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Massive Cyberpunk 2077 1.2 update will fix a LOT of things

Long list of fixes, ranging from gameplay to performance.
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Update:

The patch is now available for PC and consoles, weighing in at 34GB on PC, and 40++GB on consoles.

Original:

After teasing the update just last week, which promised fixes to the Police AI and vehicle controls among others, CD Projekt Red have revealed the patch notes for the Cyberpunk 2077 1.2 update and if you’ve got time to read through all of it, grab some chips and a drink because it’ll take a while.

There’s no release date yet, so we’ll have to keep our eyes peeled for when it’ll drop, but if things go well, then the game should be a vastly improved experienced after the update.

Here are some of the notable items on the list:

Gameplay

  • The NCPD spawn radius for when the player commits a crime has been increased.
  • New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
  • Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
  • Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.

Graphics, audio, animation

  • Fixed NPCs moving after being killed.
  • Improvements in textures rendering from afar.
  • Fixed a visual issue with fast travel and cinematic transition.
  • Adjusted visual quality of some elements when underwater.
  • Improvements in materials details quality.
  • Fixed V’s incorrect position while riding a motorcycle.
  • Improvement for interior and exterior light sources.

Stability and performance

This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.

  • Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
  • Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
  • Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.
  • Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.
  • Multiple UI stability improvements and fixes for the most common UI-related crashes.
  • Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).
  • Multiple UI performance improvements.
  • Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.
  • Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.
  • Various other stability and performance improvements.

You can check out the full list of fixes on the official Cyberpunk 2077 website, which details all fixes broken down into multiple categories like gameplay, performance, and even PC / Console specific problems.

Cyberpunk 2077 is now available on the PS4, PS5, Xbox One, Xbox Series, Stadia, and PC.

Author

Editor in Chief of One More Game. Father. Gamer. Not a Trophy or Achievement hunter but plays games by the boatload, look him up on PSN or XBL! Would love to see a Final Fantasy 6, Chrono Trigger, Lufia, and Breath of Fire 2 remake done in his lifetime.

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