Two Point Museum Hands-On Preview

Two Point Museum is the latest management simulation game from SEGA, developed by Two Point Studios, the creators of the acclaimed Two Point series, including Two Point Hospital and Two Point Campus. In this new installment, players are tasked with running a franchise of diverse museums, ensuring the maintenance of exhibits, effective staff management, and guest satisfaction.

During a recent preview, we had the opportunity to experience the initial hours of Two Point Museum and explore its unique mechanics. After managing several museums and their distinctive exhibits, I can confidently say that the experience was thoroughly enjoyable, and I eagerly anticipate more.

Now take our hand, and we’ll guide you to the wonderful and quirky world of Two Point Museum!

Two Point Museum Supernatural

It Belongs in a (Two Point) Museum!

During the initial hour of gameplay in Two Point Museum, players become acquainted with the Two Point system, regardless of their prior experience with the series. The game is designed to be accessible, ensuring that everyone can learn to play without difficulty.

The first task involves sending an expert on an expedition to retrieve coveted exhibits. Upon completion, these exhibits are brought back for display in the museum. Players start with two additional exhibits, and the expert remains available to maintain them.

To attract visitors, exhibits must be decorated and marketed effectively. Once the public becomes aware of the unique displays, they will visit the museum. However, collecting and maintaining exhibits, as well as paying staff, incurs costs, necessitating strategies for monetization.

Two Point Museum Exhibit

Players can hire assistants to sell tickets and merchandise, and place donation boxes to encourage wealthier patrons to invest in the institution. As visitor numbers increase, maintaining the building becomes essential, requiring the hiring of janitors and security guards.

Exhibits in Two Point Museum must be kept fresh and engaging. Hiring more experts to maintain exhibits and undertake further expeditions to acquire rarer items is crucial for encouraging repeat visits. As profits grow and the museum gains a reputation, achieving a star rating becomes attainable.

The basic gameplay loop of Two Point Museum is quite fun and engaging, just like previous Two Point titles before it, and this theme certainly works to freshen up this new installment. If you think that’s all there is to the game, you don’t know how deep this rabbit hole goes!

Two Point Museum 1Star

More Stars, More Problems

While Two Point Museum may initially seem like a straightforward game with a simple premise, it quickly becomes complex. The gameplay loop is designed to be manageable, with few components to oversee, allowing for effective micro-management. Most staff members, depending on their satisfaction, will reliably perform their tasks, enabling players to focus on achieving their goals.

However, staff members do not remain static in their roles as assistants, janitors, experts, or security guards. As they progress in skill level, they can be promoted and acquire special skills to meet the demands and discerning tastes of the clientele. Experts can enhance their survival skills for expeditions, janitors can build better attractions, and assistants can improve their customer service abilities.

Players can enhance staff skills through specific rooms, research new attractions, and improve staff satisfaction by upgrading the staff room. As staff members improve, they will demand higher salaries to remain productive, increasing operational costs and necessitating the acquisition of more exhibits to boost profits.

Two Point Museum Marine

Expeditions will not be limited to experts alone; more challenging expeditions will require the assistance of other staff members, such as assistants, janitors, or security guards. As expeditions become more difficult, the risk of injuries and increased costs due to setbacks also rises, adding to the museum’s challenges.

As players earn more stars, they gain access to different types of museums with unique exhibits. The first museum features prehistoric exhibits, including dinosaurs and other relics from the past. A newer museum will showcase paranormal exhibits, such as ghosts and other supernatural entities. Each new museum presents distinct challenges, such as maintaining captured spirits.

Unlike museums with inanimate exhibits, the paranormal museum may experience escaped spirits causing havoc, requiring experts to manage and contain these entities. Other challenges also befall your museums as you collect rarer artifacts and expensive new attractions; thieves and vandals may cause problems. And children may get bored and start trouble… because they’re children.

Two Point Museum Danger

In Two Point Museum, players earn regular currency through various activities. As the museum improves and goals are met, players also earn a special currency called Kibosh. This currency allows for customization and the addition of enhanced cosmetics to improve the museum’s appearance.

As our preview concludes, it is evident that there is a significant amount of activity in Two Point Museum. The anticipation of how higher star ratings will contribute to the already dynamic gameplay is exciting. Additionally, the prospect of managing multiple museums as progress is made adds to the overall appeal.


Two Point Museum is launching its PS5 physical edition on March 4, 2025, and PS5, Xbox, and PC digital editions on March 5, 2025. Players can gain early access starting February 28 by pre-ordering and purchasing the digital Explorer Edition.

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