resident evil 3


We’ve had a lot of Resident Evil in the past few years, which isn’t necessarily a bad thing, especially when you think of how well RE2 and 3 have been selling.

What we don’t have enough of? Dino Crisis. The last Dino Crisis game was released back in 2003 and fans have been itching for anything DC related, be it a remaster or a remake.

Well, this Resident Evil 3 mod let’s you relive your Dino Crisis fantasies until the next official game comes along. Sort of.

The Dino Evil 3 mod by DarknessRvaltier replaces zombies with cute little T-Rexes who look like they could actually be modded to be Barney but this is a v.01 release, meaning expect improvements in the future. Also, can you imagine Nemesis as a huge dinosaur that can break through walls? It really, REALLY does make sense to bring Dino Crisis back to life, Capcom!

A nice touch that the mod allows for is to dress up Jill Valentine as Regina, even up to the red hair style and black suit, making it that much closer to Dino Crisis.

Capcom, do it!

The OMG Review
Our review format is not your usual fare and we’ve broken it down into 3 very simple ratings!
“Buy it!” means that the game deserves a place in your collection. Be it day 1 or a slightly delayed purchase, it’s hard to go wrong with this title. In numbers, this is around an 8/10 and above.
“Wait for it…” means that the game probably isn’t worth it at its day 1 price point, we suggest you wait for a sale before jumping in. In numbers, this is around a 5 – 7/10.
“Ignore it!” means that the game is not something we’d recommend playing, whether it be now or in the near future, unless you want to intentionally hurt yourself. Let’s not even go to the numbers for this one.
Sneak Peek
  • Release Date: April 3, 2020
  • Platforms: PlayStation 4, Xbox One, PC
  • Genre: Action RPG / RPG
  • Similar Games: Resident Evil Series
  • Price: Starts at PHP2,395

One of our fondest memories of the Resident Evil 2 Remake was the terrifying Mr. X. This hulking, trenchcoat wearing behemoth would stalk you at almost every turn, leaving you paranoid in the midst of battling zombies and solving puzzles. Even back then, it made us wonder how much more terrifying Nemesis would be.

Capcom, not one to shy away from giving fans what they wanted, granted that wish with the announcement of the remake of Resident Evil 3, marking the return of one of the most iconic villains of the franchise. This remake has got some big shoes to fill, following not only in the footsteps of the critically acclaimed Resident Evil 2 Remake but also of the original PS1 game.

Will RE3 shine like a S.T.A.R or will it fizzle out like one of those Ivy zombies blasted by flame rounds? Here’s our review.

That’s a good looking zombie

RE3 takes place around a day before Leon and Claire arrive and after a particular time skip, picks up again 24 hours after the RE2 pair makes it out of the city with Sherry Birkin. You control returning S.T.A.R.S. elite Jill Valentine, who, in the process of leaving the city, is caught in the the middle of the virus outbreak with zombies running rampant. Along the way she meets up with familiar faces like Carlos Oliveira as they team up to survive and escape the nightmare that is Raccoon City.

Players of the recent RE2 remake will find RE3 to be familiar territory. Graphically, the game is consistent with the previous remake, with its almost realistic character models and attention to gory details. If anything, RE3 looks even better and more polished. RE2 looked great, but RE3 just kicks it up a notch, running at 1620p at 60FPS for the PS4 Pro version and 2160p for the Xbox One X which sputters a bit with inconsistent frame rates. Surprisingly, the PS4 Pro version is the definitive console experience for this multi platform title, but Capcom may soon put out a patch to fix the Xbox version.

RE3 hits a home run in terms of audio quality. While there isn’t a lot of background music in the game, the voice acting is top notch, save for some exceptions (more on that later). The sounds of guns, zombies, and Nemesis’ footsteps are all spatially accurate, adding depth to the experience especially if you are using a good quality headset. RE2 managed to keep the dread going by having certain sound effects play even without zombies in the immediate area, and RE3 sustains this to keep your heart racing at every turn.

RE3 still has the zombie horde to make your journey a difficult one but Capcom threw in some surprises to beef up the opposing lineup that can give Jill a run. Making a return are the dreaded Hunters, another mainstay of the series, with Gamma and Beta variants to boot. There are also bug like creatures that resemble the Chimeras from previous games, able to infect you with a parasite that drastically hampers your movement unless you consume a green herb, as you disgustingly regurgitate it out.

