Cyberpunk 2077


CD Projekt Red is going all out for Cyberpunk 2077. We know that the game is going to be chock full of content but each purchase of the game will also come with a LOT of digital goodies too!

This comes from an announcement by CDPR themselves, saying that each copy of the game will come with an original score, art booklet, Cyberpunk 2020 sourcebook, wallpapers, and a digital comic called Cyberpunk 2077: Your Voice.

These bonuses are very much welcome, especially when a game like Cyberpunk is one of the biggest releases of the year, you know a LOT of people are going to get your game and will surely appreciate the solid gesture.

Have your pre-ordered your copy of the game? Let us know if you’re getting Cyberpunk 2077 when it releases on November 19!

Cyberpunk 2077 may be one of the most highly anticipated titles of the year, but that hasn’t stopped a region of the world from censoring a number of things in the game.

According to Australian site Press Start, the AU version won’t be censored in any way, which is surprising considering its history with previous titles, but the Japanese version of the game will get quite a number of changes based on its content.

As lifted from the site, the Japanese version will have the following changes:

  • Added underwear to naked male/female characters
  • Revised some sexually explicit content
  • Selective revision of severing human body/exposed guts
  • Revision/removal of billboard/graffiti shaped as genitals

Cyberpunk 2077 pushes certain boundaries not only in its gameplay, but also in customizing your character. Based on recent playthroughs by various media outlets worldwide, it has been confirmed that you can customize your genitals as well as pubic hair. Japanese fans will probably not see those options in the game, and other related sexual content may be pixelized or changed completely.

While it is a big part of being ‘immersed’ in the world, we’re certain that the game has much more to offer and that Japanese fans won’t feel shortchanged in terms of content, as this is CD Projekt Red we are talking about after all.

Cyberpunk 2077 is scheduled to launch on November 19 for the PlayStation 4, Xbox One, and PC. PlayStation 5 and Xbox Series X versions to follow at a later date.

In a previous report, it was said that Cyberpunk 2077’s character customization options were gonna be crazy, pointing to the fact that you can customize genitalia. Certain outfits have gotten to play a version of the game, coinciding with the release of the first Night City Wire episode, and it seems that the customization options are much more detailed than first imagined.

Via a tweet from Nibel (Information from Kotaku AU), there are a lot of options to choose from but what will catch your eye is that there are multiple options for Pubic hair. Yep, you have 2 dick types, 1 vagina, various dick size options, AND 5. Types. Of. Pubic. Hairs.

It could be argued that since the game is in first person, these customization options won’t be too valuable, but CDPR are all about choice and surely with these options in the game, You’ll be able to create your own version of V and one that you can truly call your own.

I mean, who knew there was even 5 types to begin with? I certainly didn’t.

With Cyberpunk 2077 being delayed to November 19, it leaves everyone waiting with bated breath for new information. The Night City Wire livestream was CDPR’s way of getting the updates to us and with the first episode done and dusted (you can watch the full episode HERE), here’s what we know.

The content packed twenty-five minute episode included the new trailer called “The Gig”, details on the world and some of its characters and classes, an announcement of Edgerunners – an anime collaboration with Studio Trigger and Netflix, and an in-depth look at the “Brain Dance” mechanic.

The world… and Night City

From what we could see from the episode, the consensus is that the game is “overwhelming” to say the least, but in a good way. While a chunk of the gameplay and narrative would center around Night City, there’s confirmation of the option of exploring the vast Badlands that surround said metropolis. While Night City is centered on the massive cyberpunk aspect focused on urban combat, heists, and netrunning akin to Bladerunner or a William Gibson novel, exploration of the Badlands takes a more Mad Max or Rage approach interacting with nomads and exploring a barren but dense locale filled with its own dangers and curiosities. I’m excited to see how exploring the open world will be implemented.

Going back to Night City, what we see from the trailer is reminiscent of the game’s prologue. If you’ve been following the trailers presented during its development years: it’s shown us a failed heist of a chip that grants immortality (betting on the fact that this is a red herring that’ll lead to corporate espionage, corruption, and a secret that will bring down the status quo as we know it, gasp!); this trailer shows a more in-depth look at the planning process of the heist as well as the protagonist’s relationship with Jack and dealing with the fixer Dexter.

