section of the story told here, but we changed it to have him appear from the start, in order to position him playing an important role over the whole of the Remake project.”
If we were to follow the story of the original game, it matches up quite well with what the team has in mind come the second game, putting focus on Sephiroth and his role moving forward. “Sephiroth plays a major part in the ongoing story of the next game,” and while Kitase cannot say anything more about how much of the original story will happen, we will all have to wait and see when the next game comes in.
Speaking of the next game, the team over at Square has been working from home to follow the global guidelines for COVID-19 prevention. Kitase is deeply saddened by the current events, saying that “When we set the release date for the game, nobody could have predicted a global pandemic like this, and the release of the game happening during this unprecedented situation has blindsided us.”
Even then, Kitase assured the players and fans that “At this current time, the team are still making the next game via remote working. Our performance will temporarily drop below 100% efficiency because of this, but I do not think there should be a big impact in the long term. I sincerely hope that Final Fantasy VII Remake can provide those who are forced to endure the stress of living under lockdown a moment of relief and enjoyment in these trying times.”
Final Fantasy VII Remake is now available for the PlayStation 4.
Have you ever wondered how Final Fantasy 7 Remake would look like if it had a Filipino cast? Who would play who? We have, for some reason we need not explain, so don’t judge.
We tried to have some fun as we took our limited knowledge of local celebrities to the test to see who we think would be a good fit for the cast of Final Fantasy 7 Remake looks-wise. Take a look at our choices below!
*Disclaimer: this is purely for fun and not meant to be character accurate nor demean / discredit any of the celebrities involved. Thanks to everyone who pitched in ideas!
James Reid as Cloud
Kim Domingo as Tifa
Liza Soberano as Aerith
Apl De Ap as Barret
*Editor’s note – How could we have forgotten Eric “Eruption” Tai who is LITERALLY Barret?!
Erich Gonzales as Jessie
Ejay Falcon as Biggs
Nino Mulach as Wedge
Jake Cuenca as Sephiroth
Val Sotto as President Shinra
Joross Gamboa as Heidegger
Daniel Padilla as Rufus
Jackie Lou Blanco as Scarlet
Bailey May as Reno
Michael Flores as Rude
Dingdong Dantes as Tseng
Wil Dasovich as Reeve
Roi Vinzon as Professor Hojo
Leo Martinez as Palmer
Enrique Gil as Roche
Darren Espanto as Chadley
Ketchup Eusebio as Don Corneo
Derek Ramsay as Andrea
Cesar Montano as Chocobo Sam
Alex Gonzaga as Madam M
Arci Munoz as Kyrie
My friend’s cat Harry as Red XIII
Mahal as Marlene
Got anyone else on your mind? We’d love to hear who you think would be perfect for these roles!
Cross dressed Cloud is best dressed Cloud, which makes us wish that we could see him in that dress for the whole game.
Well, someone apparently thought of that as well because Twitter user Pryna has somehow modded the save data of the game to get Cloud to fancy up and cross dress for parts of the game where it would not normally be possible. Am I smelling a DLC idea here? Let’s do it, Square Enix!
You can check out some of the hilarious stuff Pryna did with Cloud down below and if you want to see more of the antics, be sure to check out Pryna’s Twitter Page!
This is just the first game in a multiple installment release, as everyone may already know.
What everybody else doesn’t know is how many more games the remake will run. Even Yoshinori Kitase himself does not know.
As reported by VGC, both Tetsuya Nomura (Director) and Yoshinori Kitase have shared very interesting statements about the future of the game.
Part of the Final Fantasy 7 Remake Ultimania book, which was translated by Twitter User Aitaikimochi, reveals that Nomura wants to release the second part as soon as possible, saying “Depends on how many parts the overall story will be. If we divide the story into large parts, it’ll take longer to make. If we divide it into more detailed smaller sections, then developing it will be faster. I hope to release the next one ASAP.”