Little tweaks have been made to the basic zombies which make fighting them feel a little different. When knocking them down, they will very likely lunge at you as they get up if you’re close, prompting you to ensure the kill with a double tap to the head. They’re also a little bit tougher to incapacitate but you’ll be glad to know that the usual tactic of shooting off zombie legs to cripple them is still viable.

Also, is it just us or don’t they follow into rooms as much anymore compared to the relentless bunch in RE2?

You’ll also encounter new threats along the way, namely the Pale Heads and infected zombies. These infected zombies look a lot like the Las Plagas from RE4 and a long range threat. Pale heads are… well, naked white zombies that are way more durable than your average baddie.

Jill Valentine, zombie killer

Thankfully, Jill is more than well equipped to handle the horde. If you’ve played the RE2 remake, then the controls will feel right at home, with a few tweaks that make Jill a one woman army, reinforcing the more action oriented direction of RE3.

Now conveniently mapped to 1 button, dodging now lets you do a quick step in different directions to avoid getting hit, but what you’ll want to concern yourself more with is the perfect dodge. If you time your dodge just right, you can not only avoid an enemy attack, but if you aim your weapon soon after you get some Matrix-like slow down to a counterattack of your own. It’s definitely a combat mechanic you will want to master especially if you want to stand toe to toe with the S.T.A.R. of the game.

Nemesis is exactly what we expected him to be in the Remake. Bigger, badder, and a persistent chunk of flesh that has more than one way to skin a cat named Jill. He’s Mr. X brought to a way higher level, with a wider array of attacks and a more relentless demeanor. And did we say he can jump?

Unlike his MR. X, Nemesis can run and jump as he chases you around the zombie infested locales, making running a sometimes useless effort. Surprisingly, it’s quite hard to gauge how near he is so you’ll need to depend on other means like shadows and the increasing sound of his footsteps.

He also throws a mean hook and can scream at you to stun you for a few seconds. His (Its?) reputation as a relentless S.T.AR.S. stalking monster is more than faithfully captured in the remake. It’s a daunting task to take him down, but fortunately for you, Capcom has tossed over a lifeline.

Environmental hazards make their way back into the remake and throughout Raccoon City, there are explosive drums that will allow you to wipe out hordes of zombies in one shot. New to the remake are Electical generators that will emit a shockwave that can stun zombies in place and can be used again after a certain time. What’s even better is that both hazards work on Nemesis.

Capcom giveth, Capcom taketh

The original game was a highly replayable title thanks to various features that are sadly absent from the remake. The option to choose different branching paths is a glaring omission and while you technically still have the option to face Nemesis or run, certain scenes back in the original had Jill take a different path depending on the story choice you made.

The classic Worm boss also didn’t make it to this remake and players of the original may have to rethink some solutions because Capcom changed those too, even the randomness of the puzzle solutions is gone. We’d be lying if we told you we didn’t feel the least bit disappointed, seeing as how RE2 got most, if not all, of the original game into the remake.

There’s also noticeably less puzzles in this game compared to both RE2 and the original. Though there’s still some incentive to replay the game like the various challenges and unlockables, it’s still just the same scenario. It’s the exact reason why the Mercenaries mini-game from the original is sorely missed. In it’s place however, is the Resistance multiplayer online, which we’ll get to in a bit.

The single player campaign was quite the experience. As a remake, it definitely did its job. Even though quite a number of things were removed in this installment, the plot at least feels faithful. Our 6 to 7 hours with the campaign were fast paced and action packed, making the loss of some locations from the original an afterthought.

Also, just like the original, the remake still has elements of horror despite taking on a more action oriented approach. The balance is just right, prompting scares but at the same time giving you tools to take the fight to Umbrella.

Certain personalities also get some meaningful screentime, although it’s really not a surprise anymore as to who kicks the curb in the game, but we’ll zip it for the newcomers. RE3 also gives certain scenes from RE2 some context, which is a rather nice touch, and this is just Capcom being Capcom and paying attention to detail and enforcing continuity in the story.

On the other hand…

Cease and resist

Once a standalone title but was later relegated to being the multiplayer mode for RE3, Resistance is an asymmetric PVP game where 4 survivors battle it out against the evil Mastermind. As the lone Mastermind, it’s your job to stop the Survivors from escaping the stage and at your disposal are various traps and monsters, even Tyrant types like Birkin and Mr. X.

Opposing the Mastermind are the survivors and it’s up to you and your team to figure out how to escape each of the trapped areas and earn your freedom, all the while going up against the Mastermind’s monsters. On the surface it’s a great concept, however does Resistance have what it takes to be a side game that can compliment Resident Evil 3 just like how Mercenaries was a fun diversion from the original campaign?

