My Hero Academia: All’s Justice Main Producer on Balancing Heroes, Storytelling, and the Future of the Series
My Hero Academia: All’s Justice is the latest title in the series, which is a 3v3 team battler set through the Final War arc and will feature U.A. Students, Pro Heroes, and Villains from across the full story of the series.
In a recent interview, Aoba Miyazaki, the main producer of the My Hero One’s Justice series and now the leading producer of My Hero Academia: All’s Justice, offered an in-depth look at the franchise’s most ambitious game yet. From character design to narrative scope, Miyazaki shared how All’s Justice aims to be the definitive My Hero Academia experience.

My Hero Academia: All’s Justice Interview
Making Every Hero Count
One of the game’s standout features is the full roster of Class 1-A, including characters with limited anime screen time. This is the first time in the series that the full class will be playable in the game, and as such, there are certain challenges that came around into ensuring that each of these characters felt powerful and usable.
“Even though they don’t have a lot of screen time, we took into account their backstory, their origin story, how they wanted to become a hero.”

Miyazaki emphasized close collaboration with Shueisha and Toho Animation to ensure each character’s moveset felt authentic and based on how the original artists would have portrayed them, even for lesser-known heroes like Hagakure and Sato. This way, the development team hopes that players will enjoy even the characters that they don’t see too often.
“We took these ideas and we turned them into actual move sets in the game,” Miyazaki shares. “Not only do we follow what is in canon or what we think might be in canon, but we’re also taking into account what their background is.”
Even up to now, the team is hard at work with balancing the game and trying to find the right mix to ensure that whoever you choose, the new 3v3 battle system will encourages strategic team-building and exploring synergies between characters while opening up fresh possibilities.
“Some characters might not seem to have strong powers, but we’re trying to balance them so they have a synergy with other characters as well… by making this a 3v3 tag battle, it allows character synergies to offset the power balance issue.”

The Pressure of the Final Season
With My Hero Academia entering its final anime season, Miyazaki acknowledged the emotional and technical stakes involved, and mentioned that the pressure is definitely a factor in getting the game right.
“The pressure is immense… It’s a different experience with reading and watching from playing, and we hope players get more engrossed into the story as they play and feel the characters for themselves.”
“When you watch the animation, you get a certain kind of feeling, so we hope players can experience this, or even more, by being able to control the characters.

Miyazaki also mentioned that instead of going from “One’s Justice” to another game with a number, the team decided to do “All’s Justice” to encompass everything.
The switch to Unreal Engine 5 was also a strategic decision to match the scale of the final arc.
“Rather than having a number to denote a sequel, All’s Justice encompasses everything – everything is powered up, everything is more epic for the players to experience.”
A Hero’s Journey
Following its predecessors, Miyazaki shares that their focus in My Hero Academia: All’s Justice is aimed at both Battles and the Story, in the hopes that players will not only enjoy the fantastic visuals but also the story from the characters’ POV and their interactions.
It is a battle-centric series, after all, and the biggest improvement would be in the aspect of the battle system. That said, fan feedback was important in shaping this latest game, and one of the key points from the fans is wanting to experience more of the story and have a greater emphasis on narrative.

“We received feedback about wanting to experience more of Hero Academia’s story… So we’ve made this game more story-based compared to the previous two.”
“We hope players will experience the ‘want to be a hero’ journey through the characters themselves, their interactions, and their story.”
Destructible Environments and New Mechanics
Environmental destruction returnsin My hero Academia: All’s Justice, adding impact and a sense of grand scale to battles. Miyazaki shares that this is not only a visual effect but it is to show how strong these heroes are.
“How much destruction shows how strong they actually are… They can punch the wall and break it, and the environment reflects that power and strength.”

My Hero Academia: All’s Justice is also stepping up in placing new mechanics into the game, such as separate health bars for each hero or villain in the 3v3 match, tag swaps, and the a more casual control mode for players who want to ease themselves into the game.
“Players can play the game in a more casual setting where it is easier to control the characters,” Miyazaki states. “Players can just button mash one button and it also includes swapping characters.”
This new control scheme mimics that of other similar fighting games where one button can unleash powerful combos and even ultimate moves. It is extremely customizable, allowing to edit settings for each character in their 3v3 team depending on their level.
Even then, this does not mean that players wanting a deeper experience will miss out.
“We wanted to develop a game that appeals to competitive players as well as casual ones… There’s online multiplayer for those who are more competitive and fight against stronger players, and there’s also a CPU and story mode for those who just want to enjoy.”

What’s Next for My Hero Academia
As My Hero Academia: All’s Justice will run in parallel with the anime, Miyazaki notes that the game will span Season 7 and 8 of the anime. That said, she didn’t offer any insight on how long the game’s playtime will take due to the fact that there are still things that are being adjusted.
“There’s still a lot in the story that we are working on, and there’s a lot that hasn’t even been revealed yet in any news or trailers.”
Even then, Miyazaki assures longtime fans and even newcomers that My hero Academia: All’s Justice will be easy to get into and appreciate.
“We are creating a game that will make it easy for anyone to play, even if they haven’t read the manga or watched the anime, or even played the previous games.”

Lastly, Miyazaki closed with a message to all the fans:
“Everyone can also be a hero.”
“We hope that all our fans and players will be able to enjoy the story of the characters and enjoy playing as the characters themselves.”
“As the anime is also approaching its final arc, we hope that this game can portray that to the fans.”
My Hero Academia: All’s Justice is coming to PS5, Xbox Series, and PC via Steam at an unspecified release date.