The bigger question, which Kitase had touched on, points to how many parts the whole remake will take. Kitase goes on to say that “We have a general idea of how the story will play out, but we haven’t decided exactly [how many parts], nor can we confirm anything. There’s speculation that it will be 3 parts, but we’re just doing things one step at a time.”
If the rest of the game is to be released as a trilogy, it would be safe to expect that part 2 and 3 may be equally as large or even larger in scale than the first game. There’s still a lot to be had from the game and a trilogy would make sense if we were to imagine the story chunks, with part 2 ending with *that* event and part 3 taking it home.
Another safe assumption would be that the next title, whenever it releases, will most definitely be playable on the PS5. As such, can we expect a leap in graphical fidelity as well? Everything is speculation for now but given how good the first part of the Remake was received by fans, I’m quite certain that everyone can wait a while longer for the next part as long as it meets the high expectations that part 1 set.
Final Fantasy 7 Remake is quite possibly one of the biggest releases this year, shipping out 3.5 million units despite the pandemic. A lot of people are on a high about the game and you can expect cosplayers to rekindle their FF7 love by cosplaying the cast as soon as conventions are back. Only problem is, how exactly do you recreate the weapons in the game, particularly Cloud’s hulking swords that are even bigger than some people we know of?
With all the hype the game received pre-launch, it was no secret that Final Fantasy 7 Remake was going to sell like pancakes. Despite being hampered by issues stemming from the COVID-19 outbreak like closed retailers and shipping delays, the game still managed one of the most impressive sales numbers in 3 days, bagging 3.5 million copies shipped and sold digitally.
You’d be surprised as to how much star power the lineup actually has! Check them out below:
Cody Christian as Cloud Strife
Cody Christian is known for his work on Teen Wolf as Theo Raeken, Pretty Little Liars as Mike Montgomery, and the movie Surrogates as Boy Canter. Playing as the lead in the FF7 Remake, he certainly did his job very well and did justice to Cloud, not the easiest of tasks.
Briana White as Aerith Gainsborough
Can you get any cuter than Briana White? Hearing her voice for the first time sent chills and tears and we couldn’t be happier for her! Briana has done work for Criminal Minds: Beyond Borders and Popstar: Never stop never stopping, including numerous shorts throughout her career.
Britt Baron as Tifa Lockhart
Britt Baron has starred in the Netflix series Glow, Lucifer, and Grey’s Anatomy but her impressive resume extends to games as well! Lending her talents to big titles such as Destiny 2, Dishonored: Death of the Outsider, Agents of Mayhem, and Halo 5: Guardians.
John Eric Bentley as Barret Wallace
John Eric Bentley is the splitting image of Barret, just add sunglasses! A veteran in the industry, John has done work on numerous video games such as Resident Evil: Resistance as Tyrone, Call of Duty: Modern Warfare, Marvel Ultimate Alliance 3: The Black Order as Nick Fury, Kingdom Hearts III, and Red Dead Redemption 2 among others.
Max Mittelman as Red XIII
Sporting an impressive portfolio spread out across games and movies, Max Mittelman is most known for his roles on Teen Titans Go as Lion-O, One Punch Man: A Hero Nobody Knows as Saitama, Legends of Runeterra as the Emerald Awakener, Borderlands 3 as Troy Calypso, and Persona 5 Royal as Ryuji Sakamoto. He also did work on Death Stranding, Daemon X Machina, Shenmue III and Ni No Kuni!
Gideon Emery as Biggs
Emery is no stranger to the industry, which explains how cool and calm he is as Biggs. His resume is spread across over 200 projects, with Star Wars Jedi: Fallen Order, Call of Duty Modern Warfare, Marvel Ultimate Alliance 3: The Black Order, Kingdom Hearts III, and Destiny 2 as some of his achievements.
Matt Jones as Wedge
Bearing a striking resemblance to Iron Fist / Finn Jones, Matt Jones has done work on El Camino: A Breaking Bad Movie, Breaking Bad, NCIS, The Office, and CSI: NY. Yes, he’s THAT Badger from Breaking Bad!