Immediately, you’ll notice that Resistance is not graphically up to snuff with the single player campaign. Unlike in RE2 where all the bonus modes like 4th Survivor and The Tofu Variations share the same graphical quality as the main campaign, Resistance feels tacked on (it really is) and not thematically coherent with the rest of the game.

The voice acting, while okay, does sound a tad bit silly, especially when you hear one of the Masterminds gloating over the Survivors. The dialogue isn’t as cheesy as the original Resident Evil script but the Survivor and Mastermind lines aren’t exactly award winning catchphrases.

The main issue with asymmetrical games like these is the imbalance of experience. Resistance is only as fun as your weakest teammate and more often than not, you’ll find yourself losing just because a random isn’t cooperating with the rest of the team.

It’s a general multiplayer weakness with party based games, but it is more amplified here in Resistance where it is nigh impossible to win if you don’t work as a team, unlike certain multiplayer games where you can literally get carried by a godlike team member.

The playstyle of the Survivors is vastly different from the Mastermind. While the Mastermind makes moves through card based actions and via the various security cameras littered throughout the arena, the Survivors have 5 individuals, each with different skills.

For example, Tyrone the fireman is a natural leader so he has abilities that can raise his teammates’ stats. January the hacker is able to mess with the surveillance cameras temporarily blinding the Mastermind to what your team is doing in certain areas. It really takes the cooperation of each team member to make it out alive, especially when each has a unique skill that brings something to the table.

Don’t get us wrong, Resistance is actually quite fun, especially as a Survivor. The tension and fear is there as you’re never sure where a Mastermind will plant that next zombie or trap, or even killing the lights temporarily, leaving you in the dark. The fun, however, doesn’t last very long, as it can get pretty tiring especially with some questionable design decisions like the various time penalties that can be slapped on you, leaving you at a constant disadvantage.

Controls are also very clunky compared to the buttery smooth and intuitive feel that the main RE2 and RE3 campaigns offered.

A redeeming factor would have been to directly connect Resistance to the single player campaign. Much like how Mercenaries earned you rewards which you can use in single player, Resistance could have done the same but missed the opportunity to do so.

What we liked:

  • Faithful to the original despite some changes
  • Solid single player campaign
  • Nemesis faithfully recreated

What we didn’t like:

  • Resistance doesn’t offer much compared to Mercenaries
  • Key features from original 1999 game removed.
  • Lesser puzzles compared to original game and RE2 Remake.

Verdict: Wait for it…

RE3 is a solid entry and a worthy addition to the remakes Capcom has been releasing. Resident Evil 2 raised the bar so high by providing a completely different experience but at the same time remaining faithful to the original, striking a perfect balance between the old and the new. RE3, while maintaining that level of production quality, took too many things away from the original which negatively impacted its overall value.

Even with the addition of Resistance, it was quite hard to justify the full price tag of the game for something that lacked the immense replayability the original game had. Resistance cannot, in any way, replace Mercenaries, and even through the main campaign can be a standalone game, it sports a steep admission fee especially when you compare it to the RE2 remake.

Don’t get us wrong, RE3 is a fantastic game. The pace is much quicker but the survival horror aspect is still greatly felt. Some iconic moments were removed, but looking at the game as a whole, RE3 still gives a solid, albeit short, playtime throughout the 6 or so hours of the campaign.

*Resident Evil 3 was reviewed on a PS4 Pro via a review code provided by the publisher.

Resident Evil 2 was a masterpiece of a remake, balancing the nostalgic goodness of the original with the technology of the current generation. It was how a remake should be done, and Capcom nailed every single bit of it, enough to make it a Game of the Year contender last year.

Resident Evil 3 is next in line and the review embargo has been lifted, showing a lot of mixed reviews across various outfits and mediums that cite “cut content” and “short playtime” as big cons for the game.

Currently sitting at an average Metacritic score of 80 across 50 critic reviews, you’d think that 80 is still actually a good score. By all intents and purposes, it definitely is! But coming from Resident Evil 2, this installment is looking like a step in the wrong direction for Capcom if the reviews are to be believed.

