Little Nightmares III Producer Shares How Supermassive Reimagined This Latest Installment

It’s been a while since the last Little Nightmares game, but in a month, we’ll finally be getting the latest installment, which has been highly anticipated since its reveal.

As anticipation for Little Nightmares III builds ahead of its October 10 launch, we had the chance to ask Producer Coralie Feniello some of our burning questions as she reveals how Supermassive Games has transformed the series into a co-op-driven title that features new locales, deeper character bonds, and more scares.

Little Nightmares III Interview

Location and Inspiration

Feniello begins by explaining the creative vision behind the game’s fresh locales. “With Little Nightmares III we wanted to explore different types of environments,” she says as she refers to the brand-new chapters like the Necropolis, Candy Factory, and Fairground.

“We decided to try having a chapter with warmer colors with The Necropolis while keeping the DNA of Little Nightmares.”

Each area isn’t just a backdrop but an extension of the story, and the items carried by protagonists Low and Alone unlock asymmetrical gameplay sections that force players to collaborate in new ways. She adds that players will witness “a link between the story and overall context of a place and the gameplay elements present in the chapter,” tying every twist to the narrative.

Two to Tango

Central to Little Nightmares III is the introduction of online cooperative play, which is a first for the series. Feniello reveals that multiplayer considerations were integral from day one. “We started by designing the chapter and puzzles in multiplayer to make sure that we tackle this new way to enjoy Little Nightmares,” she explains.

Testing ensured that the feature wouldn’t break the flow of the game. “We also wanted to ensure the game was as enjoyable in online co-op than in solo,” Feniello notes, stressing that the challenges “would work both in online co-op and single player” to preserve the series’ signature flow and atmosphere without diluting its scares.

One other challenge that the team had to face was finding a way to balance series identity against fresh puzzle mechanics. “Little Nightmares has a very specific speed and style,” Feniello acknowledges, yet she insists the team never compromised the franchise’s essence. “We always try to think about what would make sense for the game, and the lore, as having two children in a world that’s very inhospitable will give you certain types of challenges.”

little nightmares III coop carnevale 4

With co-op being a key pillar to Little Nightmares III’s, the team has ensured that there is a deeper emotional thread between Low and Alone. “The game, whether played in solo or online co-op, presents Low and Alone as two friends, helping each other as they try to escape the Spiral,” Feniello explains. Cutscenes also play a role in enriching this bond, because in single-player sessions, “you will also be able to see some specific flavor animations which make them feel more alive and bring a bit more of their personality out.”

Level designers came up with puzzles that demand teamwork even when the duo is physically separated onscreen. “We worked to make sure we would find puzzles that would have people work together even when they are not at the same place at the same time,” she adds. And for those tackling Little Nightmares III alone, the AI companion has been fine-tuned to offer meaningful assistance and lifelike reactions, ensuring players never feel disconnected from their partner.

little nightmares III coop carnevale 5

Horror with Charm

Despite the addition of new features, Little Nightmares III remains rooted in the franchise’s “charming horror,” a term Feniello uses to describe how the game utilizes its scare factor. “The themes we explore resonate with quite a lot of people, exploring childhood fears, or universal fears where people can relate,” she mentions.

“The Carnevale, for example, is not only something kids could be afraid of, even some adults can be frightened by the lights, the noise, and the overwhelming atmosphere.”

“Most of Little Nightmares’ places and residents have been based around childhood fears,” and Little Nightmares III pushes those concepts further with unsettling everyday objects turned grotesque, which is a defining factor of the series that fans will immediately recognize.

On a technical front, the Nintendo Switch 2 will bring the floor even higher for Little Nightmares III’s visuals. “The Nintendo Switch 2 allows us to get closer to the visuals of the Gen 9 versions as it has more powerful hardware,” Feniello confirms. However, she assures that the game remains fully enjoyable on the original Switch. Frame-rate optimizations and art-style fidelity were carefully balanced to ensure the haunting atmosphere was preserved, regardless of the platform.

little nightmares III coop carnevale 9

Looking Forward

When asked about standout moments, Feniello admits she’s most excited for the game’s climactic finale. “I think that my favorite chapter is the last one. I can’t wait for the fans to discover the full story of Little Nightmares III and the relationship between Low and Alone. But also the great atmosphere of this last chapter and its features.”

She also hints that certain puzzles and encounters shift depending on which character you control, which is a subtle way the game “offers something different to extend our playtime,” even though the overarching storyline remains the same.

For series veterans, Feniello promises nods to Little Nightmares I and II without alienating newcomers. “While the stories are completely different, and players don’t need to have played the previous games, there might be some references that fans of the franchise will notice,” she teases.

Big plans are waiting in the wings for the franchise should it continue to see the success it is enjoying at the moment. “We have now expanded on new media,” Feniello says, referring to The Sounds of Nightmares podcast, an upcoming VR experience, comic books, and even a stop-motion project. While she won’t reveal specifics for future video-game installments, she insists the team “is fully focused on the launch of Little Nightmares III.”

little nightmares III screenshot 4

Little Nightmares III is launching on October 10, 2025, for PS4, PS5, Xbox One, Xbox Series, and PC via Steam and Microsoft Store.

Leave a comment

Tooltip Text