Erica Lindbeck as Jessie Rasberry
The sweetie from Avalanche is a revelation in the remake, drawing the eyes of many a player with her adorable personality and quite overt affection for Cloud. Erica has lent her talents to Persona 5 Royal as Futaba Sakura, Indivisible as Nashel, Code Vein as Coco, Marvel Ultimate Alliance 3: The Black Order as Carol Danvers, and Bloodstained as Miriam!
Tyler Hoechlin as Sephiroth
Needing no introduction, Tyler plays the role of Superman on the hit TV series Arrow, The Flash, Supergirl, Legends of Tomorrow, and Batwoman. Hoechlin gives Sephiroth his cool and calculating voice that haunts Cloud throughout the game. We’ll get to see a much bigger role for Sephiroth when the next game comes in, as we all know how that’s going to turn out.
Fred Tatasciore as Don Corneo
Why does Don Corneo sound so familiar, you ask? Well it’s because he is voiced by none other than Soldier 76 himself! Fred Tatasciore is a well decorated talent, doing work on numerous projects including Darksiders Genesis as Belial, Death Stranding, Star Wars Jedi: Fallen Order, Marvel Ultimate Alliance 3: The Black Order as Hank McCoy / Beast, Sekiro: Shadows Die Twice, Darksiders III as Gluttony, and much much MUCH more.
Austin Lee Matthews as Roche
Playing the role of the flamboyant SOLDIER Roche, Matthews is most known for his roles in several Anime series’ such as Hunter x Hunter, Kill la Kill, The Seven Deadly Sins, and JoJo’s Bizarre Adventure among others. Interestingly, he has also done work on a Filipino Published game Grand Guilds as Monico Sternhart!
John DiMaggio as Heidegger
You can’t mention Gears of War without DiMaggio, as he is the iconic voice behind the lead character Marcus Fenix. DiMaggio also holds roles such as the gunsmith from Destiny 2 Banshee-44 and Crash Bandicoot N. Sane Trilogy as Tiny Tiger and Uka Uka, Shazam from Teen Titans Go!, and Jake from Adventure Time.
Barbara Goodson as Marle
Marle may be the kind landlady from the Remake, but Goodson holds the distinction of being THE Rita Repulsa from the original Power Rangers series! She’s also voiced in such projects as Persona 5 Royal as Shinya Oda, Weathering with you as Fumi Tachibana, Prey: Mooncrash, Fire Emblem Heroes, and Dragons Dogma.
PlayStation Asia has since announced that the players affected by the mishap have been refunded directly to the PSN wallets. Please see the official announcement below:
If by any chance you are one of the unfortunate ones that have accidentally purchased the wrong version but have not been refunded yet, you may reach out to the PlayStation Asia Facebook page and send them a message.
Customer service will understandably be busy during this time so please be patient while the situation is being resolved.
PlayStation Asia has issued a statement about the issue and will be issuing refunds to the affected customers via PSN wallet. Please be patient until then as we give PlayStation Asia some time to properly assess and serve everybody.
For any questions, you may check out the FAQ’s below:
But they’re not, and it’s because of a reason you wouldn’t normally expect.
Players are flocking to their Facebook Fan page over reports of purchasing the wrong version of the game, choosing the Chinese version instead of the English version.
The problem lies in the PSN store, HK to be specific, with selling different versions of the game, one for Chinese/Korean and one for English/Japanese. While that’s not entirely unique to them since the SG store is the same, the problem lies in proper communication. If you click on the banner advertisements, it automatically leads you to the Chinese version first, leading to a high chance of a mistake happening.
As seen, PlayStation Asia are aware of the situation and rest assured they will find the best solution for everyone who have accidentally purchased the wrong version. While exchanges have been made before for situations like this, expect possible delays due to a large number of fans wanting to get into the game.