Below are some of the review scores by media across the globe:

  • The Digital Fix:10
  • Daily Star:10
  • Shacknews:9
  • TheSixthAxis:9
  • Noisy Pixel:9
  • God is a Geek:9
  • Hardcore Gamer:9
  • CGMagazine:9
  • PlayStation LifeStyle:8.5
  • Malditos Nerds:8.5
  • Critical Hit:8.5
  • Easy Allies:8.5
  • Wccftech:8.5
  • PSX-Sense.nl:8.5
  • DualShockers:8.5
  • VideoGamer:8
  • Worth Playing:8
  • Digital Spy:8
  • Screen Rant:8
  • PlayStation Universe:8
  • Gamers Heroes:8
  • GamesRadar+:8
  • GAMINGbible:8
  • JeuxActu:8
  • Destructoid:8
  • Digitally Downloaded:8
  • Eurogamer Italy:8
  • Game Revolution:8
  • Millenium:7.7
  • Jeuxvideo:7.5
  • Digital Chumps:7.5
  • Video Chums:7.5
  • TrueGaming:7.5
  • Multiplayer.it:7.5
  • Carole Quintaine:7.5
  • USgamer:7
  • Push Square:7
  • Trusted Reviews:7
  • Twinfinite:7
  • Metro GameCentral:7
  • VG247:6

God is a Geek gives it a 9, writes that ” Resident Evil 3 is a superb remake of the original, with Nemesis being the clear highlight. Although inventory management and aiming can be a problem, it’s still a fantastic game. “

PlayStation Lifestyle gives it an 8.5, saying “More deftly balancing mobility and power with overwhelming horror, Resident Evil 3 still manages to find elements that cause tension and terror despite giving players more ways to fight back. Nemesis tends to be an annoyance more than a true element of horror, but his orchestrated roadblocks are few enough in number that it doesn’t drag down the overall experience. All said, Resident Evil 3 is a brilliant reimagining of the horror classic, with plenty of surprises in store even for the longtime fans. It’s a great partner piece to last year’s Resident Evil 2, helping to reclaim the origins of the series that were once trapped in static environments and blocky characters, lost to consoles past.”

On the other hand, Push Square gives it a 7, saying “Resident Evil 3 had the potential to better its classic predecessor, but a disappointing amount of cut content and the let down that is Nemesis hold it back from greatness. It’s still an experience very much worth revisiting, with Raccoon City and the hospital receiving a lot of love and attention, however, it only makes us question what could have been that little bit more.”

Going even lower, Gamespot gives it a 6, saying “As a remake, Resident Evil 3 not only falls short of honoring its source, but it also doesn’t quite stick the landing as a standalone horror experience. Even without taking into account the original game, or its predecessor, RE3 struggles to keep up with its pace amid a clashing of elements from survival horror and standard action. While it has a strong start and gives its principal villain some great moments, this truncated retelling of the concluding game from the original Resident Evil trilogy doesn’t do it proper justice.”

Resident Evil 3 is scheduled to release on April 3 but expect delays with local physical copies, as announced by Capcom Asia.

Because the physical editions of RE3 are going to be delayed locally, we just took the next best thing in the demo and have been playing it again and again and again and again…

We’ve basically played it to death and got killed by Nemesis quite a number of times along the way, but we’ve found some pretty interesting things that Capcom has scattered around the demo that made our side trips more than worth our while. Check them out!

The subway you start in is chock full of goodies you may have missed on your way to rid the city of the zombie infestation. One of the first things you’ll notice are these movie posters promoting Resident Evil 3. Around 3 different posters were scattered around the subway and if you were Jill or Carlos, it must be a surreal experience seeing yourself in these. You’re a S.T.A.R., literally!


Capcom sure loves its movie posters and another one we saw is this clever design referencing Capcom’s classic 1942 shooter game and the movie Top Gun. The design of the poster is strikingly close to the Top Gun poster from way back, right down to the cast placement and design of the title!


Capcom was up to it’s wily tricks again, cleverly disguising this poster for all Mega Man fans out there. Dr. Wily and Dr. Light from the Mega Man series take center stage here and even drawn differently, the captions on the poster definitely give this one away.


On the way up to ground level we saw this map of Raccoon City. Nothing really stands out until we decided to observe it a bit more… Looking familiar? Well it should, because it’s the exact same passageway you pass through while controlling Leon or Claire on your way to the RPD in their “A” scenarios! Capcom certainly has an eye for detail and it really shows with things like this and it serves as an interesting trip down memory lane knowing this part of the map is where Leon/Claire will begin their nightmarish run to the R.P.D.

