Final Fantasy VII Remake Trilogy’s Third Entry Will Not Compromise on Graphics Despite Multiplatform Shift
In a nutshell
- Director Naoki Hamaguchi confirms no graphical compromises for the Final Fantasy VII Remake Trilogy’s third entry.
- Assets are built for high‑end PC first, then optimized for each platform.
- Multiplatform expansion increases accessibility and strengthens development resources.
Square Enix’s Final Fantasy VII Remake trilogy is heading into its final chapter, and director Naoki Hamaguchi has addressed one of the biggest concerns from fans: whether the move to multiplatform development will affect graphical quality.
The short answer is no, which is good news for everyone looking forward to the final entry.

Final Fantasy VII Remake Trilogy Graphics Quality Will Stay High
With Intergrade now available on Nintendo Switch 2 and Xbox Series X|S, the trilogy is expanding beyond PlayStation and PC. While this is welcome news for more players, some feared that accommodating lower‑spec systems might force compromises. Hamaguchi, however, reassures fans that the third installment in the Final Fantasy VII Remake Trilogy will retain uncompromised visuals, with PC serving as the lead platform for development.
Speaking to Automaton, Hamaguchi explained that development begins with high‑end PC assets, which are then optimized for each platform. This ensures that high‑spec systems like PS5 and PC receive the full graphical fidelity, while lower‑spec platforms are scaled appropriately without dragging down overall quality.
“Both the Nintendo Switch 2 and Xbox versions have been incredibly well received and generated a lot of buzz online, and that attention has also made me realize how many people are worried about this issue. However, our decision to go multiplatform with the FFVII Remake series will not in any way lower the quality of the third installment.”
“While PC gaming is gradually expanding in Japan, overseas growth has been even more rapid. The market has broadened tremendously across both consoles and PC. The FFVII Remake series has sold very well on platforms like Steam and the Epic Games Store, so we develop assets with the broad PC market in mind. In fact, our 3D assets are created at the highest quality level based on PC as the foundation. “
“When FFVII Rebirth launched, there was talk about how the PC version looked better than the PS5 version, and our philosophy will not change for the third installment. As our fundamental principle, we do not design assets to meet the lowest baseline. Instead, we create them for high-end environments first. “

He emphasized that optimization for the Final Fantasy VII Remake Trilogy is handled on a per-platform basis, meaning memory or GPU limitations on one system do not affect others. For example, towns may feature more NPCs on high‑end hardware, while lower‑spec versions adjust density without sacrificing core design.
“By the way, when adapting the game for each platform, simply lowering quality across the board isn’t necessarily the solution, because this can compromise the intended visual expression. That’s why we make sure to review everything by eye and fine-tune so that each port matches the original vision.”

Multiplatform Development Benefits Everyone
Beyond technical assurances, Hamaguchi also highlighted the benefits of a multiplatform approach for the Final Fantasy VII Remake Trilogy. By reaching more players, Square Enix can expand sales and reinvest revenue into development, ultimately improving the experience for all fans.
“By making the FFVII Remake series multiplatform, we’re increasing the number of players who can access and play the game. That means our work can reach more people.”
“Naturally, that leads to higher overall sales. With that additional revenue, we can forecast returns and reinvest them into development. In other words, if supporting a particular platform is expected to increase sales by a certain amount, that allows us to expand our development budget and resources accordingly.”
“…That said, to be honest, my biggest reason is that, as a creator, I’m genuinely happy when more people get to play the games we’ve made.”

He also clarified that a dedicated porting team for the Final Fantasy VII Remake Trilogy handles adaptations for platforms like Switch 2 and Xbox Series S, allowing the main development team to focus entirely on the trilogy’s finale. According to Hamaguchi, the third entry of the Final Fantasy VII Remake Trilogy is already playable and progressing smoothly toward its milestones.
“Development of the third installment is progressing very smoothly, and we’re almost exactly on schedule with the milestones we set at the beginning of the project. The game is already in a playable state, and right now, we’re in the final push phase, refining and building up the experience. We’re at the stage where the quality improves day by day, and each time we play it, the scenery feels different, so it’s genuinely exciting. I think it won’t be too long before we’re able to share some kind of update with everyone.”