Our review format is not your usual fare and we’ve broken it down into 3 very simple ratings!
“Buy it!” means that the game deserves a place in your collection. Be it day 1 or a slightly delayed purchase, it’s hard to go wrong with this title. In numbers, this is around an 8/10 and above.
“Wait for it…” means that the game probably isn’t worth it at its day 1 price point, we suggest you wait for a sale before jumping in. In numbers, this is around a 5 – 7/10.
“Ignore it!” means that the game is not something we’d recommend playing, whether it be now or in the near future, unless you want to intentionally hurt yourself. Let’s not even go to the numbers for this one.
Here we are, after nearly 5 long years, witnessing the re-imagining of one of the defining titles in the history of gaming.
What started as a PS3 tech demo back in 2005 is now a full fledged remake for the PlayStation 4. After numerous spin-off games, a CG movie, and an anime OVA among others, the Final Fantasy VII Remake is here at last.
Well, at least a part of it.
Back in 1997, Final Fantasy 7 released for the PlayStation 1. Final Fantasy was a long running franchise from Squaresoft, now Square Enix, and this installment marked a massive leap into the mainstream for the series.
From a leap in graphics, gameplay, audio, and everything in between, Final Fantasy 7 was the first FF game for a LOT of people, prompting it to become their immediate favorite. And with good reason. It followed the story of Cloud Strife, a mercenary caught on the middle of an ongoing tussle between his current employers, the terrorist group Avalanche, and the Shinra Corporation.
In a series of events that is anything but unfortunate, a one time gig eventually led to a fateful meeting with an ordinary flower girl, a tale of conspiracy, tragedy, reunion, and even a confrontation with a long forgotten memory.
A simple 5 hour journey back in the PS1 is now, give or take, a 30-35 hour experience that we wouldn’t have any other way.
1997 is calling
The Final Fantasy 7 Remake (FF7R) starts off with a nostalgia bomb – a stunning recreation of the opening cinematic that leads to the first mission with Avalanche and your first look at Cloud 2020. It’s a drastic change but at the same time a fresh look into what you can expect with the remake. Photorealistic visuals, a revamped battle system, a rearranged soundtrack… Everything hits you at full speed that you spend the first few minutes reeling from the feeling of it all.
A part of us wishes that we had never played the original because if anything, FF7R is the sort of game that gives you an experience that you never forget. Having played the original, one thing FF7R does is faithfully recreate the feeling of nostalgia and balancing it perfectly with a fresh coat of paint.
One of the things FF7R changes up is the plot. While the overarching story remains the same, everything in between the first Mako reactor up until leaving Midgar is expanded and designed to flesh out the details. From relationships to backstories, everything was handled with care and respect to the source material. That said, you need not have played the original game to enjoy FF7R.
The story is interesting enough to newcomers and veterans alike since we never really know what was going to happen next and where the story changes will happen, thanks to the work of great writing.
Changing it up
The way things were narrated back in 1997, it was pretty clear cut who the heroes and villains were. Shinra bad, Avalanche good. Shinra Corporation is the so-called evil empire that’s exploiting Mako energy, the lifeblood of the planet and Avalanche, the so-called terrorist organization that’s trying to stop them from bleeding the planet dry.
FF7R adds a level of complexity in the writing that makes it more modern and dramatic, discussing more mature themes and insights in the process. How exactly do you argue against Shinra, whose technological advancements have benefited the lives of so many? Is Avalanche the bad guy in all of this? It was certainly a “Thanos” moment for sure.
This is one of the ways the writing and narrative has evolved from the original and it is something that will tug at you for the whole duration of the game. Sure there are some over the top moments and a few cringey pieces here and there, but overall the story is beautifully unfolded over fantastic writing and direction that never feels forced or out of place.