Making your way to the ground level just like Carlos said and you might find this very conspicuous dedication to the Railway. While nothing may be out of the ordinary, fans of the original Resident Evil Nemesis may notice that it looks just like the the apparatus where you need to slot in the gems to open the City Hall gates. In this case, it’s just really a display but we’re excited to see it pop up again sooner or later in the game!


Make your way to ground level and you’ll eventually find the “Toy Uncle” toy store and if you take a peek inside, you may see something very familiar if you’re a Capcom fan. Yep, it’s an American Boxart Mega Man action figure for kids! There’s even a poster outside promoting the Blue Bomber, though why he’s yellow in that Western boxart and carries a gun instead of having his trademark Mega Buster is really anyone’s guess.


Look around the toy store a bit more and you’ll find this poster. While his back his turned, the title and gold armor should already chime you in on who this guy is. Yep! It’s Arthur from Capcom’s Ghost and Goblins series. And even if you had any doubt, Arthur’s name is literally spelled out at the bottom.


Here’s one more interesting poster that we found in the toy store. While it may be a longshot, the title of this game may just be a parody of Capcom’s own Monster Hunter. Is it just us or is that an Azure Rathalos, somehow?


Across the toy store is a locked supermarket that you can gain access to later in the demo. Until that time though, care to window shop for food? There’s an appetizing poster for Umbrella Noodles and… where have we seen that kind of design before? Well no doubt the font and colors look very similar to the well-known Cup Noodle brand from Japan!


It’s still quite hard to believe that Umbrella is a Pharmaceutical Company after everything that’s happened. While Safsrin and Aqua Cure may look like any other fictional product in Resident Evil, fans of the original game may remember they were used as passwords for a certain part of the game where you had to watch a video of a product commercial. Remember that random password bit? Yep, thought so!

Oh, and see the circled numbers on the lower right? Hmm, maybe it opens some sort of safe?


In another Capcom game reference, we find this Pet Store while most fans may not know who he is, the guy to the left is actually none other than Eagle from the original Street Fighter! So aside from that Sakura reference in Resident Evil 2, looks like Eagle decided to hang the sticks and get into the pet shop business. Too bad this particular branch had to be in Raccoon City, huh?


Obviously, we can’t wait to get our grubby hands on Resident Evil 3 when it comes out on April 3. Until them, time to go back and figure in a dodging match with Nemesis and maybe find a few more easter eggs along the way!

The recently released demo of RE3 turned out really good. So good, in fact, that dataminers did what they do best and have uncovered some very interesting items in the code base. How interesting? How about some references to the Nintendo Switch?

Got your attention?

Rely on Horror reports that FluffyQuack, a modder responsible for the Fluffy Manager 500 mod for RE2, uncovered a couple of interesting code blocks that have reference to a Nintendo Switch. One code block references an auto save instance and the other, an eShop instance.

Of course this will lead to a LOT of speculation because WHY IS IT EVEN THERE IN THE FIRST PLACE?

Before we get ahead of ourselves, we’ll have to think of it in a practical sense. RE3 is a massive game with heavy graphical requirements. That said, if a Switch port is even feasible to start with, expect it to be super scaled down, similar to The Witcher 3. It’ll take a feat of engineering genius, but it could probably be done.

It could also go the way of similar titles like RE7 and Assassin’s Creed Odyssey, both being cloud based versions which will now rely mostly on bandwidth over actual hardware power.

We’re not saying that the datamined evidence points to actual upcoming projects, but it would be nice to dream, yeah? Nemesis on the go sounds pretty awesome, to be quite honest!

As announced by the Capcom Asia Facebook Page, they’ve officially announced the inevitable news of Resident Evil 3 copies facing possible delays due to the COVID-19 pandemic.

Be advised that only Physical copies (and other packages / bonuses that come with the release) will be affected, digital copies and sales are still on schedule for April 3. As their official distributor, Datablitz will be giving us updates as they come.

Square Enix have already announced that physical copies of the Final Fantasy 7 Remake will be delayed and now, RE3 officially takes the hit as well. Like FF7, digital will be the way to go if you want to play RE3 on day 1.

We’ll be updating you on further delays as they are officially announced.

There’s no stopping the Resident Evil hype train. Quickly following the release of the much acclaimed Resident Evil 2 remake, Resident Evil 3 is hot on its heels and with it, a lumbering and terrifying villain in the form of Nemesis.

Check out this new trailer that features Nemesis in all its glory!