Night City is more fleshed out in the discussion after the trailer. Relationship building with the Mox Gang is discussed, akin to the same way one builds a relationship with various factions in Witcher 3 such as the Niflheim Empire and the Temeria Rebels. NPC interaction is discussed, further expanding discussion with the Fixer class, who usually are the go-to NPC for quests and to purchase items. The Reaper Docs in the form of NPC character Victor Vector has been explored. Reaper Docs are the NPC where one can purchase and install cybernetic implants. 

Cybernetic implants are a major part of Cyberpunk 2077; they turn your body into a powerful tool to aid with your quests and through various interactions with the world. This can be seen thematically from a character that’s been brought over from the pen-and-paper RPG counterpart Cyberpunk 2022 — Adam Smasher — who has turned his entire body into a fully functional cyborg because of his loyalty to the Arasaka Corporation. To speculate further, one of stats on the character sheet in Cyberpunk 2022 is the empathy stat. The more one uses cybernetics, the more one’s humanity is lost in the process. I hope they bring this feature in Cyberpunk 2077.

CSI, Cyberpunk style

Video courtesy of IGN

At the very end of the episode, we deep dive into the ‘Brain Dance’ component of the game. The concept of Brain Dance or BD is the concept of watching a pre-recorded experience of another person. It is a hot commodity in the streets mostly utilized for adult entertainment. You are able to be in the same moment of said character; to taste, touch, feel, see, hear, smell, and experience the moment. If you’ve seen Altered Carbon, there are moments where characters could watch a person’s memories and the same concept could be seen in Black Mirror’s “Story of You”. It is being positioned as a window to the lives of other Cyberpunk 2077 characters and NPCs. 

How it works gameplay-wise and as a narrative tool is that an editor mode in BD that could be accessed to have an omnipresent mode to find out details recorded through that experience. As a voyeur, you will notice various details that the BD recorder probably overlooked while in the moment. The scene we viewed in the episode presented a convenience store robbery gone wrong and ended up with the subject being shot. The designers referred to it as a “XBDS” or by its street name “Flatliner”. Missions that involve an investigative aspect could navigate this feature in a more real-time mode from the perspective of the victim or suspect who recorded said BD. The cyberpunk-style investigative feature is not new as seen in Deus Ex: Human Revolution, Heavy Rain, and Detroit: Become Human— what makes BD stand out is actually living in the moment of the recorder.

Speculating further than what has been discussed, there’s unlimited potential with this feature. We could have in-game content sharing with other players using their shared BD to the system server. It could work like Assassin’s Creed Odyssey’s ‘My Story’ mode where we could have custom adventures designed by players. Or we could use it the way Night City denizens would — for adult entertainment.

We can only hope for the next episode to feature more updates and other surprises down the line. Maybe there will be more Johnny Silverhand or Keanu2077 action on the next episode of Night City Wire but until then, consider the hype train running at full steam.

In the mean time, enjoy these utterly fantastic screenshots from the game.

In what was certainly a welcome surprise from the first Night City Wire event, CD Projekt Red has announced a partnership with Studio Trigger and Netflix for Cyberpunk: Edgerunners, a 10 episode anime.

Check out the announcement trailer below:

A short description of the upcoming project can be read as such:

Cyberpunk: Edgerunners tells a standalone, 10-episode story about a street kid trying to survive in a technology and body modification-obsessed city of the future. Having everything to lose, he chooses to stay alive by becoming an edgerunner—a mercenary outlaw also known as a cyberpunk.

You can be assured that this project will be in good hands, as some of the best talents from Studio Trigger will be handling production. Hiroyuki Imaishi (Director), Masahiko Otsuka (Assistant Director), Hiromi Wakabayashi (Creative Director), Yoh Yoshinari (Character Design), and Yuto Kaneko (Character Design) will be leading the project and if you’re unfamiliar, they’ve worked on previous releases like Gurren Lagann, Kill la Kill, Promare, and Little Witch Academia. To top it all off, Akira Yamaoka of Silent Hill fame will handle the original score.

“We are so excited to finally reveal that we are working on an anime in the Cyberpunk world,” said Adam Badowski, Cyberpunk 2077 Game Director and CD PROJEKT RED Head of Studio. “We’ve devoured just about all the cyberpunk fiction there is to watch, read, and play; it’s a genre that leaves so much room for creativity, and has had such a strong influence on us. CYBERPUNK: EDGERUNNERS is our love letter to cyberpunk as a whole, and to stories told in animated form.”