For something that is just part of a greater whole, FF7R shines in how the game manages to expand the roles of everyone, even adding in new characters that compliments the narrative. Characters like Jessie, Biggs, and Wedge have a ton of screentime making it feel like getting to know them again was just as fun as the first time around. Barret is the overly exuberant leader while Tifa is battling with her inner voices to justify everything. Everyone just has more character and personality this time around that makes you care about everyone right off the bat.
Blocky PS1 characters back then were considered revolutionary, feeling like it was so ahead of its time compared to the 16-bit graphics of the previous generation.
FF7R just blows everything out of the water with crisp and vivid visuals that are simply breathtaking, pushing the PS4 to its absolute limits. You can never tell when the cutscenes end and the gameplay begins as the game moves so seamlessly as if you were playing an interactive CG movie. Dare we say the Remake looks just as good, or even better, than Advent Children in terms of cinematics and choreography.
Midgar is also recreated in a way that leaves nothing to the imagination, with its industrial form interrupted by slums and areas that feel so alive in between it all. NPC’s have unique spoken lines and you casually overhear conversations as you make your way through its busy streets, giving life to the once drab and silent walkways.
One thing to note is that FF7R has a problem with drawing textures fast enough, leaving walls and backgrounds a blurry mess at certain points in the game. While it does not happen often enough to take away from the experience, it was indeed something that should be said. FF7R looks great most of the time, but it also looks bad during these occasions.
FF7R, by all accounts, is not only a treat visually, but aurally as well. There are certain games that deliver a better experience by switching the voice language to Japanese and while that could be the case here, we can argue that the English VA’s did an equally phenomenal job, adding the right amount of character and personality to the cast.
Most of the complaints point towards Barret sounding just a bit overzealous but when you think about the situation and what he is fighting for, his leadership qualities and concern for the team more than compensate for his sometimes overly dramatic acting.
Aerith has the biggest overhaul personality wise, now sporting a playful and sassy demeanor that will sweep you off your feet, which is a far cry from her very softspoken persona from way back.
Oh and did you know that Tyler Hoechlin voiced Sephiroth in the game? It was a Super performance, for sure.
Purists from the original game may not like some of the decisions FF7R took with regards to how most of the characters look and sound, but taken as a whole, everything fits in together perfectly like the sector plates from Midgar.
If there’s anything every Final Fantasy almost always gets right, you can bet your Gil that the music is going to be spot on. The rearranged soundtrack for FF7R does not only do justice to the original but elevates it in such a way that it’s like hearing it again for the first time, goosebumps and all.
You’re immediately greeted with tracks such as the prelude and even a tease of Aerith’s theme when you meet her and that familiarity brings such a weight to it that ties up the whole experience beautifully.
As you transition from one battle to the next, so does the audio in such seamless fashion. Tracks crossfading into one another is done so well that you hardly recognize a break in between the music, upping the immersion factor to great heights.
You’ll get a chance to listen to all of the tracks via collectible discs in the game, accessible throughout the various jukeboxes scattered around Midgar, something we did quite a lot of during the course of our playthrough.
The shining gem, Combat
Apart from the graphical overhaul, one of the most noticeable changes for FF7R is the combat system and trust us when we say that it is an absolute triumph.
Gone are the random battles paired with glass shattering, you’re now faced with real time enemies similar to Final Fantasy XV. That’s not the only thing FF7R takes from XV, in fact the battle system here is heavily inspired by XV, but also heavily improved. Battles take place on a cerebral level, as spamming Square will not lead you to victory for the tougher enemies and boss battles will be more of a deliberate dance that you’ll need to properly navigate.
Boss battles in FF7R are over the top and they are glorious. Each boss has unique phases that will require you to switch up your tactics and be thoughtful about your approach. What took a couple of minutes from the original game will easily take you 5, 10, maybe even 15 minutes in FF7R, with a frantic pace that will leave you breathless after the fight is over. They are exhilarating, for sure, but also deeply satisfying and rewarding.
