Elden Ring confirmed to have 60fps performance mode for PS5 and Xbox Series

Ahead of its Closed Network Test happening later this week, Bandai Namco has revealed a spec chart for Elden Ring, confirming that the PS5 and Xbox Series will have a performance mode that allows the game to run at 60fps, something definitely welcome for a game such as this.

According to the Bandai Namco Website, we can see how the game will run throughout all consoles that Elden Ring will release on. There will be a performance mode that will boost up the fps to 60 on the PS5 and Xbox Series but will have dynamic resolution.

Curiously, Raytracing will be added via patch, so you can expect better-looking visuals at the expense of frames if you want raytracing on.

Check out all the details below:

Elden Ring Specs and Compatibility 


  • Maximum resolution*: Up to 3840x2160P 
  • Framerate: Up to 60 FPS 
  • HDR*: Supported 
  • Raytracing (via patch): Supported 


 PS4 PS4Pro PS5 
Maximum resolution* Up to 1920x1080P Up to 3200x1800P1 Up to 3840x2160P 
Framerate Up to 30 FPS Up to 30 FPS Up to 60 FPS2 
HDR* Supported 
Raytracing (via patch) – – Supported 
HDR is Supported from PS4 to PS5


 X1 (X1S) X1X XSS XSX 
Maximum resolution* Up to 1600x900P Up to 3840x2160P Up to 2560x1440P Up to 3840x2160P 
Framerate Up to 30 FPS Up to 30 FPS Up to 60 FPS2 Up to 60 FPS2 
HDR* X1 not supported Supported 
Raytracing (via patch) – – – Supported 
HDR is Supported from X1X up to XSX

with Checkerboard 
with Performance mode 


It is important to note that save files from PS4 will be compatible with the PS5 but not the other way around, so if you start playing on PS5 then you’ll have to continue there. Xbox will not have this limitation and will be fully cross-generation compatible.

Elden Ring is scheduled for a February 25, 2022 release for the PS4, PS5, Xbox One, Xbox Series, and PC.

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