Diablo Immortal, Blizzard’s version of Diablo for on-the-go demon slaying, has now been delayed to the first half of 2022 citing the need for improvements based on Closed Alpha testing feedback from the players.
A recent development update coming from Blizzard, the team has been tuning core and endgame systems to further improve the experience of the game. “we’re iterating on PvP content like the Cycle of Strife to make it more accessible, alongside late-game PvE content like the Helliquary to make it more engaging. We’re also working to provide controller support for those who want to play our game in a different way,” the statement reads.
Due to these, the initial 2021 timeframe has now been pushed back to the first half of 2022, but assures that substantial improvements will be made, including the addition of 8-player raids and better late-game progression.
In this year of extraordinary circumstances, delays are no longer surprising, and hopefully with the additional time, Blizzard can polish up Diablo Immortal even more to make the experience worthwhile. One has to wonder though if the Diablo 2 Resurrected timeline will be moved back as well.