The Legend of Zelda: Ocarina of Time Remake Sells Over 5.2 Million Copies in Four Days, Sets New Switch 2 Record

The Legend of Zelda: Ocarina of Time Remake Sells Over 5.2 Million Copies in Four Days, Sets New Switch 2 Record

In a nutshell

  • The Legend of Zelda: Ocarina of Time Remake has sold more than 5.2 million copies worldwide within its first four days on Nintendo Switch 2.
  • The title has become the highest-selling Nintendo-published game during its first four days on the platform.
  • Japan accounted for approximately 810,000 units, while around 4.39 million copies were sold across other markets.

Nintendo has announced that The Legend of Zelda: Ocarina of Time Remake has surpassed 5.2 million copies sold worldwide just four days after its launch on Nintendo Switch 2, setting a new benchmark for first-party releases on the platform.

Released on November 5, 2026, the highly anticipated remake has now recorded the highest global first-four-day sales of any Nintendo-published game on Switch 2, highlighting the enduring appeal of one of gaming’s most beloved adventures.

A Historic Launch for Nintendo

According to Nintendo, sales in Japan reached approximately 810,000 units during the launch window. Combined with strong demand across North America, Europe, and other regions, worldwide sales climbed beyond 5.2 million copies, with roughly 4.39 million units sold outside Japan.

While Nintendo did not provide a breakdown between digital and physical sales, the accomplishment marks the biggest launch for a Nintendo-published title on Switch 2 when measured by worldwide sales during its first four days on the market.

The Legend of Zelda: Ocarina of Time Remake – A Classic Adventure Reborn

Originally released for the Nintendo 64 in 1998, The Legend of Zelda: Ocarina of Time is widely regarded as one of the most influential video games ever made. The remake brings the timeless adventure to a new generation, following Link as he journeys between childhood and adulthood to prevent Ganondorf’s rise to power.

A key element of the game’s design revolves around switching between Young Link and Adult Link, with each version of the hero possessing unique abilities and tools required to overcome puzzles, explore dungeons, and advance through the story.

Chris Garcia

Chris Garcia

Editor in Chief

Father. Gamer. Editor in Chief.Not a Trophy or Achievement hunter but plays games by the boatload!Would love to see a Final Fantasy 6, Chrono Trigger, Lufia, and/or Breath of Fire 2 remake done in his lifetime.Contact us at chris@onemoregame.ph

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