Final Fantasy XVI will look much better when optimized for the PS5

Were you one of the many who noticed that the Final Fantasy XVI graphics didn’t look too… next-gen, when it was first revealed during the PlayStation 5 Showcase a couple of weeks ago? Well, you’re not alone, and in fact, Producer Naoki Yoshida has said that Final Fantasy XVI will look much better when optimized for the PS5.

Over at a Tokyo Game Show 2020 segment (as translated by Gematsu), Yoshida said that “I didn’t want the trailer to be just a rendered cutscene and bam! logo!… I wanted to use resources that were moving in-game, in real-time, but the timing wasn’t the best for it. We haven’t tuned it or optimized it yet, so it was a lot of work to be done.

Yoshida continued and said that he’s aware of the comments coming from the West and that they would make fun of the long development time of the game if only a simple announcement was shown so they are properly managing expectations and telling the audience that they have a proper product to show.

But if we released a pre-rendered trailer, they would say, ‘Alright, see you in 2035!’ or something. I’ve seen those kind of comments from America. So we really wanted to show something that was actually in-game. We haven’t shown the highlights of the game in this trailer, so that will come later when we make it properly.”

Remember what happened to Final Fantasy XV, when it took around 10 years before the initial announcement and the release date? Square does not want a repeat of that again, and seeing the Final Fantasy XVI trailer from the PS5 showcase shows us that it is as close to a real product as we’re going to get, which is reportedly coming sooner than people think.

A teaser website for FFXVI will be coming in October, Yoshida said.

Final Fantasy XVI is currently touted as a timed console exclusive for the PlayStation 5.

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