“We at TRIGGER are thrilled to work with CD PROJEKT RED to create a brand-new story set in the world of the highly anticipated Cyberpunk 2077. It’s a huge challenge to adapt this universe into an anime, but we are eager to face it head-on,” said Masahiko Otsuka, CEO, Studio TRIGGER. Director Hiroyuki Imaishi adds, “I’ve always loved cyberpunk as a genre,but always found it difficult to create as an original work. This is why I’m very excited to be working with CD PROJEKT RED on this project. It won’t be easy to please both game and anime fans, but I love a challenge, and I’m looking forward to the production. We’ll do our best to meet and exceed expectations.”

There’s plenty to get excited about, but it will be quite the wait as Cyberpunk: Edgerunners is scheduled to launch in 2022.

Cyberpunk 2077 was just recently delayed (again) to November 19 but that hasn’t stopped the information about the game from trickling in.

In a recent conference call that included CDPR President and Joint CERO Adam Kicinski, various topics were discussed which included plans for the next generation of consoles, among other interesting details.

You can listen to the conference call in full via THIS LINK but here is the TLDR version of it.

CD Projekt RED believes in the November date, saying that we’re not building any plans around anything that would mean that Cyberpunk would launch later than November 19. The main cause of delay was that even though development was done gameplay wise, there are still a lot of polish that has to be done which would meet company standards.

Interestingly, November 19 could be in the same release window as the next-gen consoles, which could possibly make Cyberpunk somewhat of a “launch” title for the PlayStation 5 and the Xbox Series X. CDPR isn’t concerned about it, saying “There is cross-gen compatibility both on PlayStation and Xbox. There is actually a hardware enhancement of the games, so for current-gen games, if there is engineering work done behind them, it will be playable, you know from the get-go, on both consoles.”

CDPR also confirms that “It will be running on both PlayStation 4 and PlayStation 5 from the launch date, just as it will run on the current Xbox and the next Xbox from day one. It will look better on the next-generation consoles from day one.” While it is not clear whether that graphical enhancement will be done via an update or not, we can at least be assured that the jump in power will be seen right away.

An announcement by the Cyberpunk 2077 official account addresses this, saying that the current gen versions will be playable on next gen for free.

Another good piece of information from the conference call points to that of the game having a “more robust update for the for the next-gens, which we’re planning to give free of charge to anybody who purchases the PS4 or Xbox One version, but in any case you will be able to play the game on the next-gens from the 19th of November when the game releases, and it will look better than on the next-gens from that moment.” With this, CDPR is basically confirming what Microsoft calls “Smart Delivery” for both the Series X and the PlayStation 5. What this also indirectly says is that the PlayStation 5 is capable of Smart Delivery in some shape and form, maybe not quite as detailed as Microsoft’s implementation.

The official Cyberpunk account has confirmed this as well.

Lastly, because of this delay, it would be also understandable that any future updates, including multiplayer, will be delayed.

Cyberpunk 2077 is scheduled for a November 19 release date for the PlayStation 4, Xbox One, and PC.

In what is surely a surprise announcement, Cyberpunk 2077 has been delayed (again) to November 17.

The official Cyberpunk 2077 Twitter account had this to say about the delay:

CD Projekt Red are known to ship out quality games and while it was mentioned that Cyberpunk is “finished both content and gameplay-wise”, they still need to iron out a few kinks. As big of a world that the game has, this is surely understandable.

What is interesting now is that by being pushed back to November 19, it falls right beside the possible release dates of the next gen consoles, quite possibly making it a launch title to some extent. Will it be?

For now, we at least have Night City Wire on the 25th to look forward to.

We all know that Cyberpunk 2077 is going to be quite the game. The customization options seem to be very… detailed, and we hope to get more news about the game when the Night City Wire livestream happens on June 25.

One facet of the game that is looking to be massive in scale are the NPC’s, with reportedly 1,000 NPC’s having their own daily routines.

German Website GameStar recently had a conversation with the talented developers at CDPR, namely Miles Tost and Philipp Weber, and had this to say about the NPC’s in the game (Reddit user Moraez has translated the excerpts and posted it on Reddit since it was in German):

“While there are some areas in the Witcher 3 where villagers don’t have a daily routine, they are planing to improve this with giving more than a thousand NPCs a handmade routine.”

It does not necessarily mean that each NPC will have a quest, but what you can expect out of it is that Night City will not feel lifeless, as with the problems in most open world games. Each of these ‘thousand’ NPC’s will go about their way in unique ways, so you can just imagine how many actual NPC’s there are in the game!