Each character in your party has a special ability of their own, defining their playstyle. Cloud can switch between Operator and Punisher mode with the latter favoring offense, Barret has a charged shot that deals massive damage, while Tifa is a combo specialist that can charge up to unlock different moves.
Battles are crisp and clean, with hardly any slowdown whatsoever, even during the busiest of times but beware of the camera in tight spaces, as it can be that extra enemy to deal with when things get dicey.
You’ll get a chance to issue actions to members of your party or even opt to take full control of them, which is a stark departure from the original. Despite no longer being turn-based, there is still an ATB meter that constantly fills up that allows you to perform various commands. It at least retains the feel of the original but at the same time bringing a whole new level of strategy and resource management with it.
The Materia system is back as well, which many regard as one of the best systems across all titles in the Final Fantasy franchise. You can expect it to be mostly the same as with the original but there is also new Materia added to the mix which highly compliments the way battles are fought in the game, like Auto Cure and Deadly Dodge.
Summons also make a return but not in the way that you would think. In FF7R, Summons play the role of actual units in battles that you can issue special commands to until the timer runs out, which then prompts it to leave the battlefield via their trademark special attacks. It’s a visual spectacle all on its own, which makes you think as early as now as to how the hell the Knights of the Round are going to look like if it does return in the later parts of the game.
The Combat in FF7R borrows features from other titles in the franchise and also making an appearance here is the weapon upgrading system that is very similar to the Sphere Grid from FFX. You’ll get to boost certain stats and abilities depending on your equipped weapon, with each weapon having its own grid to fill up.
On the side
The game straddles the line between full on rails and an open world experience. Generic sidequests abound in the game which will give you a break from you main objective, adding to the expanded world of Midgar. Quests range from simple fetch quests to the typical battle based objectives and while the sidequests here are nothing of the likes of The Witcher 3, they are serviceable at the very least, offering a quick distraction, bumping up your total playtime by at least 5 hours more.
Speaking of distractions, there is quite a number of unnecessary fillers in the game, to the tune of Darts and Squats among others. These activities, while amusing, feel tacked on and don’t add any real value to the game. For the sole purpose of wasting your time, it does the job pretty well, although its probably something you’ll never go back to once you’re done with them.
At its core, FF7R is a game that is astounding, but not perfect. Expanding a 5 hour experience into 7 times the size is not an easy thing to do and while Square have mostly got it right, there are certain sections in the game that overstay its welcome, justifying its existence by giving the player something to do just because. Some of the missions also feel lengthened for no reason instead of giving a tighter experience, but a lot of the in between details that Square Enix handled with utmost care easily outweighs the nitpicks.
Being the first part of what we expect to be 3 or maybe even 4 installments, it wasn’t an easy task to end the game at a logical point without it feeling too short or too long. FF7R, for the most part, got it right, resulting in a title that closes this chapter out well but sets up the stage for the next in dramatic fashion. You’re left wanting more, but at the same time satisfied at what you had just experienced.
It’s anyone’s guess as to when the next title comes out but until it does, FF7R is surely something that is worthy of your time and all the hype it brought along with it.
What we liked:
Great respect to the source material despite changes
Impressive world building and character exposition
Fantastic voice acting
Crisp battle system
What we didn’t like:
Some activities feel tacked on
Certain missions drag out
Lock on and battle camera issues
Verdict: Buy it!
FF7R was truly worth the wait after all this time. Despite knowing it wasn’t the complete experience, every hour spent in the game consisted of frantic battles and memorable storytelling, all wrapped up in a package that leads to an overly delightful experience from start to finish.
The recreation of the world is mindblowing and seeing the characters given life is like a burst of nostalgia that we cannot get enough of. The combat system is as polished as can be, satisfying and cerebral. Paired with a superb score, FF7R is just a brilliant recreation of the classic from way back.
It might be too early to tell, but expect this to be a shoo in candidate for Game of the Year.
*Final Fantasy 7 Remake was reviewed on a PS4 Pro via a review code provided by the publisher.