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Niel Caruncho

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Here’s our third piece on all things Monster Hunter Rise! It’s a random smattering of advice for those in the thick of a Barroth’s mud swamp already, but here’s hoping you find some cool things here. In case you haven’t yet, check out our Beginner’s Tips and Intermediate Progression Tips to get you up to speed to a Hunter’s life. A good Dango recipe I like: Weakener (large monsters start out with a bit lower HP), Booster (you get an attack buff for like 7-plus minutes), and Defender (can save your life by lowering damage done to you). Use a Dango ticket to ensure the skills all pop, if you need to, like for Urgent Quests. Take a picture of everything you see for the first time, using your camera. You’ll be thankful I told you. Especially these little buggery Rock Lizards. Visit the Cohoot Nest in the Buddy Plaza…

We’re back with another installment of our guides for Monster Hunter Rise! Our first guide gave us some tips on starting out, and if you’re a brand new hunter making their way in Kamura, check out our beginner’s guide here.So you’ve created your likeness in the game and done a few quests. What’s next? Let’s jump in! You progress in the game by doing Key Quests from the quest givers Hinoa (for Village quests) and Minoto (for Hub quests). Village is single-player, while Hub can be done alone, or with friends or random online players.Key quests are those that have the red medallion icon beside them in the quest list. You’ll need to do a certain number of those (thankfully they’re now indicated properly) before an Urgent Quest arises: essentially, this is your promotion quest to the next rank of available quests. New mechanics can also unlock by increasing ranks…

I’ve been playing Monster Hunter since its days on the Playstation Portable, and it’s still taking me to school every generation. I feel that it’s a great thing, to be playing what is essentially the same game over the span of 10 to 15 years, but it still manages to enamor and surprise me with its every iteration.  Monster Hunter Rise is a really great game – but it can be overwhelming at times with its dozens of mechanics and tutorial windows it attempts to dump on you from the beginning sequences. This is one of the most beginner-friendly releases in the franchise, but being a mainline game, it carries its complex architecture with it that may turn the casual player away before they get to the raw meaty parts. Fret not, for here’s a good place to start. I’ll be reviewing the game in full after I’ve given it…

Highly anticipated and unafraid to release close to heavyweights like The Last Of Us Part II and the now delayed Cyberpunk 2077, Ghost of Tsushima is a breakaway hit for Sony’s first-party developer Sucker Punch, infamous for, well, Infamous. I’m going to come right off the bat and gush over this beauty of a game put together from what seems like the best features of similar open-world role models of recent years: Horizon Zero Dawn, Breath Of The Wild, The Witcher 3, and of course the North American studio’s own learnings from the aforementioned Infamous franchise. Sucker Punch is certainly no neophyte in this stage and this is clearly their best work yet. While it hardly breaks new ground with its gameplay, Ghost of Tsushima (GoT) is a tour de force of cinema in videogame form, combining iconic moments nearly only seen in films with exciting and varied combat flowcharts…

The Last Of Us Part II comes out next week Friday, June 19th. Before it hits shelves, your console’s drive space, or the many Youtube channels out there, we’re giving you this spoiler-free review in an attempt to fairly judge our experience after having finished the game multiple times (and then some). The sequel to Naughty Dog’s masterpiece take on the post-apocalyptic zombie action genre has been on every M-rated gamer’s mind ever since the ending of the first one blew our collective heads. I had come into that game late, playing it only when the remastered version came out. Thankfully, I got to experience it spoiler free. I had many presumptions, being a horror and sci-fi nut in many mediums including videogames, and none of my expectations came close to encapsulating what a wild ride the first was: one truly had to see it to believe it – and…

The Last of Us 2 won’t be releasing until June 19 but we’ve been playing it for nearly a week now and trust us, there’s so much we want to say! It’s tough not being able to talk to anyone about it… So here’s the next best thing, we’ve got an early preview for everyone and we’ll be keeping this spoiler free, without any specific reference to story events or key plot points. We will, however, be talking about a certain section of the game, so if you want to keep the whole experience fresh, proceed at your own risk. Disclaimer – this preview covers areas and gameplay that are also seen in the recent State of Play presentation. No key plot points and character references will be discussed throughout this preview. Since Ellie has learned to swim by this point, let’s dive right in. ———————————————————————————————————————————————- The setting and not…

The acclaimed beat-em-up franchise from the heyday of the Sega Genesis (a.k.a the Mega Drive in North America) returns after a 26 (!) year hiatus, courtesy of French nostalgia-freaks Lizardcube (who made the Wonder Boy: The Dragon’s trap remake) and Dotemu, the dev/publisher responsible for a ton of new-age ports, including fighting game cult classic Garou: Mark of the Wolves and Final Fantasy VIII Remastered. Lizardcube worked in collaboration with a multinational team, sharing co-development credit with Guard Crush Games (who brought in their Streets of Fury engine), and even having the original SOR series composer Yuzo Koshiro tag along for the ride once hype built up after 2018 announcement of the new game. It’s certainly an experience from a bygone era of short playthroughs and simple overall mechanics, but it sure holds up not only as a faithful love song to the arcade culture of Japan and the 90’s…

Seiken Densetsu 3 was a beloved action RPG released by Square, before they became the Square Enix most would know now, for the Super Famicom back in 1995. Trials of Mana, not to be confused with the remake, was its English moniker as it was ported and released for the Nintendo Switch nearly a year ago. I say only for the Super Famicom and not the SNES, because Seiken Densetsu 3 would never reach outside of Japan for 24 years; and even though a direct prequel was released worldwide for the Nintendo DS in 2007, the original had remained a dream in many a non-Japanese-speaking JRPG fan’s head. The series itself is a franchise with a lot of underrated history that could stand amongst the heavyweights: the Tales, Xenos, Final Fantasies, and Dragon Quests, but has been mostly quiet for the past decade… until around now, that is. https://www.youtube.com/watch?v=oM58bws4wIw Trials…