One more interesting tidbit in the interview was how much more variety there is in completing quests:

“You will have about 3 times that much ways to solve a mission than in the Witcher 3. They thought “What is the dumbest thing a player could do now and how is it possible that the mission continues. The only thing stopping it is the players death. They called an example where you talk to someone, get shot and instead of fighting back you run away and buy a hamburger but the mission has to continue.”

Not only will there be quite a number of quests in the game, there will also be multiple ways for you to finish them. This will be quite a feat of game design and solid writing, ensuring that quests in the game will feel interesting and fresh.

Clearly, CD Projekt Red have not spared any detail in developing Cyberpunk 2077. The scale and content of the game is looking massive, and if The Witcher 3 is anything to go by, then allot maybe a hundred or so hours come September 17.

Originally scheduled for June 11, the upcoming Night City Wire broadcast from Cyberpunk 2077 will be postponed to June 25. Night City Wire was supposed to have been a showcase of new information regarding the upcoming game from CD Projekt Red.

The Cyberpunk 2077 official Twitter account had this to say about postponing the virtual event:

Because of the recent events happening in the United States, companies are showing support for the ‘Black Lives Matter’ campaign. Activision has chosen to postpone the upcoming Call of Duty updates and Sony has postponed their PS5 event, which was supposed to have been held on June 4.

This ongoing quarantine should have been the perfect time to start clearing your gaming backlog because as soon as the next few months come rolling in, you can be sure that its going to remain a backlog until the end of the year due to the nature of some upcoming releases.

One of the things I’m looking forward to during or even after the quarantine, or whatever euphemism your government decides to call it, is that I’m extremely excited to play titles that I consider are lockdown worthy, some long-ass game that you could spend 50-100 hours on before moving on to the next.

I love J-RPGs and RPGs in general, so if you’re anything like me, we’ve probably got a similar list going on. Here are some of the RPG’s I’m looking forward to, starting with…

Xenoblade Chronicles: Definitive Edition

This remaster/remake 1.5 is something I’m excited for. It is a game that is completely rebuilt from the ground up to look and play almost exactly like the game that came out for the Wii is a remarkable feat despite being overshadowed by bigger triple A titles that have pushed the envelope of what a remake should be. Be that as it may, I missed out on this game on the Wii and having a Switch would allow me to rediscover this game before progressing towards its later iterations. XC2 for the Switch was worth hundreds of hours, hey maybe this will last me the whole duration of the quarantine.

Cyberpunk 2077

This is one of those games that fall under my “if this game gets delayed by a year, I wouldn’t be surprised” list. In fact, we should have been playing this game right now. Having played the tabletop RPG Cyberpunk 2022 in high school, I can’t wait for what it brings to our screens with CD Projekt Red on the helm.

Plus there was this one bit where Ciri in Witcher 3 narrates to Geralt where she teleported into a magical world where there were “flying carriages” and “a city made of lights”. Was she referencing a cameo in Cyberpunk 2077? CDPR is cheeky that way, so maybe.

Bravely Default II

If there’s one thing that demos have now and the demos ten years ago, is that you get a good 4-5 hours of playing time. Dragon Quest XI had a whopping 12 hours of game time as you could grind through the first bit while Trials of Mana allowed you to playtest every main character to see what best synergy you could work with when actually going through with the game.

Bravely Default II demo gives you a standalone quest to discover how the gameplay mechanics work plus throw in a couple of superbosses for good measure. That said, the demo has got my JRPG senses tingling.

Disco Elysium

This game is actually out right now for the PC and surprisingly was a sudden GOTY contender late last year. As someone who prefers the console side of things, and with the promise that it’ll come out ‘soon’, waiting for it suddenly becomes the hardest part. Any game that I can play on-the-go is always an automatic purchase.

The game never really registered for me until it won best narrative in the game awards beating out Control and The Outer Worlds. Oxenfree was another game that I considered for the narrative alone and it gave a psychedelic out of body experience unlike no other. I blame the electronic music.

Yakuza: Like A Dragon

If you tell me right now that “you don’t get” Yakuza games, I would totally understand. It is an acquired taste. Shenmue was my first foray into these types of games, which is an offshoot of point-and-click adventure games on the PC. The difference between adventure games and Shenmue was that it became a life simulator before the technology allowed us to have it all in Skyrim and even to some extent Persona. Yakuza has evolved throughout the years and even if you are limited in space, the amount of interactivity packed into the game is dense and not as jarring as the radiant missions that we’re exposed to in Bethesda’s roster.

I love Yakuza. Now you give me a JRPG Yakuza game?