First Look at Cancelled God of War Multiplayer Reportedly Revealed

In a nutshell

  • Prototype screenshots and concept art of a cancelled God of War multiplayer project have surfaced, showing early UI and unfinished assets.
  • The build appears to be a work-in-progress prototype rather than a finished game.
  • Likely canceled due to creative focus on single-player storytelling, technical/design challenges, and shifting studio priorities.

Sony Santa Monica may or may not be gearing up for the next installment in the God of War series, as nothing has been officially announced yet, but a report has now surfaced about a cancelled multiplayer project from Bluepoint Games.

God of War Leaked Screenshots Details

According to MP1ST, several images offering a first glimpse of a cancelled God of War multiplayer project have surfaced, revealing ambitious design ideas that would have taken Kratos beyond the series’ single-player narrative.

The newly revealed screenshots and concept art show a work-in-progress experiment that blends familiar God of War aesthetics with multiplayer mechanics.

What the images show

  • Early prototype visuals: The images appear to be in-development screenshots and concept frames rather than final art; they show environments and HUD elements that echo God of War’s Norse-era look while hinting at multiplayer-specific UI and status displays.
  • Multiplayer layout and scale: Several shots suggest encounters built for more than one player, with level geometry and enemy placements that look designed for cooperative strategies rather than the single-player pacing fans expect.
  • Unfinished assets and overlays: Debug markers, placeholder models, and development overlays are visible in multiple images, indicating these came from a prototype build rather than a finished title.

The surfaced images are clearly from an early prototype, with in-development screenshots and concept frames showing environments, level geometry, and more.

Earlier this year, a Bloomberg report mentioned that Sony cancelled two projects from Bluepoint Games and Sony Bend, including a rumored God of War live-service title at Bluepoint. Sadly, the project may have been shelved due to several reasons such as diluting the series’ single-player focus, along with uncertainty in the multiplayer space as evidenced by the Marathon struggles and Concord.

Would you have wanted a multiplayer God of War game?

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