In a nutshell

  • Capcom wants Resident Evil to be an annual franchise
  • Remakes help sustain the cycle while honing dev skills
  • Profits from remakes fund new IPs like Pragmata

Capcom has been on a roll lately, putting out games at a consistent cadence and with quality most publishers would love. According to an interview in the latest issue of GameInformer, Capcom producer Masachika Kawata explained that the plan is to ideally put out annual Resident Evil titles.

Capcom’s Annual Ambition

Producer Masachika Kawata explained Capcom’s goal: to make Resident Evil a yearly franchise. While producing a brand‑new entry every year is “a difficult task,” revisiting older titles through remakes makes the plan feasible.

One of the reasons for creating remakes is producing a new entry in the Resident Evil series every year would be quite an undertaking and a difficult task.

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Remakes as Equal Pillars

Kawata stressed that remakes are “just as important as the mainline titles,” serving both as creative challenges and financial engines. This cycle allows Capcom to refine its craft while ensuring steady resources for new ventures.

“Being able to revisit older games and remake them helps Capcom meet that goal of releasing a Resident Evil title each year, but it also allows the team to continually challenge themselves and hone their craft.”

That’s not to say the remakes are any less important. In fact, they’re just as important as the mainline titles.

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Funding New Worlds

The remake strategy doesn’t just keep Resident Evil alive, but it also funds ambitious projects like Pragmata and future IPs. Capcom’s recent track record, from RE7 to Requiem, shows the publisher thriving where others have stumbled.

“Capcom is lucky enough to have found this cycle that can continue to provide us with the financial resources to create things like new entries in the Resident Evil series and completely new IP like Pragmata. So there is that relationship there.”

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