As mentioned in this post by the Capcom Blog, Nemesis is a fearful opponent with some upgrades, if you will, from the Tyrant series:

“Unlike the Tyrant series and its knack for punching people, Nemesis has some combat enhancements that set it apart, making it a far more deadly foe as a result. Higher intelligence and the ability to use weapons combine to form a monster that can make its own decisions on how to approach any mission – and what weapons it will use to achieve those goals. As if that wasn’t bad enough for Jill, Nemesis also has incredible healing capabilities, making defeating it virtually impossible. No matter how many times you take Nemesis down, it gets right back up with a tentacle ready to strike.

Oh yeah. Did we mention the tentacles? Nemesis can send out these slimy appendages to strike targets from a distance, or to grab something to pull back towards it – say, a member of S.T.A.R.S. trying to escape its deadly grasp. However you decide to approach (or run from) this unrelenting creature, you’ll have to act fast if you want to survive.”

Also in the trailer are the cast of characters from the game, including spotlights on Carlos Oliveira, Nicholai Ginovaef, Mikhail Victor, Tyrell Patrick, and many more! Check out some of the screenshots below.

Barring any delays, Resident Evil 3 is scheduled to release on April 3, 2020 and if you haven’t yet, do check out your local retailers for pre-orders as that Collectors Edition is looking really tempting!

Resident Evil 3 Remake confirmed and Collectors Edition revealed, releasing April 3, 2020

Whew, that was a packed show! With nearly 30 minutes of game trailers and announcements, the year ender State of Play definitely ended on a high note.

Here are all of the announcements made during the episode:

Resident Evil 3 finally confirmed for an April 3, 2020 release


Ghost of Tsushima gets a new (and very short) teaser trailer


Dreams finally gets a release date, set for February 14, 2020


Kingdom Hearts 3 Re Mind DLC out on January 23, 2020


Predator: Hunting Grounds releasing on April 24, 2020


Babylon’s Fall from Platinum Games gets a new trailer


Spellbreak, a spellcasting battle royale game, will be getting a closed beta in Spring 2020


Superliminal, a mind-bending puzzle game, will release on April 2020


Paper Beast, A PSVR title, was announced with a gameplay trailer


Untitled Goose Game will be releasing on December 17, 2019


If by any chance you didn’t get to see the full episode, you can check it out here:

After the cover art leak a few days ago, the Resident Evil 3 Remake has now been formally announced through PlayStation’s State of Play year ender presentation. Releasing in April 3, 2020, Resident Evil 3 stars Jill Valentine and will feature graphical and gameplay improvements, utilizing the new technology at hand from their most recent games.

Check out the announcement trailer below!

As part of the release of RE3, a Collectors Edition has been spotted as well. Setting you back for $179.99, roughly around PHP9,000, the RE3 Collectors Edition is similar in contents and packaging as the RE2 Remake installment as it includes the following:

  • Standard Edition of the RE3 Game
  • Digital Soundtrack
  • Racoon City Double Sided Map
  • S.T.A.R.S Item Box Packaging
  • Collectors Artbook
  • 11″ Jill Valentine Figure

None of this would have been possible without the support of the fans for the Resident Evil series. Capcom is well aware of that and they’ve taken the time to give out a special message to accompany the announcement:

As another twist, Project Resistance, the once standalone multiplayer title, is now included as the multiplayer mode for Resident Evil 3. In my opinion, Capcom felt that the feedback from Project Resistance may not have been as good as they had hoped for and thus bundled it in with RE3. It’s actually a pretty smart move because all of a sudden, EVERYBODY will now have access to Resistance and will at least get to try it out, maybe even be hyped for it simply because it’s part of the RE3 package.

If you’re intrigued about Project Resistance, check out our impressions from the Tokyo Game Show 2019 here:

5 things we learned during our Project Resistance Hands-On in TGS2019

If you can’t get enough of the news, check out more RE3 screenshots below to tide you over.

Resident Evil 3 Remake will be available on April 3, 2020 for the PlayStation 4, Xbox One, and PC via Steam.

The title says it all as the once rumored RE3 remake may have actually leaked days before its supposed announcement at the Game Awards. Gamstat, which tracks everything added to the PlayStation store, has some interesting additions, which seems to be covers for the long awaited remake and basically putting rumors to rest.

Check out the 3 cover variants below:

While these have yet to be confirmed by Capcom themselves, the hype train for the remake is full speed ever since the success the RE2 remake has received. It’s not hard to believe that this fan favorite is far off since the RE2 remake already holds possibly the updated engine and assets that can be reused to bring this installment to life.

We know you’ll be picking this up when it releases, as shall we!