Park Beyond Final Preview – Delightfully Complex
We’re a little over a month away from the release of Park Beyond, Limbic Entertainment’s latest park building and management game. We tried out the game last August, which gave us a quick look at what to expect and how exactly we can build the park of our dreams. While promising, it was a very small chunk of an obviously vast title that’s waiting to be uncovered.
The folks at Bandai Namco Entertainment Asia have been kind enough to let us enjoy the sights and sounds of the park once again just ahead of its release next month, but this time, with a little bit more meat to its bones. In this final preview, we’re looking at 3 campaign missions and the sandbox mode, which is probably going to be a favorite for fans of the genre.
Following up on our preview which saw us check out the tutorial mode and how easy it is to create rides, the latest gameplay chunk brought us the management aspect of the game. This part may get a little bit daunting for players that are not fully onboard with simulation games due to their complex systems, and Park Beyond isn’t any different.
Creating the theme park of your dreams will require proper planning. You’ll need to consider where to place rides, where their entrances are, what attractions you’ll need to place beside them, and much more. It’s quite a lot to take in because you’ll even be building walkways and such details, but the tutorial does its best to be a good guide. Even then, you cannot deny that Park Beyond is a deep and detailed game that will require simulation smarts.
Parkgoers are even divided into age groups, and some rides (and other systems) will yield higher enjoyment for said groups. It’s quite an interesting mechanic to point out, and this is just an example of the many systems that you’ll need to get yourself familiar with as you play through the game.
Park Beyond also has a nifty feature called the heat map, which can give you a glance at your park with some important metrics and filters like overall satisfaction, age group statistics, which rides are built for a certain age group, and so on. It’s a great tool that players will want to take advantage of because it quickly gives them a look at if the park is operating at peak performance and if not, easily identify certain aspects of it right away.
To help with the overwhelming amount of things players will need to consider, Park Beyond constantly throws objectives and goals at you (hire staff, build a new ride, etc) so that you’re always in the know of what to aim for. Since players will be tasked with defining a theme and a goal for their park, these objectives will adjust based on what’s chosen.
If you’re not new to sim games, you can expect the usual trimmings from Park Beyond as well. From cleanliness to staff salary, profitability, and much more, players that are looking for these features will be glad to know that the game is chock full of metrics and statistics to take note of. The level of detail even extends to the rides, where players can further customize the attractions by changing the entrance price, color, lights, and even the ride music.
Of course, there’s also the Impossification aspect of it all, and the developers have placed this feature front and center as something that will surely set this game apart from other similar titles. Players can use their creativity to come up with rides that wouldn’t normally exist and bring them to life in the game. Whether it be firing a coaster from a cannon or some other gravity-defying contraption, they all add up to maximizing enjoyment and profits at the end of the day.
One thing I liked about Park Beyond is that despite its tendency to go all out with rollercoaster building, there’s still a sense of realism and logic behind it. If an incline is too high, the car may not have enough momentum to take it to the top, which will then require you to build a chain link track that will pull the car at a lower speed. All of this ties into the enjoyment system as well, where some of the more extreme inclines may not be the most enjoyable for your desired age group, so careful thought is needed.
I can’t fault Park Beyond for its level of detail and thoughtful systems that will cater to even the most hardcore sim fans, but if anything, the menus and UI look like they still need a certain level of polish before launch. Some items are almost unreadable due to font size, and the overall design that looks like a sketch pad or post-it stickers doesn’t really look too nice.
Overall, Park Beyond is shaping up quite nicely. As someone who doesn’t regularly play simulation games, I do appreciate fun and well-made titles, and Park Beyond is a good mix of both while looking visually impressive. There are a lot of things to do in the game, and the tutorial is very adept at teaching the ins and outs of management and building which can be one of the tougher things to understand.
Furthermore, the Impossification mechanic is what really sets this apart, allowing players to go wild with their creations. It really adds another layer of fun on top of the run-of-the-mill coasters that you’ve already seen, making the game a promising prospect for fans of the genre.
Players can register on the official website to try out the Park Beyond Beta that’s happening from May 9 to May 19, 2023.
Park Beyond is scheduled to launch on June 16, 2023 for PS5, Xbox Series, and PC.