Wild Rift Patch 4.1 Brings in Two New Champions
Riot Games has announced that League of Legends: Wild Rift Patch 4.1 will introduce two new champions, changes for tanks, and brand new skins and events.
The two new champions entering Wild Rift, Urgot and Twitch, will be making its way to the game when the patch goes live. Urgot, the Dreadnought, is a monstrous mix of man and machine, who destroys the weak in the top lane with a mix of busted-up Zaun tech and good old brute force. Twitch, the Plague Rat, is a marksman whose attacks apply poison with every hit and has the ability to go under camouflage, so get ready to be super-sneaky.
The Wild Rift update will also introduce brand new options that will really shake up how players approach the role and the decisions they have to make, and even some changes to existing items.
- Amaranth Twinguard grants stacks of Endurance while the player is in combat with enemy champions. At maximum stacks, they’ll gain size, tenacity, armor, and magic resist. These bonuses last until you exit combat. Similar to Rabadon’s deathcap for tanks, Amaranth Twinguard is a late-game finishing touch that grants power.
- Mantle of the Twelfth Hour offers a lifeline for when the player is tanking a ton of damage. When the player’s health would be reduced below a certain level, they’ll heal for part of their bonus health, plus gain slow resistance and move speed. This is a great pick for champions that rely on being super hard to kill to protect their team, like Sion or Singed. With this item, they’ll be able to create space for their carries a bit more effectively.
- Searing Crown is a new burn damage item where the player’s attacks or abilities will burn their targets for a few seconds, dealing damage based on the enemy’s max health. Searing Crown can stack with Sunfire Cap, allowing for a double up on the flames.
- Abyssal Mask is being adjusted to be viable on more than one champion (Amumu currently). Specifically, through changes to its passive. Now, when the player takes magic damage, they’ll store a part of it. The stored-up charge will explode, dealing magic damage in a small area, when the player immobilizes an enemy.
- Force of Nature is also getting a new passive. Starting this patch, taking ability damage will grant stacks of Steadfast. At max stacks, the player will gain move speed and reduce all incoming magic damage. Stack duration is refreshed when the player damages champions, allowing them to be able to hold their own in fights for longer.
- Finally, Thornmail, Sunfire Cape, and Bramble Vest will get some small stat adjustments. Exact numbers will be made available in the Patch Notes.
Wild Pass Season 9 is also coming in Wild Rift, and Superhero Vi is here to save the day. Players can access here at the end of the Wild Pass, complete with flaming gauntlets and a cool secret identity. For an even punchier new look, grab her Ascended skin from the Wild Pass Emporium.
For a full breakdown of Wild Rift 4.1, check out the video below:
League of Legends: Wild Rift is now available on iOS and Android devices.