Iki Island from Ghost of Tsushima Director’s Cut is similar in size to Act I of the game

Ghost of Tsushima Director’s Cut is scheduled to release on August 20, and with it, some much-needed PS5 upgrades along with a new destination for Jin Sakai, Iki Island.

Ever since it was announced, many players have wondered what this new Ghost of Tsushima Director’s Cut will bring, and exactly how big the new DLC is to command the price. Thanks to an interview with Creative Director Nate Fox and Environments Lead Joanna Wang by Push Square, we now know more about the upcoming release.

While mileage may vary from player to player depending on the way they play, the length of the Iki Island story will roughly be as long as Act I of the game.

In the interview, Nate Fox says that “Yeah, it’s very similar in size to Izuhara, so… It’s an open world game, so it depends on how you play it. If you want to beeline through any one particular narrative aspect of Iki Island it’ll take different amounts of time.”

The Iki Island DLC for Ghost of Tsushima Director’s Cut will open up to players once they reach Act 2, but of course, for others that have already finished the base game, they will have conquered all challenges already. Fox goes on to say that “the Iki Island expansion will kind of jump up in difficulty for those players who have really explored breadth and width of Tsushima Island”, meaning that for players just entering Act 2, the difficulty will be lower compared to players who have already finished the game, and will require full utilization of all that they’ve learned and acquired in the game.

It was also mentioned in the interview that there will be no new weapons or stances in Ghost of Tsushima Director’s Cut, but there will be “new armours, and in particular, skills that you can find that really change the way that you play the game.”

ghost of tsushima director's cut screenshot

Lastly, Sucker Punch really dialed in on some details to take advantage of the new hardware. In particular, the Haptic feedback will let you “feel what it’s like to hold a katana in your hands when it gets deflected by a shield. You feel it through the controller because of the haptics and adaptive triggers.”

Even the lip-syncing, which is now done live rather than pre-rendered, is thanks in particular to the PS5 SSD.

Hyped for Ghost of Tsushima Director’s Cut? The game will release on August 20 for the PlayStation 4 and 5.

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